When further episodes are released...
...will each episode have its own executable? Or will there be one central launcher for all episodes?
I ask partly because I'm wondering about future upgrades to the engine (such as more supported screen resolutions). Would each episode have to be upgraded individually, or would we just update one copy of the engine for all episodes?
I ask partly because I'm wondering about future upgrades to the engine (such as more supported screen resolutions). Would each episode have to be upgraded individually, or would we just update one copy of the engine for all episodes?
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We're considering doing some kind of launcher for the CD version. Also, I'd be surprised if updates to the engine weren't rolled into previous episodes at some point. That's a really nice thing about digital distribution - we can update whenever we want!
We've thought through many ideas for how we could - in the future - handle sharing resources between different episodes that the user may or may not already have downloaded, but as for Sam & Max Season 1, it will be handled as six separate executables that don't share any files on your disk.
This makes each episode independent. Only episode specific data should be included within each episode. Also, if there is a bug, do users have to download six updates for each episode? It would make more sense to just patch the base package. Maintaining a single file is easier than maintaining six copies of a file. Oh well, I don't work for the company but I just thought this was an interesting problem!
Regardless, the game is awesome. You guys have done a great job.
I see, well, that's too bad then! I figured there was a reason!
Like me - I've completely uninstalled Episode 1 (and am currently working my way through the Longest Journey).
I'm pretty sure that re-downloading episode 1 to play episodes 2, 3, etc.. would really get on my tits after a while :cool: