Urgent MI 2 question

edited February 2010 in Tales of Monkey Island
Please get rid of this thread, if necessary, after I have got an answer. Thank you.

So Ive got the Monkey Island Trilogy pack, which contains the Monkey Island Madness CD featuring SoMI and MI 2. Does anyone know, for sure, if the MI 2 in that CD is the easier version, or the hard version?

I have only played the MI 2 from the Monkey Madness CD and it doesnt have an option to change the difficulty. However Ive heard that there are two difficulty settings in MI 2 in some versions. So I would like to know if I have always played the easy or the hard version.

I repeat I play it from the Monkey Island Trilogy box Monkey Madness CD. Thank you and sorry.
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Comments

  • edited January 2010
    you cant change it on CD version it starts on the normal mode not the easy one
  • edited January 2010
    Ok. good. Then Ive always played the harder version, do u know the differences of those two, should i also play the easier one?
  • edited January 2010
    if you play using Scummvm you get the selection screen revived. but just playing through the exe it goes straight to normal mode.

    the easy mode just removes a few (a lot) puzzles. some changes i actually find hilarious.
  • edited January 2010
    Do you mean that the easy mode is hilarious, or the normal :D
  • edited January 2010
    The easy mode is hilarious. For example, Young Lindy's map piece only costs 20 pieces of eight or something stupid like that, meaning that you can just walk into the shop and buy it with no puzzle whatsoever.
  • edited January 2010
    Ok. Thanks a million everyone!
  • edited January 2010
    In Revenge, the easy mode basically removes all puzzles. In Curse, the easy mode simplifies a few of the hardest puzzles.
  • edited January 2010
    Wait! If I play the White Label CD version of Revenge with ScummVM, can I access the easy mode somehow?
  • edited January 2010
    If you run any MI 2 using ScummVM, the difficult selection screen should appear.
  • edited January 2010
    And if you load the non-playable MI2 demo in ScummVM and mash the Esc key while it's loading you can play it and access lots of fun areas that are totally different from the final game! :D
  • edited January 2010
    any screenshots ^^
  • edited January 2010
    I'm guessing that screenshots question was directed at me...if so, I direct you OVA HEER!!! :rolleyes:
  • edited January 2010
    I noticed something that I didn't know or forgot in that link of yours. Apparently the demo features a totally different phatt wharf tune. I'd like to get hold of that, anyone know where I can find it?
  • edited January 2010
    Oh thanks!
    And also this is interesting from the link, it's the name of a book that didn't make it to the full version:
    DANCING
    "DANCING SKELTONS AND OTHER HALLUCINATIONS"
    "Usually, dreaming of dancing skeletons is linked to premonitions of future events..."

    skeletondancemi2.gif
  • edited January 2010
    I'm guessing that screenshots question was directed at me...if so, I direct you OVA HEER!!! :rolleyes:

    funnyest change in demo to real game

    "When the guard asks why Elaine would lie about killing LeChuck, there are three possible dialogue options in the demo: Jealousy?, Revenge?, and Penis envy? In the final game Penis envy? was replaced by two options, Fame and fortune? and For attention?"
  • edited January 2010
    I have another question about MI 2 cd version. It seems that there are no music playing when I play the game from the CD. Ive also heard that its possible to get the music to play, so if anyone can instruct me I would be thankful.

    I can play the game through scummvm and then there is music but I prefer playing fullscreen.
  • edited January 2010
    Otis wrote: »
    I have another question about MI 2 cd version. It seems that there are no music playing when I play the game from the CD. Ive also heard that its possible to get the music to play, so if anyone can instruct me I would be thankful.

    I can play the game through scummvm and then there is music but I prefer playing fullscreen.

    hit alt enter on scummvm and its full screen
  • DjNDBDjNDB Moderator
    edited January 2010
    Otis wrote: »
    I have another question about MI 2 cd version. It seems that there are no music playing when I play the game from the CD. Ive also heard that its possible to get the music to play, so if anyone can instruct me I would be thankful.

    I can play the game through scummvm and then there is music but I prefer playing fullscreen.

    It is possible that the Music is running from CD Audio Tracks in the CD Version, whereas ScummVM uses something different like MIDI.
    In that case make sure your cd drive is connected to your sound card properly and it is not muted in the Windows Mixer.
  • edited January 2010
    there's no cd-audio version of mi2. mi2 uses imuse, which is an interactive music system, it doesn't work with audio tracks at all

    http://en.wikipedia.org/wiki/IMUSE

    maybe he/she has no music, because he/she starts mi2 in windows, and as we all know, the game was made for dos, so it can't work that way....
  • edited January 2010
    yhea, there's really no point in playing MI2 from original interpreter anymore, since scummvm is pretty much 95% compatible. the only thing different is the save\load screen, and even that is actually better in scummvm because there are screenshots of the save state.
  • edited January 2010
    Thanks guys. Scummvm is actually the best way to play it, now that ive got it fullscreen and the music is playing.
  • edited January 2010
    apenpaap wrote: »
    In Revenge, the easy mode basically removes all puzzles. In Curse, the easy mode simplifies a few of the hardest puzzles.


    Some of that's true. I remember first playing the easy mode and then the hard and they both took awhile (I was 7 or 8 at the time). I thought they could have put more effort in Lindy's easy puzzle, at least with Rapp's you still have to get stan's crypt key. The very end of the game had no difference in challenges. The only thing that's different in chapter 4 to my memory in the hard version is you get one cracker to start with not 3. When you find Big Whoop and have to fight LeChuck all the puzzles are exactly the same.
  • edited January 2010
    techie775 wrote: »
    Some of that's true. I remember first playing the easy mode and then the hard and they both took awhile (I was 7 or 8 at the time). I thought they could have put more effort in Lindy's easy puzzle, at least with Rapp's you still have to get stan's crypt key. The very end of the game had no difference in challenges. The only thing that's different in chapter 4 to my memory in the hard version is you get one cracker to start with not 3. When you find Big Whoop and have to fight LeChuck all the puzzles are exactly the same.

    Yes, chapter 1 and 4 where hardly toned down, but the best chapter was neutered.
  • edited January 2010
    I'm fairly certain you didn't have o to use helium in the balloon and gloves though, to have the elevator move. In LeChuck's Castle, I think you didn't have to use the instructions on the spit-encrusted paper. Of course, my memory might fail as I've not played the Easy mode more than once and that was so many years ago (although I've watched people play it sometimes). Maybe I should try a quick run through the Easy mode again, just for fun. It's not like it'll take that long.
  • edited January 2010
    StarEye wrote: »
    I'm fairly certain you didn't have o to use helium in the balloon and gloves though, to have the elevator move. In LeChuck's Castle, I think you didn't have to use the instructions on the spit-encrusted paper. Of course, my memory might fail as I've not played the Easy mode more than once and that was so many years ago (although I've watched people play it sometimes). Maybe I should try a quick run through the Easy mode again, just for fun. It's not like it'll take that long.

    You also don't need to spit the candle when hanging above the acid. Wally pees it out for you.
  • edited January 2010
    Otis wrote: »
    I have another question about MI 2 cd version. It seems that there are no music playing when I play the game from the CD. Ive also heard that its possible to get the music to play, so if anyone can instruct me I would be thankful.

    I can play the game through scummvm and then there is music but I prefer playing fullscreen.

    Just use DOS emulator and music should play normally. Personally I use DOSBox when I play old adventure or roleplaying games.
  • edited February 2010
    As Im now playing through MI 2 I came to wonder, what happens if you dont notice the parrot chow thing in the first place when cruising with the boat after leaving Scabb Island the first time? I mean, after that you never get to explore the boat, you can just tell where to go.
  • edited February 2010
    I have never not taken it, but I suspect that in that case you'll go to the screen with Guybrush on the jolly rasta (with the chow) every time you have captain Dread go to another island.
  • JakeJake Telltale Alumni
    edited February 2010
    Otis wrote: »
    As Im now playing through MI 2 I came to wonder, what happens if you dont notice the parrot chow thing in the first place when cruising with the boat after leaving Scabb Island the first time? I mean, after that you never get to explore the boat, you can just tell where to go.

    You can go to that screen any time you're riding on Dread's ship, until you pick up the parrot chow. Then you can't go out there anymore.
  • edited February 2010
    Yeah, I tried once just for fun. It only resulted in going to the screen every time. I love that screen though, It's a shame it wasn't used for anything other than that, and that you couldn't revisit it. First time I saw it, it was like... WOW, I'm at part II, and it's daylight and I'm sailing again! It felt like such an achievement! :)
  • edited February 2010
    yhea, its weird that it's daylight in 2 islands and nighttime in one. guess they didn't want to redraw the backgrounds at day time. this is where 3d really plays out for the better.
  • edited February 2010
    I wouldn't say that. I think that having it be night all the time in Woodtick really helped set the mood. The place wouldn't have been nearly the same during the day.
  • edited February 2010
    Guess the point is: they could. But they didn't. And it still plays out.
    If you've ever been part of adventure game making team bent on finishing their game, you'll know the sheds of gargantuan laziness associated to this kind of thing =)
  • edited February 2010
    It WOULD be interesting to see a realtime daytime/nighttime cycle like in the GTA games and many others, in a Monkey Island. But if some puzzles are only solvable at nighttime (or daytime), I'd want a "wait" command, like the one in Shenmue.
  • edited February 2010
    StarEye wrote: »
    It WOULD be interesting to see a realtime daytime/nighttime cycle like in the GTA games and many others, in a Monkey Island. But if some puzzles are only solvable at nighttime (or daytime), I'd want a "wait" command, like the one in Shenmue.
    lol Yeah.
    And then you'd want TTG to create WoW-like locations that Guybrush runs through and the sun/moon lighting changes too.
  • edited February 2010
    Maybe Scabb Island is north of the northern polar circle or south of the southern polar circle and it's winter.
  • edited February 2010
    apenpaap wrote: »
    Maybe Scabb Island is north of the northern polar circle or south of the southern polar circle and it's winter.

    Or maybe Guybrush is unlucky enough to always arrive there at nighttime - if you're taking the travel distance and speed into account, I'm fairly certain that the sailing between the islands can take at least a few days.
  • edited February 2010
    StarEye wrote: »
    Or maybe Guybrush is unlucky enough to always arrive there at nighttime - if you're taking the travel distance and speed into account, I'm fairly certain that the sailing between the islands can take at least a few days.

    Well they should have made it real-time then!
  • JakeJake Telltale Alumni
    edited February 2010
    apenpaap wrote: »
    Maybe Scabb Island is north of the northern polar circle or south of the southern polar circle and it's winter.


    Maybe the ceiling's just painted black.
  • edited February 2010
    Or you can just chalk it up to a voodoo curse.
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