A Vampyre Story: LucasArts Easter Eggs

edited February 2010 in General Chat
I was wondering if any of you have played A Vampyre Story by Autumn Moon Entertainment (like Telltale, is run by former LucasArts developers). I really enjoyed it, despite minor some gaming flaws.

The reason I mention the game is because it's literally filled to the brim with LucasArts easter eggs. There's plenty of references to Monkey Island, Sam & Max, Day of the Tentacle, Full Throttle, Grim Fandango and I swear I saw a tiny Telltale logo in one of the scenes.

Has anyone played it and made similar observations?

Comments

  • edited January 2010
    I've played it and I can't really remember that many LA references.

    Then again, it's been a while, I don't remember much at all about it 0_0.
  • edited January 2010
    Yeah there were an awful lot actually. I never finished the game - mostly because of that bat :mad:. Nevertheless, I thought it was a little overkill with the amount of easter eggs.
  • edited January 2010
    I didn't notice any, but then I didn't get that far before writing it off as 'not as good as I thought it'd be'.
  • edited January 2010
    I didn't notice any, but then I didn't get that far before writing it off as 'not as good as I thought it'd be'.

    Tell me about it, I bought it and Ceville on the same day. talk about money down the drain
  • edited January 2010
    See, I enjoyed Ceville, but AVS just seemed less then the sum of its parts.
  • edited February 2010
    See, I enjoyed Ceville, but AVS just seemed less then the sum of its parts.

    Ahhh no way man, Ceville had me cringing so much, the dialogue was just so weak, not to mention there pretty much wasn't an original joke in it at all
  • edited February 2010
    I enjoyed this game, but I liked So Blonde better, which came out at about the same time. That had some references to Monkey Island - and a cameo by Elvis.
  • edited February 2010
    I liked AVS. I thought it was quite good. I might even buy the sequel when it comes out.
  • edited February 2010
    Yeah there were an awful lot actually. I never finished the game - mostly because of that bat :mad:. Nevertheless, I thought it was a little overkill with the amount of easter eggs.

    I finished the game and actually liked it (puzzles had some challenge and I did like Mona's girly attitude), but you're right about the overkill stuff. In general it did seem that they tried to put every joke they could invent into the game. While there was also good dialogue in the game, there was also a lot of lenghty and mediocre conversations which felt as integral part of the plot as Family Guy's jokes. Luckily I did read from Bill Tiller's interview that they have learned from the feedback and next game should have more streamlined dialogue.
  • edited February 2010
    I wish it would just come already.

    "To be continued" is fine for a month or so (The TTG formula), but strechting it out YEARS is just a pain.
    Especially if after those years it turns out they aren't going to finish the story anyway (The Longest Journey, Runaway). :(
  • edited February 2010
    If you can mention any specific Sam & Max references, they would go nicely on the Wiki. Do tell.
  • edited February 2010
    I wish it would just come already.

    "To be continued" is fine for a month or so (The TTG formula), but strechting it out YEARS is just a pain.
    Especially if after those years it turns out they aren't going to finish the story anyway (The Longest Journey, Runaway). :(

    While it would be fun to see how the story continues, it's better that they make the product as good as possible before release. I don't want to see sloppy work with game killing bugs, so I rather wait bit longer.
  • edited February 2010
    Harald B wrote: »
    If you can mention any specific Sam & Max references, they would go nicely on the Wiki. Do tell.

    I remember this one off the top of my head but there are probably others.
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