[Mac] TMI Ep. 3 unplayable after battery crash

edited February 2010 in Game Support
After my 2009 unibody MacBook's battery died in the middle of the game (I was about to get the final vote for the brotherhood) I can't play anymore.
First of all the game starts in window mode instead of fullscreen mode. Also, any graphic change concerning resolution or fullscreen crashes the game. All the saved games are lost as well, and I had saved several times.
Having tried to start a new game in window mode I can say that doesn't work either. It constantly crashes:

Any idea?
Process:         Mac_Game [2222]
Path:            /Applications/MonkeyIsland103.app/Contents/MacOS/Mac_Game
Identifier:      com.telltalegames.MonkeyIsland103
Version:         2.0.0.20 (2.0.0.20)
Code Type:       X86 (Native)
Parent Process:  launchd [111]

Date/Time:       2010-02-14 15:40:11.789 +0100
OS Version:      Mac OS X 10.6.2 (10C540)
Report Version:  6

Interval Since Last Report:          -1820391 sec
Crashes Since Last Report:           8
Per-App Interval Since Last Report:  618 sec
Per-App Crashes Since Last Report:   6
Anonymous UUID:                      39AF8934-1042-47FA-B5CE-EA6B1886099B

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000046435f5f
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   ???                           	0x46435f5f 0 + 1178820447
1   QtGui                         	0x0108f315 applicationEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 37
2   com.apple.HIToolbox           	0x925b2e29 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
3   com.apple.HIToolbox           	0x925b20f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
4   com.apple.HIToolbox           	0x925b1f4f SendEventToEventTargetWithOptions + 58
5   com.apple.HIToolbox           	0x9264a26a Accessible::SendEvent(OpaqueEventRef*, bool) const + 104
6   com.apple.HIToolbox           	0x9264bd1e Accessible::HitTest(CGPoint const&, __AXUIElement const**) + 128
7   com.apple.HIToolbox           	0x9264bf45 HLTBCopyUIElementAtPosition + 69
8   com.apple.HIToolbox           	0x9264bfe4 CarbonCopyElementAtPositionCallback(__CFData const*, unsigned long, float, float, __AXUIElement const**, void*) + 89
9   com.apple.AppKit              	0x90c24d6c CopyElementAtPosition + 445
10  com.apple.HIServices          	0x9931168a _AXXMIGCopyElementAtPosition + 420
11  com.apple.HIServices          	0x9931a97c _XCopyElementAtPosition + 360
12  com.apple.HIServices          	0x992edc39 mshMIGPerform + 492
13  com.apple.CoreFoundation      	0x9750b8db __CFRunLoopRun + 6523
14  com.apple.CoreFoundation      	0x97509864 CFRunLoopRunSpecific + 452
15  com.apple.CoreFoundation      	0x97509691 CFRunLoopRunInMode + 97
16  com.apple.HIToolbox           	0x925dff0c RunCurrentEventLoopInMode + 392
17  com.apple.HIToolbox           	0x925dfbff ReceiveNextEventCommon + 158
18  com.apple.HIToolbox           	0x925dfb48 BlockUntilNextEventMatchingListInMode + 81
19  com.apple.AppKit              	0x909bfac5 _DPSNextEvent + 847
20  com.apple.AppKit              	0x909bf306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
21  ...lltalegames.MonkeyIsland103	0x00099b12 -[MyOpenGLView FullScreenMessageLoop] + 518
22  ...lltalegames.MonkeyIsland103	0x000998eb -[MyOpenGLView DoGLFullScreen] + 100
23  ...lltalegames.MonkeyIsland103	0x00099873 -[MyOpenGLView drawRect:] + 228
24  com.apple.AppKit              	0x90a94a99 -[NSView _drawRect:clip:] + 3510
25  com.apple.AppKit              	0x90a93737 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1600
26  com.apple.AppKit              	0x90a93a6c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2421
27  com.apple.AppKit              	0x90a91c56 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 711
28  com.apple.AppKit              	0x90a92bcb -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4668
29  com.apple.AppKit              	0x90a917cb -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 265
30  com.apple.AppKit              	0x90a8e111 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3309
31  com.apple.AppKit              	0x909eed6e -[NSView displayIfNeeded] + 818
32  com.apple.AppKit              	0x909b8094 -[NSWindow displayIfNeeded] + 204
33  com.apple.AppKit              	0x909e95aa _handleWindowNeedsDisplay + 696
34  com.apple.CoreFoundation      	0x9754d892 __CFRunLoopDoObservers + 1186
35  com.apple.CoreFoundation      	0x9750a18d __CFRunLoopRun + 557
36  com.apple.CoreFoundation      	0x97509864 CFRunLoopRunSpecific + 452
37  com.apple.CoreFoundation      	0x97509691 CFRunLoopRunInMode + 97
38  com.apple.HIToolbox           	0x925dff0c RunCurrentEventLoopInMode + 392
39  com.apple.HIToolbox           	0x925dfbff ReceiveNextEventCommon + 158
40  com.apple.HIToolbox           	0x925dfb48 BlockUntilNextEventMatchingListInMode + 81
41  com.apple.AppKit              	0x909bfac5 _DPSNextEvent + 847
42  com.apple.AppKit              	0x909bf306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
43  com.apple.AppKit              	0x9098149f -[NSApplication run] + 821
44  com.apple.AppKit              	0x90979535 NSApplicationMain + 574
45  ...lltalegames.MonkeyIsland103	0x0002a922 start + 54

Thread 1:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib             	0x901ef0ea kevent + 10
1   libSystem.B.dylib             	0x901ef804 _dispatch_mgr_invoke + 215
2   libSystem.B.dylib             	0x901eecc3 _dispatch_queue_invoke + 163
3   libSystem.B.dylib             	0x901eea68 _dispatch_worker_thread2 + 234
4   libSystem.B.dylib             	0x901ee4f1 _pthread_wqthread + 390
5   libSystem.B.dylib             	0x901ee336 start_wqthread + 30

Thread 2:
0   libSystem.B.dylib             	0x901e7856 select$DARWIN_EXTSN + 10
1   com.apple.CoreFoundation      	0x97549ddd __CFSocketManager + 1085
2   libSystem.B.dylib             	0x901f5fbd _pthread_start + 345
3   libSystem.B.dylib             	0x901f5e42 thread_start + 34

Thread 3:
0   libSystem.B.dylib             	0x901c893a semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib             	0x901f6445 _pthread_cond_wait + 1066
2   libSystem.B.dylib             	0x90225028 pthread_cond_timedwait_relative_np + 47
3   com.apple.audio.CoreAudio     	0x91379965 CAGuard::WaitFor(unsigned long long) + 219
4   com.apple.audio.CoreAudio     	0x9137c997 CAGuard::WaitUntil(unsigned long long) + 289
5   com.apple.audio.CoreAudio     	0x9137a294 HP_IOThread::WorkLoop() + 1892
6   com.apple.audio.CoreAudio     	0x91379b2b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7   com.apple.audio.CoreAudio     	0x91379a42 CAPThread::Entry(CAPThread*) + 140
8   libSystem.B.dylib             	0x901f5fbd _pthread_start + 345
9   libSystem.B.dylib             	0x901f5e42 thread_start + 34

Thread 4:
0   libSystem.B.dylib             	0x901c89ee mach_wait_until + 10
1   libSystem.B.dylib             	0x902509e5 nanosleep + 345
2   libSystem.B.dylib             	0x90250886 usleep + 61
3   libfmodex.dylib               	0x00c381cf 0xc33000 + 20943
4   libfmodex.dylib               	0x00cbf5d9 FMOD::SystemI::createFile(FMOD::SystemI*, FMOD::File**, bool) + 24653
5   libSystem.B.dylib             	0x901f5fbd _pthread_start + 345
6   libSystem.B.dylib             	0x901f5e42 thread_start + 34

Thread 5:
0   libSystem.B.dylib             	0x9023f52e sem_wait$NOCANCEL$UNIX2003 + 10
1   libfmodex.dylib               	0x00c37e21 0xc33000 + 20001
2   libfmodex.dylib               	0x00cbf5a0 FMOD::SystemI::createFile(FMOD::SystemI*, FMOD::File**, bool) + 24596
3   libSystem.B.dylib             	0x901f5fbd _pthread_start + 345
4   libSystem.B.dylib             	0x901f5e42 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x9760b505  ebx: 0x01588b5d  ecx: 0x00ed48e5  edx: 0xbfffe95c
  edi: 0x00000000  esi: 0x00000000  ebp: 0xbfffbcb8  esp: 0xbfffbc4c
   ss: 0x0000001f  efl: 0x00010246  eip: 0x46435f5f   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x46435f5f

Binary Images:
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  0xc33000 -   0xcf5fe7 +libfmodex.dylib ??? (???) <281EE017-A1F4-7C45-7AAE-039699541151> /Applications/MonkeyIsland103.app/Contents/Frameworks/libfmodex.dylib
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Comments

  • WillWill Telltale Alumni
    edited February 2010
    Ooof, sounds like something might have gotten corrupted but I'm not sure how or why. Have you tried reinstalling?
  • edited February 2010
    I did, nothing changed.
    Is there any application support directory I should clear for that matter?
  • edited February 2010
    Try renaming /Users/<your username>/Library/Telltale Games/MonkeyIsland103 to something else. That contains your saved games and preferences. If that doesn't help, try renaming .../Library/Preferences/com.telltalegames.MonkeyIsland103.plist , which has a few other settings.

    If renaming the first directory helps, try copying all the *.save files from the original directory to the NEW MonkeyIsland103 directory that will be created once you start the game again. You should get your saved games back, then, though they won't have names and some other properties anymore.
  • edited February 2010
    Korb, here's a save from where you were in the game, details are in the email I last sent to you.

    Enjoy!
    ________
    CR450
This discussion has been closed.