[Mac] TMI Ep. 3 unplayable after battery crash
After my 2009 unibody MacBook's battery died in the middle of the game (I was about to get the final vote for the brotherhood) I can't play anymore.
First of all the game starts in window mode instead of fullscreen mode. Also, any graphic change concerning resolution or fullscreen crashes the game. All the saved games are lost as well, and I had saved several times.
Having tried to start a new game in window mode I can say that doesn't work either. It constantly crashes:
Any idea?
First of all the game starts in window mode instead of fullscreen mode. Also, any graphic change concerning resolution or fullscreen crashes the game. All the saved games are lost as well, and I had saved several times.
Having tried to start a new game in window mode I can say that doesn't work either. It constantly crashes:
Any idea?
Process: Mac_Game [2222]
Path: /Applications/MonkeyIsland103.app/Contents/MacOS/Mac_Game
Identifier: com.telltalegames.MonkeyIsland103
Version: 2.0.0.20 (2.0.0.20)
Code Type: X86 (Native)
Parent Process: launchd [111]
Date/Time: 2010-02-14 15:40:11.789 +0100
OS Version: Mac OS X 10.6.2 (10C540)
Report Version: 6
Interval Since Last Report: -1820391 sec
Crashes Since Last Report: 8
Per-App Interval Since Last Report: 618 sec
Per-App Crashes Since Last Report: 6
Anonymous UUID: 39AF8934-1042-47FA-B5CE-EA6B1886099B
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000046435f5f
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 ??? 0x46435f5f 0 + 1178820447
1 QtGui 0x0108f315 applicationEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 37
2 com.apple.HIToolbox 0x925b2e29 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
3 com.apple.HIToolbox 0x925b20f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
4 com.apple.HIToolbox 0x925b1f4f SendEventToEventTargetWithOptions + 58
5 com.apple.HIToolbox 0x9264a26a Accessible::SendEvent(OpaqueEventRef*, bool) const + 104
6 com.apple.HIToolbox 0x9264bd1e Accessible::HitTest(CGPoint const&, __AXUIElement const**) + 128
7 com.apple.HIToolbox 0x9264bf45 HLTBCopyUIElementAtPosition + 69
8 com.apple.HIToolbox 0x9264bfe4 CarbonCopyElementAtPositionCallback(__CFData const*, unsigned long, float, float, __AXUIElement const**, void*) + 89
9 com.apple.AppKit 0x90c24d6c CopyElementAtPosition + 445
10 com.apple.HIServices 0x9931168a _AXXMIGCopyElementAtPosition + 420
11 com.apple.HIServices 0x9931a97c _XCopyElementAtPosition + 360
12 com.apple.HIServices 0x992edc39 mshMIGPerform + 492
13 com.apple.CoreFoundation 0x9750b8db __CFRunLoopRun + 6523
14 com.apple.CoreFoundation 0x97509864 CFRunLoopRunSpecific + 452
15 com.apple.CoreFoundation 0x97509691 CFRunLoopRunInMode + 97
16 com.apple.HIToolbox 0x925dff0c RunCurrentEventLoopInMode + 392
17 com.apple.HIToolbox 0x925dfbff ReceiveNextEventCommon + 158
18 com.apple.HIToolbox 0x925dfb48 BlockUntilNextEventMatchingListInMode + 81
19 com.apple.AppKit 0x909bfac5 _DPSNextEvent + 847
20 com.apple.AppKit 0x909bf306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
21 ...lltalegames.MonkeyIsland103 0x00099b12 -[MyOpenGLView FullScreenMessageLoop] + 518
22 ...lltalegames.MonkeyIsland103 0x000998eb -[MyOpenGLView DoGLFullScreen] + 100
23 ...lltalegames.MonkeyIsland103 0x00099873 -[MyOpenGLView drawRect:] + 228
24 com.apple.AppKit 0x90a94a99 -[NSView _drawRect:clip:] + 3510
25 com.apple.AppKit 0x90a93737 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1600
26 com.apple.AppKit 0x90a93a6c -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2421
27 com.apple.AppKit 0x90a91c56 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 711
28 com.apple.AppKit 0x90a92bcb -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4668
29 com.apple.AppKit 0x90a917cb -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 265
30 com.apple.AppKit 0x90a8e111 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3309
31 com.apple.AppKit 0x909eed6e -[NSView displayIfNeeded] + 818
32 com.apple.AppKit 0x909b8094 -[NSWindow displayIfNeeded] + 204
33 com.apple.AppKit 0x909e95aa _handleWindowNeedsDisplay + 696
34 com.apple.CoreFoundation 0x9754d892 __CFRunLoopDoObservers + 1186
35 com.apple.CoreFoundation 0x9750a18d __CFRunLoopRun + 557
36 com.apple.CoreFoundation 0x97509864 CFRunLoopRunSpecific + 452
37 com.apple.CoreFoundation 0x97509691 CFRunLoopRunInMode + 97
38 com.apple.HIToolbox 0x925dff0c RunCurrentEventLoopInMode + 392
39 com.apple.HIToolbox 0x925dfbff ReceiveNextEventCommon + 158
40 com.apple.HIToolbox 0x925dfb48 BlockUntilNextEventMatchingListInMode + 81
41 com.apple.AppKit 0x909bfac5 _DPSNextEvent + 847
42 com.apple.AppKit 0x909bf306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
43 com.apple.AppKit 0x9098149f -[NSApplication run] + 821
44 com.apple.AppKit 0x90979535 NSApplicationMain + 574
45 ...lltalegames.MonkeyIsland103 0x0002a922 start + 54
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x901ef0ea kevent + 10
1 libSystem.B.dylib 0x901ef804 _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x901eecc3 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x901eea68 _dispatch_worker_thread2 + 234
4 libSystem.B.dylib 0x901ee4f1 _pthread_wqthread + 390
5 libSystem.B.dylib 0x901ee336 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x901e7856 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x97549ddd __CFSocketManager + 1085
2 libSystem.B.dylib 0x901f5fbd _pthread_start + 345
3 libSystem.B.dylib 0x901f5e42 thread_start + 34
Thread 3:
0 libSystem.B.dylib 0x901c893a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x901f6445 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x90225028 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x91379965 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x9137c997 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x9137a294 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x91379b2b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x91379a42 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x901f5fbd _pthread_start + 345
9 libSystem.B.dylib 0x901f5e42 thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x901c89ee mach_wait_until + 10
1 libSystem.B.dylib 0x902509e5 nanosleep + 345
2 libSystem.B.dylib 0x90250886 usleep + 61
3 libfmodex.dylib 0x00c381cf 0xc33000 + 20943
4 libfmodex.dylib 0x00cbf5d9 FMOD::SystemI::createFile(FMOD::SystemI*, FMOD::File**, bool) + 24653
5 libSystem.B.dylib 0x901f5fbd _pthread_start + 345
6 libSystem.B.dylib 0x901f5e42 thread_start + 34
Thread 5:
0 libSystem.B.dylib 0x9023f52e sem_wait$NOCANCEL$UNIX2003 + 10
1 libfmodex.dylib 0x00c37e21 0xc33000 + 20001
2 libfmodex.dylib 0x00cbf5a0 FMOD::SystemI::createFile(FMOD::SystemI*, FMOD::File**, bool) + 24596
3 libSystem.B.dylib 0x901f5fbd _pthread_start + 345
4 libSystem.B.dylib 0x901f5e42 thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x9760b505 ebx: 0x01588b5d ecx: 0x00ed48e5 edx: 0xbfffe95c
edi: 0x00000000 esi: 0x00000000 ebp: 0xbfffbcb8 esp: 0xbfffbc4c
ss: 0x0000001f efl: 0x00010246 eip: 0x46435f5f cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x46435f5f
Binary Images:
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This discussion has been closed.
Comments
Is there any application support directory I should clear for that matter?
If renaming the first directory helps, try copying all the *.save files from the original directory to the NEW MonkeyIsland103 directory that will be created once you start the game again. You should get your saved games back, then, though they won't have names and some other properties anymore.
Enjoy!
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CR450