Games for the rest of us, Question

edited February 2010 in General Chat
Hello, first of I must state that, I love Monkey Island, I love Strongbad, and I love Telltale and I appreciate extremely what you did for us mac users!!

But here be ye ol' rant again. I am very curious about why you left out the Linux gamers. As a (humble) programmer my self (humbly) I have been able to cross compile source codes to work on Linux or Mac both back and forth between the operating systems. Since they are so similar its not much work (thus not a lot of money would be used) getting up a binary for Linux, the two hardest parts I guess would be changing to GTK(or other) and changing the network stack (which would not be a big problem for these games)...

I just want a bit of inside on how game developing firms decide to leave out Linux, particularly when they've got a Mac binary working.

As far as I know you are not using the Cider wrapper? Which is IMO a dirty way to do it, though better than none at all. Oh I also wish that Transgaming would release a Cedega wrapper, and kind of like you pay a small additional charge for getting your game on Linux too, with virtually no extra usage of disc space on the game discs and almost no extra work on top of making it Cider ready.

Thank you, if someone from Telltale red trough my rant :)

Comments

  • edited February 2010
    Probably the same reason they took so long to port to Mac. Porting is not just a matter of getting the game working on the new platform, it also means you have to go through playtesting again and commit yourself to answering support issues with the new platform (and there will be support issues, especially early on). It's a broad investment you need to justify and find the time and resources for.
    I wouldn't be surprised if they got to Linux eventually, but it will probably take a while.
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