A question for Telltale
This seems like a question that would have come around before, but I haven't found it, so, uh, sorry if that's the case.
Anyway: how closely do you work with the original creators of the properties you make games around? Telltale's main strength, in my opinion, is their amazing way to capture the humor and spirit of anything perfectly. Steve Purcell works at your company, I believe, so I'm sure he has a lot of input to give.
However, the Brothers Chaps, and Nick Park must have been a pain to collaborate with, right? Did you all call each other constantly or did they just give the thumbs up, or did they write the scripts or what?
(ps: I can't believe you get to work with Grickle all day. I'm jealous as hell.)
Anyway: how closely do you work with the original creators of the properties you make games around? Telltale's main strength, in my opinion, is their amazing way to capture the humor and spirit of anything perfectly. Steve Purcell works at your company, I believe, so I'm sure he has a lot of input to give.
However, the Brothers Chaps, and Nick Park must have been a pain to collaborate with, right? Did you all call each other constantly or did they just give the thumbs up, or did they write the scripts or what?
(ps: I can't believe you get to work with Grickle all day. I'm jealous as hell.)
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For example, with HSR, this was their first time ever licensing out their characters, so they wanted to be really closely involved. As such, they were really closely involved in initial design, frequently helped write lines (or at least punch them up a bit), provided music, and of course provided all of the voices.
On the other end of the spectrum is Steve Purcell with Sam & Max. By now, Steve has worked with us a long time, so he trusts us pretty implicitly. He sits down with us to talk over season design and reviews the episode designs, but generally speaking he trusts us to stay true to the license.
Even at our most hands off though, I still think we work more closely with out licensing partners than most companies. It's really really important to us to stay true to the feeling and style of a license.