Obligatory Control Scheme Poll
Due to the constant discussion of control schemes, I figured it was time to have a poll to see what people think of the various methods.
If you feel your opinion isn't adequately represented in the poll options, feel free to comment.
For anyone unfamiliar with the terminology in the poll:
WASD: Direct control via keyboard
C&D: Click and drag
P&C: Point and click
If you feel your opinion isn't adequately represented in the poll options, feel free to comment.
For anyone unfamiliar with the terminology in the poll:
WASD: Direct control via keyboard
C&D: Click and drag
P&C: Point and click
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Comments
EDIT: Oh, I can see it now. Nevermind)
Yeah, the threads post before you have the poll finished.
Fuck yes.
They're classic, and capable of being used in all scenarios. Can't see the ground to Walk North? The text parser doesn't care!
Can't see the ground, period? The text parser doesn't care!
You can see nothing, at all, the text parser doesn't care!
If I had a text parser, this wouldn't be a problem.
...
Also voted I don't give a damn.
Let me specify: With WASD, I like TMI's WASD controls (and click & drag). I hated EMI's WASD controls. However, I prefer Sam & Max's point 'n click over TMI's click & drag.
I definitely remember wanting direct control when I was eight, though. It felt more immersive to me.
(I'm on a Mac... keyboards scare me... especially my Macbook one... it glows... must be some form of voodoo.)
But I understand why they switched to WASD and if it means more games that looked as good as Wallace & Gromit and Tales of Monkey Island, I say WASD away!
You don't have to be close to an item to automatically walk to it when you click on it, it just has to be on screen.
I like WASD better, but I don't think P&C is obsolete in the slightest. Lots of current and great games prove that it's a good control system, but I feel a bit more in control when I have WASD regardless of its shortcomings/differences.
I started to do that when I discovered I can make him run doing that. I thought I walked way too slow with the WASD.
You can hold down shift to make him run.
I was used to that button been the inventory button!
Thanks anyway ^^!
I do see the benefits of WASD though, but i would prefer it if both styles were integrated (at the same time), so i could swap between the two, if i got stuck behind an object for example.
I've been playing mmos and fps for years so WASD + Mouse is the most natural thing in the world to me.
Alone in the dark (brillantly) did the adventure game with direct control back in 92. So did Eternam and Shadow of the Comet. (Let's not consider Sierra games because of the parser)
(I guess Diablo players are very eager to experience the glory of click'n'drag modernity too.)
PS: And yes, text parsers are still valid interfaces, especially for blind persons.
Most Diablo players play World of Warcraft at the moment, which is direct control.
And I never said text parsers weren't valid interfaces, but I doubt anyone could make a game with a text parser that had more than a small cult following at this point in time.
Well, a smaller ... cult-ier ... following...
Hmm... for some reason I never noticed this. Is it like the cursor has momentum or something and doesn't stop moving after you've stopped moving your mouse?
Maybe there is no discussion because the problem is related to your PC?
P&C = Point and Click
P&C is clicking and waiting, C&D is holding, then clicking.
WASD/Cursor keys are fine as an "advanced option". Ie. peopel who want them will discover them fine. I appreciated them and used them 80%-90% of the time. However, holding shift to run was tedious. An easier way to engage running would have been appreciated. Doubletapping the arrow key is clunky also but better. A run toggle key might have been superior.
Click-and-drag sucked. It's difficult to get the direction you want. It's fiddly to engage. On a trackpad, which I used sometimes, it just sucks, at least for me.
Point and click has its clumsiness, but it worked better.