Obligatory Control Scheme Poll

edited March 2010 in General Chat
Due to the constant discussion of control schemes, I figured it was time to have a poll to see what people think of the various methods.

If you feel your opinion isn't adequately represented in the poll options, feel free to comment.

For anyone unfamiliar with the terminology in the poll:

WASD: Direct control via keyboard
C&D: Click and drag
P&C: Point and click
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Comments

  • edited March 2010
    I don't see any polls option at all, so I'd say no opinion is represented in there.

    EDIT: Oh, I can see it now. Nevermind)
  • edited March 2010
    Avistew wrote: »
    I don't see any polls option at all, so I'd say no opinion is represented in there.

    EDIT: Oh, I can see it now. Nevermind)

    Yeah, the threads post before you have the poll finished.
  • edited March 2010
    Text parsers.

    Fuck yes.

    They're classic, and capable of being used in all scenarios. Can't see the ground to Walk North? The text parser doesn't care!
  • edited March 2010
    Text parsers.

    Fuck yes.

    They're classic, and capable of being used in all scenarios. Can't see the ground to Walk North? The text parser doesn't care!

    Can't see the ground, period? The text parser doesn't care!
  • edited March 2010
    Pale Man wrote: »
    Can't see the ground, period? The text parser doesn't care!

    You can see nothing, at all, the text parser doesn't care!
  • edited March 2010
    I couldn't walk in the end scene of Tales.

    If I had a text parser, this wouldn't be a problem.

    ...

    Also voted I don't give a damn.
  • jmmjmm
    edited March 2010
    Text Parsers
  • edited March 2010
    I like WASD, but I NEVER use C&D and I have no idea why anyone thought that would help anyone.
  • edited March 2010
    I voted "I like WASD/Click&Drag, but I prefer Point & Click."

    Let me specify: With WASD, I like TMI's WASD controls (and click & drag). I hated EMI's WASD controls. However, I prefer Sam & Max's point 'n click over TMI's click & drag.
  • edited March 2010
    If it would exist, i would vote for "I dont like WASD/C&D and prefer P&C".
  • edited March 2010
    I don't care either way. Both are good.

    I definitely remember wanting direct control when I was eight, though. It felt more immersive to me.
  • edited March 2010
    I voted that they're all the same to me but actually I really just like both of them.
  • edited March 2010
    Whoops, I didn't read carefully enough. I want to vote for the P&C option!

    (I'm on a Mac... keyboards scare me... especially my Macbook one... it glows... must be some form of voodoo.)
  • edited March 2010
    that's just Steve Jobs monitoring our every keystroke.
  • edited March 2010
    I do still miss text parsers (I wanted to
    type the commands at the end of Reality 2.0
    , darn it!), but I'm more than happy with WASDing around. And I'm not a hard-core action gamer -- in fact, just about every first-person shooter makes me nauseated.
  • edited March 2010
    I like point & click best, but I don't mind the others.
  • edited March 2010
    I prefer the classic point and click. Even in ToMI I'd find myself walking Guybrush juuuust close enough to an object for it to become clickable and then clicking it to make him walk the rest of the way.

    But I understand why they switched to WASD and if it means more games that looked as good as Wallace & Gromit and Tales of Monkey Island, I say WASD away!
  • edited March 2010
    I prefer the classic point and click. Even in ToMI I'd find myself walking Guybrush juuuust close enough to an object for it to become clickable and then clicking it to make him walk the rest of the way.

    You don't have to be close to an item to automatically walk to it when you click on it, it just has to be on screen.
  • nikasaurnikasaur Telltale Alumni
    edited March 2010
    Woo, no middle of the road option!

    I like WASD better, but I don't think P&C is obsolete in the slightest. Lots of current and great games prove that it's a good control system, but I feel a bit more in control when I have WASD regardless of its shortcomings/differences.
  • edited March 2010
    I prefer the classic point and click. Even in ToMI I'd find myself walking Guybrush juuuust close enough to an object for it to become clickable and then clicking it to make him walk the rest of the way.

    I started to do that when I discovered I can make him run doing that. I thought I walked way too slow with the WASD.
  • edited March 2010
    GinnyN wrote: »
    I started to do that when I discovered I can make him run doing that. I thought I walked way too slow with the WASD.

    You can hold down shift to make him run.
  • edited March 2010
    Pale Man wrote: »
    You can hold down shift to make him run.

    I was used to that button been the inventory button!

    Thanks anyway ^^!
  • edited March 2010
    I tolerate WASD/C&D but I much prefer P&C... even-though it would be extremely difficult to implement in games following ToMI's improved camera system.
  • edited March 2010
    I prefer P&C, as i game on my laptop, so it's difficult (well sort of) to move and point at an object at the same time.

    I do see the benefits of WASD though, but i would prefer it if both styles were integrated (at the same time), so i could swap between the two, if i got stuck behind an object for example.
  • edited March 2010
    I prefer P&C. Wallace & Gromit and ToMI were both nightmares for me to control, because I haven't yet found a way to use WASD and hold Shift AND keep one hand on the mouse for clicking which isn't incredibly awkward. I miss the one-handed smooth gameplay of Sam & Max and SBCG4AP.
  • edited March 2010
    sock-fox wrote: »
    I prefer P&C. Wallace & Gromit and ToMI were both nightmares for me to control, because I haven't yet found a way to use WASD and hold Shift AND keep one hand on the mouse for clicking which isn't incredibly awkward. I miss the one-handed smooth gameplay of Sam & Max and SBCG4AP.

    I've been playing mmos and fps for years so WASD + Mouse is the most natural thing in the world to me.
  • edited March 2010
    sock-fox wrote: »
    I prefer P&C. Wallace & Gromit and ToMI were both nightmares for me to control, because I haven't yet found a way to use WASD and hold Shift AND keep one hand on the mouse for clicking which isn't incredibly awkward. I miss the one-handed smooth gameplay of Sam & Max and SBCG4AP.
    I'm pretty sure you can hold down the right mouse button instead of shift to run...
  • edited March 2010
    How direct control would make point'n'click obsolete when it was the standard in all action gaming before Maniac mansion :)
    Alone in the dark (brillantly) did the adventure game with direct control back in 92. So did Eternam and Shadow of the Comet. (Let's not consider Sierra games because of the parser)

    (I guess Diablo players are very eager to experience the glory of click'n'drag modernity too.)

    PS: And yes, text parsers are still valid interfaces, especially for blind persons.
  • edited March 2010
    Tramb wrote: »
    (I guess Diablo players are very eager to experience the glory of click'n'drag modernity too.)

    PS: And yes, text parsers are still valid interfaces, especially for blind persons.

    Most Diablo players play World of Warcraft at the moment, which is direct control.

    And I never said text parsers weren't valid interfaces, but I doubt anyone could make a game with a text parser that had more than a small cult following at this point in time.
  • edited March 2010
    Pale Man wrote: »
    Most Diablo players play World of Warcraft at the moment, which is direct control.

    And I never said text parsers weren't valid interfaces, but I doubt anyone could make a game with a text parser that had more than a small cult following at this point in time.
    As opposed to the mainstream AAA appeal of Telltale?
  • edited March 2010
    As opposed to the mainstream AAA appeal of Telltale?

    Well, a smaller ... cult-ier ... following...
  • edited March 2010
    Where is the discussion about the awful mouse movement in Tales on the menu screen? When I want the mouse to point to something, I don't want the cursor to keep going after I have reached it. I spend more time trying to be accurate on a save/load option than I would if the traditional mouse movements were used. It is just irritating; thank god that it always asks if I am sure that I want to do something, so I can click on the choice that I really want.
  • edited March 2010
    AFGNCAAP wrote: »
    Where is the discussion about the awful mouse movement in Tales? When I want the mouse to point to something, I don't want the cursor to keep going after I have reached it. I spend more time trying to be accurate on an item or save/load option than I would if the traditional mouse movements were used. Why isn't this an option?

    Hmm... for some reason I never noticed this. Is it like the cursor has momentum or something and doesn't stop moving after you've stopped moving your mouse?
  • edited March 2010
    Nothing here either.

    Maybe there is no discussion because the problem is related to your PC?
  • edited March 2010
    Whats the difference between C&D and P&C. I have an idea of what it is, but could someone verify.
  • edited March 2010
    C&D = Click and Drag
    P&C = Point and Click

    P&C is clicking and waiting, C&D is holding, then clicking.
  • edited March 2010
    None of the options sum it up for me.

    WASD/Cursor keys are fine as an "advanced option". Ie. peopel who want them will discover them fine. I appreciated them and used them 80%-90% of the time. However, holding shift to run was tedious. An easier way to engage running would have been appreciated. Doubletapping the arrow key is clunky also but better. A run toggle key might have been superior.

    Click-and-drag sucked. It's difficult to get the direction you want. It's fiddly to engage. On a trackpad, which I used sometimes, it just sucks, at least for me.

    Point and click has its clumsiness, but it worked better.
  • edited March 2010
    jrodman wrote: »
    However, holding shift to run was tedious. An easier way to engage running would have been appreciated.
    :confused:
    Leak wrote: »
    I'm pretty sure you can hold down the right mouse button instead of shift to run...
  • edited March 2010
    I think, Leak, and I could be wrong, that the comment was about how it's tedious to HOLD it, and jrodman would prefer an on/off button.
  • edited March 2010
    Avistew wrote: »
    I think, Leak, and I could be wrong, that the comment was about how it's tedious to HOLD it, and jrodman would prefer an on/off button.
    And I thought it was awkward to hold down shift with your pinky when you could be using your middle or ring finger that's on the mouse...
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