Confirmed: Monkey Island 2 - SE
http://www.lucasarts.com/games/monkeyisland2/#/news
Can't wait til summer! Let's hope Telltale follows it up by a new season of ToMI!
Can't wait til summer! Let's hope Telltale follows it up by a new season of ToMI!
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I have seen it.... I am actually the one who made that... and I have more.
and more
Well, the TOMI DVD pre-order is about as close to a TOMI announcement as we can get.
We all knew it was coming, but it's still great to see this officially announced at long last. Can't wait to play it again, I always thought it was better then SoMI. Summer can't come soon enough.
EDIT: Hope they fix the PC controls. Really, really hope they do.
Well, it was only announced yesterday, followed by the TMI DVD/S&M3 announcement (at 12.15 ish AM UK time, so this morning for me), so you haven't really missed out.
Source.
I'm just happy I finally have a way to get two of my friends to play the second one. I got them the first SE and they really loved it, but they had no real way to play the second game, which was in my opinion the best MI game.
I wonder how they're doing the music for this one? The iMUSE system in the original was quite a big thing, and because MIDI files work differently to recorded audio files, it'll probably require a lot of re-programming. I love the music in MI2 so I'm looking forward to hearing what they do with it.
The music was set to play in time with whatever was going on visually. Say for example, the music was supposed to change on a certain character's line. If you skipped a few of the lines leading up to it, or your computer was going too fast/too slow, the music still changed smoothly at the right moment in sync with the dialogue (rather than just changing after a certain amount of seconds). Transitions like this were also used to connect two pieces of music when you went from one room to another. It connected the different tracks to make them sound like one piece of music.
I'm not sure what it would involve to get the same effects when working with sound clips rather than digital notation, but if they manage to do it then it'll be great.
EDIT: It might have been used in Curse, yes. Apparently it was used in Escape too (so it says on the CD-ROM). The weird thing about both those games is that their music is in sound format, rather than MIDI. So if that's true then it must be possible. It might be a bit more complicated when changing a game from MIDI iMUSE to sound files though.
It's the same song, but some of the key instruments change. Because the rest stays the same the change is really unnoticable, so it still feels like one piece of music.
They did a really good job with the live instruments of CMI, but they couldn't do the things they did with Midi there.
Another thing I've been wondering about the SE... do you think they'll get Dom to record every single random "look at" response Guybrush says? (like "nice small key", "nice slot on door", "nice more jungle") And when you try to give something away you don't have in your inventory? ("I'm not holding the Dread's ship", "I'm not holding the Men of Lower Moral Fiber (Pirates)")
Because it would be awesome if they do. But again, I'm not sure how likely this is.
That'll be an awesome voice session Dom's gonna have.
I'm betting that weeks after he's still gonna say to his wife "nice potroast," "nice diaper change," "nice unlikely sharp carving knife."
I bet it either gets cut or it gets altered in a certain way.