Confirmed: Monkey Island 2 - SE

edited April 2010 in General Chat
http://www.lucasarts.com/games/monkeyisland2/#/news

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Can't wait til summer! Let's hope Telltale follows it up by a new season of ToMI!
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Comments

  • edited March 2010
    Ahh didn't think to check if it was posted in the Tales of MI section.
  • edited March 2010
    Cool! Looks much better. Can't wait!
  • edited March 2010
    Can't wait!
    Important things to note:
    • Voiceovers available in both versions
    • Their is a commentary available
    • It's also coming to PSN (along with SMI:SE)
    • They re-did his hair!
  • edited March 2010
    Holy shiz, if I get this, i will have the FULL MONKEY ISLAND GAME COLLECTION!!!!!!!!! cept escape but i did rent that till it glitched and i couldent go farther.:mad::( And the main reason i couldent play the normal monkey island 1 was because of no voice acting(i like to hear the game not read the game:)) and well i couldent get voice overs in the old version, but with this, i could play the normal graphics, and voice overs.:D:D:D And guys look at the special edition guybrush looked exactly the tomi guybrush minus the 3D, Lucasarts just made the best descision of their career's(beside monkey island itself)
  • edited March 2010
    It just doesn't feel the same without a simultaneous TOMI announcement.... hint hint...
  • edited March 2010
    It and the first Special Edition are being released for Playstation....... Xbox got MI stuff to dress up their Avatars... and now that Sony owns media Molecule making LittleBIGplanet an official Sony product.. I am HOPING that we can get Monkey Island down-loadable content for that game..... I want to play as Guybrush, LeChuck, and Elaine in that game badly.
  • edited March 2010
    Irishmile wrote: »
    It and the first Special Edition are being released for Playstation....... Xbox got MI stuff to dress up their Avatars... and now that Sony owns media Molecule making LittleBIGplanet an official Sony product.. I am HOPING that we can get Monkey Island down-loadable content for that game..... I want to play as Guybrush, LeChuck, and Elaine in that game badly.

    You might want to check Brian Mighty Pirate's avatar.:D
  • edited March 2010
    Woohoo! Lechuck's revenge had the best characters IMO, I just hope that they get the voices right. I think Largo should sound like a New York Mafioso.
  • edited March 2010
    Gman5852 wrote: »
    You might want to check Brian Mighty Pirate's avatar.:D

    I have seen it.... :p I am actually the one who made that... and I have more.

    SackBrush_by_Irishmile.png

    and more

    Sam_and_Max_LBP_by_Irishmile.png
  • edited March 2010
    Fury wrote: »
    It just doesn't feel the same without a simultaneous TOMI announcement.... hint hint...

    Well, the TOMI DVD pre-order is about as close to a TOMI announcement as we can get.
  • edited March 2010
    Oh FFS... I go on holiday for a week and look what I miss!

    We all knew it was coming, but it's still great to see this officially announced at long last. Can't wait to play it again, I always thought it was better then SoMI. Summer can't come soon enough.

    EDIT: Hope they fix the PC controls. Really, really hope they do.
  • edited March 2010
    Oh FFS... I go on holiday for a week and look what I miss!

    We all knew it was coming, but it's still great to see this officially announced at long last. Can't wait to play it again, I always thought it was better then SoMI. Summer can't come soon enough.

    EDIT: Hope they fix the PC controls. Really, really hope they do.

    Well, it was only announced yesterday, followed by the TMI DVD/S&M3 announcement (at 12.15 ish AM UK time, so this morning for me), so you haven't really missed out.
  • edited March 2010
    Oh, right. Thanks, fellow Briton!
  • edited March 2010
    The new character model for Guybrush is much improved over SMI SE.
  • edited March 2010
    It's not a model. Hate it when people say that.
  • edited March 2010
    Hooray!!!
  • edited March 2010
    It's not a model. Hate it when people say that.
    I beg to differ.
    4186.monkeyisland2.jpg
    Source.
  • edited March 2010
    I am so psyched about this!
  • edited March 2010
    Me too. Guybrush looks a LOT better than the horrid one in the first SE. Also, looking at the sprite in that website, his walking animation looks loads better as well. Pretty much some of my main concerns have been fixed. Classic with voice acting sounds awesome as well.

    I'm just happy I finally have a way to get two of my friends to play the second one. I got them the first SE and they really loved it, but they had no real way to play the second game, which was in my opinion the best MI game.
  • edited March 2010
    I think the best part about the SE is the voice acting. It really adds greatly to the games when you can hear their voices.
  • edited March 2010
    I think the best part about the SE is the voice acting. It really adds greatly to the games when you can hear their voices.
    Same here. And I think it's cool that the voice overs will be available in both visual versions this time too.

    I wonder how they're doing the music for this one? The iMUSE system in the original was quite a big thing, and because MIDI files work differently to recorded audio files, it'll probably require a lot of re-programming. I love the music in MI2 so I'm looking forward to hearing what they do with it. :D
  • edited March 2010
    Scrawffler wrote: »
    Same here. And I think it's cool that the voice overs will be available in both visual versions this time too.

    I wonder how they're doing the music for this one? The iMUSE system in the original was quite a big thing, and because MIDI files work differently to recorded audio files, it'll probably require a lot of re-programming. I love the music in MI2 so I'm looking forward to hearing what they do with it. :D
    I never played MI2, so i have no experiance with the music system. Was it really as good as people make out? What exactly was so special about it? ANy other games use it (i don't want to spoil MI2 by watching a playthrough video for the soundtrack, but could do so for other games)?
  • edited March 2010
    I think iMuse was also in Curse. Same system, by MI2's soundtrack was more ambient. I think people like Woodtick especially, as the entire town has one piece of music, but certain instruments change according to what house or part you're currently standing in.
  • edited March 2010
    Day of the Tentacle and Hit the Road used the same kind of programming, if that helps.

    The music was set to play in time with whatever was going on visually. Say for example, the music was supposed to change on a certain character's line. If you skipped a few of the lines leading up to it, or your computer was going too fast/too slow, the music still changed smoothly at the right moment in sync with the dialogue (rather than just changing after a certain amount of seconds). Transitions like this were also used to connect two pieces of music when you went from one room to another. It connected the different tracks to make them sound like one piece of music.

    I'm not sure what it would involve to get the same effects when working with sound clips rather than digital notation, but if they manage to do it then it'll be great.

    EDIT: It might have been used in Curse, yes. Apparently it was used in Escape too (so it says on the CD-ROM). The weird thing about both those games is that their music is in sound format, rather than MIDI. So if that's true then it must be possible. It might be a bit more complicated when changing a game from MIDI iMUSE to sound files though.
  • edited March 2010
    That does sound quite intresting, and now that you mention it, i do remember a similair thing in curse. The scene in the barbershop after putting the lice on the comb. Now i've got that 3 second transition stuck in my head!
  • edited March 2010
    In Curse they made more then one piece of music for a scene, say in the Barbershop you have one version of the song, but if you start talking to Edward van Helgen the sound slowly fades to a different version of the song.
    It's the same song, but some of the key instruments change. Because the rest stays the same the change is really unnoticable, so it still feels like one piece of music.
  • edited March 2010
    Joop wrote: »
    In Curse they made more then one piece of music for a scene, say in the Barbershop you have one version of the song, but if you start talking to Edward van Helgen the sound slowly fades to a different version of the song.
    It's the same song, but some of the key instruments change. Because the rest stays the same the change is really unnoticable, so it still feels like one piece of music.
    True. They did that in MI2 as well; at Woodtick when you go from the inn lobby to Largo's room, and back. Same chords, similar melodies, with a few little differences. I think it was used in TOMI as well, when you're on Flotsam Island and moving around different parts of the town area (e.g. a harpsichord is added when you're outside DeSinge's place).
  • edited March 2010
    The difference with midi (used in MI2), is that Imuse would write it's own transitions instead of them being recorded multiple times. This leads to some absurdly complicated but beautiful transitions sometimes.
    They did a really good job with the live instruments of CMI, but they couldn't do the things they did with Midi there.
  • edited March 2010
    Yeah, they did get around it really well. :)

    Another thing I've been wondering about the SE... do you think they'll get Dom to record every single random "look at" response Guybrush says? (like "nice small key", "nice slot on door", "nice more jungle") And when you try to give something away you don't have in your inventory? ("I'm not holding the Dread's ship", "I'm not holding the Men of Lower Moral Fiber (Pirates)")

    Because it would be awesome if they do. But again, I'm not sure how likely this is.
  • edited March 2010
    Well... They should! :D
    That'll be an awesome voice session Dom's gonna have.
    I'm betting that weeks after he's still gonna say to his wife "nice potroast," "nice diaper change," "nice unlikely sharp carving knife."
  • edited March 2010
    Or they just record "Nice" and then a list of all other items and merge it.
  • edited March 2010
    I feel sorry for the voice actor who has to record for the # bottles on the wall song.
  • edited March 2010
    Yeah, I was wondering how they'd solve THAT.

    I bet it either gets cut or it gets altered in a certain way.
  • edited March 2010
    GaryCXJk wrote: »
    Yeah, I was wondering how they'd solve THAT.

    I bet it either gets cut or it gets altered in a certain way.
    Well, they managed in SMI:SE with the changing currency numbers.
  • edited March 2010
    most of thoes "nice" items wernt even that nice! they where good but not nice
  • edited March 2010
    I liked 'm!
  • edited March 2010
    I loved that line. Especially when it didn't make sense, it made me giggle. Hope they include it, otherwise they'd have to make every little thing unclickable, which would be a shame.
  • edited March 2010
    Nice StarEye.
  • edited March 2010
    Nice cans.
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