Giant Bomb: QLEX of The Devil's Playhouse
Anyone get a chance to check this out yet? I think the game is looking great. 30 minute walkthrough of the beginning of the first episode.
http://www.giantbomb.com/quick-look-ex-sam-max-the-devils-playhouse/17-2141/
http://www.giantbomb.com/quick-look-ex-sam-max-the-devils-playhouse/17-2141/
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Giantbomb does that if you use Adblock.
I watched about 10 minutes. It was enough to get a first impression of the new Interface and not spoil too much. I think it was just one puzzle up to that point.
Thanks. I turned Adblock momentarily.
Watched for about 7 minutes. Too spoilery for me. Which is too bad because I wanted to hear the commentary, but you know, in more general terms.
Anyways, I can wait for the rest. I'll watch the video after I've finished the first episode. If I can play it that it.
They goof around a good amount.
PS: Game looks amazing. Season Two and Tales of Monkey are both great (I'd put them in my top ten games), but Season Three looks like it could actually challenge the real classics. I just hope we don't re-visit the same x > 1 of locations every single time.
Wait, I'm consfused. See? I can't even spell consfused anymore.
The superior or equal as a second bar under the ">". I don't know how you'd write that on a computer... Or the "about equal", which is an "=" sign except the upper bar is a tilde.
Does these have symbols that can be used on a computer? Like, ASCII or something?
Thanks. I actually write 3 out of 4 differently from the symbols you typed. "greater or equal" and "lower or equal", the lower bar I write parallel to the > or < sign. And "about equal" I only write the higher one as a tilde, the lower one I write straight.
That's the way I learned to write them. It's close enough that it doesn't matter much, I guess, everyone would know what I mean even if they're not the standard way to write it.
The actual ones are special characters, that it. Not all the computers can handle it, or at least at the time the first languajes were created. And if you wanna write an arrow, try this ->
A threshold is mandatory for it to make sense depending on the context. A ternary operator of that kind could look like a~=b:t replacing ≈ with the common ~= because it is not easily accessible on a keyboard and it is not ASCII.
:eek::(
^ What she said.
You do need to test if to see if numbers are about equal, and ≈ would be especially useful when comparing numbers with decimals, which might not be exactly the same but might not be different enough to matter.
You can do something similar by checking how big the difference is between the two numbers you're comparing; if it's small enough, then they're about equal. You have to define how much is "small enough" yourself, though.
You could use ~= for this, since ≈ isn't a standard character and isn't fast to us on a keyboard.
Or I misunderstood DjNDB completely, but I don't think I did.
There really aren't many good reasons to test for equality with floats, I generally design my code so I am always testing discrete ranges i.e. a > x >= b. When dealing with floating point types you expect values to never be exactly the same.
I don't say it is needed frequently by developers either. It really depends on the kind of applications you develop. I just wanted to point out that it happens that you semantically need exactly that kind of operator.
I think it's more likely to run into that scenario when working with scientific data, in computer graphics or developing numeric algorithms in general.
An example is, if you calculate geometry in floating point and want to know if a point lies on a line. At some point you need to define what "on" means. That's basically rasterization.
Actually the Bresenham Algorithm, a classical rasterization algorithm in computer graphics, uses exactly that idiom.
Not what I meant, I'm afraid. I meant "What are you talking about in terms of locations in Sam & Max?" not "I never finished 8th grade maths. Please tell me why my colon on my keyboard is being taken over by a triangle.".
Anyway, in this season I wouldn't care about revisiting the same locations AS LONG as they have been done up like the street has.
You don't wanna know
Some sort of messed up math geek takeover, I think.
In fact I know what happened here, but seriously, I can't explain it in English. And, if I try, you will finished more confused.