2010 TF2 Studio Rumble season is over. Telltale results in this thread!

[TTG] Yare[TTG] Yare Telltale Alumni
edited April 2010 in General Chat
Miss Nikasaur has a way with words that I do not, and she will eventually provide a detailed description of our struggle for TF2 adequacy. For now, I'll give a quick overview.

Every year there is a TF2 Studio Rumble, where game developers fight each other in Team Fortress 2. Since I got everyone in the office playing TF2 last year, Shaun, Nikki and I thought it would be fun to participate. Understand that we are still relatively inexperienced, where the other teams have been playing TF2 for 3 years now.

Our first opponent was Blizzard/Bioware/EA, who smashed us handily. After that was NetDevil (JumpGate) who also defeated us without much trouble. During this journey of TF2 self-discovery, we were also scrimmaging against other teams both in and out of our division, including NetDevil (LEGO) who like their JumpGate counterparts, had little trouble dispatching us.

At this point, I made a rogue's gambit. Our next opponent was Lucas Arts/Disney, who are extremely good. Rather than spend a week practicing a map and strategy for a team that would mop the floor with us anyway, I set us upon practicing for our final match against NetDevil (LEGO) which was 3 weeks away. Our goal was to win ONE match. To be NOT LAST. Everyone had been getting much better since we entered the tournament, and the result was that in round 2 we pulled off the greatest Kansas City Shuffle of all time.

Round 1, Telltale on defense (RED)

Round 2, Telltale on offense (BLU)
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Comments

  • edited March 2010
    Congrats Telltale, you tricky tricksters you!
  • edited March 2010
    Wish you luck next year and hope you place higher. Was Valve a part of this?
  • edited March 2010
    I have a question: Why Disney and Lucas Arts play together as a team? It doesn't sound right. At least for me...
  • ShauntronShauntron Telltale Alumni
    edited March 2010
    GinnyN wrote: »
    I have a question: Why Disney and Lucas Arts play together as a team? It doesn't sound right. At least for me...

    The real question is why the best players distilled from Blizzard, Bioware and Electronic Arts were on the same team competing with a bunch of adventure game developers, and why we ever had any hope ;)
  • JakeJake Telltale Alumni
    edited March 2010
    Giant Tope wrote: »
    Wish you luck next year and hope you place higher. Was Valve a part of this?

    I believe they have been in Studio Rumble in the past but they didn't have a team in this year.
    GinnyN wrote: »
    I have a question: Why Disney and Lucas Arts play together as a team? It doesn't sound right. At least for me...

    If studios have too few participants to field a full team (in Studio Rumble the teams are 12 people), they get paired up with a second studio.
  • edited March 2010
    The more you guys talk about TF2 here, the more sad i get for it not working on my PC:((an the more glad I get that I just got xbox gold and can play TF2 on my xbox from now on:D:D:D:D:D)
  • edited March 2010
    Shauntron wrote: »
    The real question is why the best players distilled from Blizzard, Bioware and Electronic Arts were on the same team competing with a bunch of adventure game developers, and why we ever had any hope ;)

    I was thinking about that too.

    But since this is mostly for fun...

    You will win eventually, I know!
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited March 2010
    I made a better bonus thing.
  • edited March 2010
    I tried to be nice and sweet. Watch the videos. Follow Yare's advice of getting into his heart through TF2.

    ... I think I'll stick with stalking. Seriously, who designs these games? I swear I saw limbs fly.
    I had to pause after a few minutes when I thought about how much it must have hurt these poor people. I started being so sad :(.

    That, and it was so confusing I had no idea what's going on. Apart from poor people hurting each other in horrible ways for no apparent reason.
    (Although, I was started to get motion sickness. And hints of a headache.)

    TF2, you are bad for my physical and mental health. Stay away from me!

    So yeah, going back to stalking. Stick to what you know, I say.
  • edited March 2010
    While my problem with FTP aren't that bad, I can't play them because they feel unnatural to me. How? I NEED to know where my feets are. And, with FP Whathever I don't know where are. And since we can use only the eyes (And maybe some of the ear) in a video game, I cannot feel confortable in a FTP.
  • edited March 2010
    I have a very hard time playing anything that's first-person view, too. As I said it makes me motion sick, and I never know where the character is supposed to stand or how to move them. And I can't see to the side or behind without spinning around and having to pause the thing so I can get some medication.

    As you said, we only have sight and earing. The problem for me I think is the discrepancy between what I see and what I feel. I'm not actually moving, but the image is. Hence motion sickness.

    Now put me in a shooter that I actually move for and I won't get sick. Just shot. A lot and a lot.

    EDIT: out of curiosity, can you see your feet in real life? You mean when you're walking and extending the, right, not just standing there?
  • edited March 2010
    GinnyN wrote: »
    While my problem with FTP aren't that bad, I can't play them because they feel unnatural to me. How? I NEED to know where my feets are. And, with FP Whathever I don't know where are. And since we can use only the eyes (And maybe some of the ear) in a video game, I cannot feel confortable in a FTP.

    Sorry but what do you mean by an "FTP"?
  • edited March 2010
    If I get really awesome at that game will you guys hire me as a ringer?
  • edited March 2010
    patters wrote: »
    Sorry but what do you mean by an "FTP"?

    Probably FPS
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited March 2010
    Irishmile wrote: »
    If I get really awesome at that game will you guys hire me as a ringer?

    We brought server regulars in occasionally if we were low on players for a match or scrimmage. With the permission of the other team's captain, of course.
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited March 2010
    Avistew wrote: »
    Seriously, who designs these games? I swear I saw limbs fly.

    For the violence-averse, you can set it so players explode into candy and presents.
  • edited March 2010
    patters wrote: »
    Sorry but what do you mean by an "FTP"?

    Thanks for pointing out my obvious mistakes.

    Help me to improve in my second languaje. Well, this is not really a case, but anyway, if I commit any mistake, be free to become a grammar nazi and tell me. I need that.
  • edited March 2010
    [TTG] Yare wrote: »
    We brought server regulars in occasionally if we were low on players for a match or scrimmage. With the permission of the other team's captain, of course.

    I just want to work for TTG LOL
  • edited March 2010
    Is there a way to actually just watch games as they're being played? Short of watching over Yare's shoulder of course.
  • edited March 2010
    Avistew wrote: »
    Is there a way to actually just watch games as they're being played? Short of watching over Yare's shoulder of course.

    There's spectator mode. Basically, you watch someone play from a third-person perspective.
  • edited March 2010
    There's spectator mode. Basically, you watch someone play from a third-person perspective.

    That sounds ideal.
  • edited March 2010
    Avistew wrote: »
    That, and it was so confusing I had no idea what's going on. Apart from poor people hurting each other in horrible ways for no apparent reason.

    http://tf2wiki.net/wiki/Main_Page

    You may find this interesting. Even if you have no intention of playing TF2 yourself, it's an interesting document on game design and evolution, with the added benefit of knowing what in the wide, wide world of sports happened in Yare's video. :D
  • edited March 2010
    Avistew wrote: »
    ... I think I'll stick with stalking. Seriously, who designs these games? I swear I saw limbs fly.
    I had to pause after a few minutes when I thought about how much it must have hurt these poor people. I started being so sad :(.

    That, and it was so confusing I had no idea what's going on. Apart from poor people hurting each other in horrible ways for no apparent reason.
    (Although, I was started to get motion sickness. And hints of a headache.)
    Considering I haven't liked a single Valve game to date I stayed away from TF2 as well. Looking at the vids it pretty much looks like UT2K4 onslaught... but on smaller maps, and without vehicles.
    I though it was a teambased shooter? Oh well, guess I stick to Enemy Territory like I was planning to do anyways.
  • edited March 2010
    Considering I haven't liked a single Valve game to date I stayed away from TF2 as well. Looking at the vids it pretty much looks like UT2K4 onslaught... but on smaller maps, and without vehicles.
    I though it was a teambased shooter? Oh well, guess I stick to Enemy Territory like I was planning to do anyways.

    That's a pretty fast dismissal for a game based very little knowledge about the game itself... :<
  • edited March 2010
    ShaggE wrote: »

    Actually, Giant Tope gave me a course in TF2.
    I am now perfectly convinced: the only thing I don't like about TF2 is the game itself.
  • JakeJake Telltale Alumni
    edited March 2010
    Considering I haven't liked a single Valve game to date I stayed away from TF2 as well. Looking at the vids it pretty much looks like UT2K4 onslaught... but on smaller maps, and without vehicles.
    I though it was a teambased shooter? Oh well, guess I stick to Enemy Territory like I was planning to do anyways.

    Judgey Judgekins!

    Enemy Territory is derived from Team Fortress style gameplay. Splash Damage got started by making a fan-mod for Quake 3 which ported Team Fortress style gameplay over to that engine.

    Team Fortress is probably significantly faster paced than Enemy Territory, but it's not a free for all fest like Unreal Tournament or Quake. It is bloody as all get out, but only for brief seconds, and it is deliberately over the top to go with the super exaggerated nature of everything else in the game's world. The game's not for everyone, but if the comic-book violence meets mid-century-advertising-illustration style and the class-based first-person team gameplay are the sorts of things that appeal to you, this game does those things very well.

    Watch these movies: http://teamfortress.com/movies.htm
    They (sort of) explain each class and what they do. But mostly they explain the personality and aesthetic of the game. Again, blatantly not for everyone :)
  • edited March 2010
    I like the Party Mode option.
  • edited March 2010
    Jake wrote: »
    But mostly they explain the personality and aesthetic of the game. Again, blatantly not for everyone :)

    I love the fact that the guys I play with have characters and personality (the Soldier thinking the Engie's a Canadian cracks me up) and there's a backstory for the game and events change etc, there's a lot of love in there and it keeps me coming back, even though i'm pretty cack

    Just check out this letter a modder recieved from the one and only Saxton Hale

    500x_app_pending_02.jpg
  • PsyPsy
    edited March 2010
    [TTG] Yare wrote: »
    For the violence-averse, you can set it so players explode into candy and presents.

    Seriously? Is that a mod or just a setting?
  • edited March 2010
    Psy wrote: »
    Seriously? Is that a mod or just a setting?

    They also wear silly hats. It looks awesome.
    I have no clue what's the difference between a mod and a setting so I'll let someone else answer.
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited March 2010
    Avistew wrote: »
    Is there a way to actually just watch games as they're being played? Short of watching over Yare's shoulder of course.

    I'm still flattered, but as a programmer I'm bound by a strict code of no fraternization with coworkers, customers, or anybody else.

    It is our way.
  • WillWill Telltale Alumni
    edited March 2010
    If you ever want to make a programmer cry, all you have to do is make eye contact with him.

    Or maybe I'm just that terrifying. But it's probably the other thing.
  • edited March 2010
    ^That or run into their rooms with nerf guns and unload on them.
  • edited March 2010
    Avistew wrote: »
    I have no clue what's the difference between a mod and a setting so I'll let someone else answer.

    Basic gist: Settings are adjustable features native to the game itself. Mods are player-created features -- fan-made add-ons, more or less.
  • nikasaurnikasaur Telltale Alumni
    edited March 2010
    [TTG] Yare wrote: »
    I'm still flattered, but as a programmer I'm bound by a strict code of no fraternization with coworkers, customers, or anybody else.

    It is our way.

    We sometimes communicate via a code spelled out in Swedish Fish and left on his desk. It is the safest way.


    ...if the last message is correct, Jake is trapped in the well again.
  • puzzleboxpuzzlebox Telltale Alumni
    edited March 2010
    GinnyN wrote: »
    I NEED to know where my feets are.
    Avistew wrote: »
    EDIT: out of curiosity, can you see your feet in real life? You mean when you're walking and extending the, right, not just standing there?

    Proprioception allows you to determine where your feet are (in relation to the rest of your body) without seeing them.
    nikasaur wrote: »
    We sometimes communicate via a code spelled out in Swedish Fish and left on his desk. It is the safest way.

    Brilliant. I'm unplugging my phone and ignoring emails - glucose-rich sweets shall be my sole form of tasty snack workplace communication.
  • JakeJake Telltale Alumni
    edited March 2010
    Helloooo?


    Guys?
  • edited March 2010
    Did anyone else hear that? I think it came from the well.

    ...

    Probably just the wind.
  • puzzleboxpuzzlebox Telltale Alumni
    edited March 2010
    Yeah. Let's eat some more of these delicious fish!
  • edited March 2010
    Jake wrote: »
    Helloooo?


    Guys?

    Are you trying to make contact?
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