Dan Connors interview at Destructoid on iPad (plus "pilot episodes" idea)
http://www.destructoid.com/telltale-s-dan-connors-on-the-ipad-sam-max-169778.phtml
For me, this is the most interesting paragraph (and why I'm putting this in General Chat):
I'm not sure how this could work, either. Would you buy a "pilot episode" knowing that there may not be a full series if it didn't sell well enough?
On the other hand, how can Telltale take more chances and try different ideas without the risk of committing to a whole season that doesn't sell well?
For me, this is the most interesting paragraph (and why I'm putting this in General Chat):
Frankly, and from a risk-taking standpoint, we would like to get people used to the idea that we might release a pilot of something and then if it takes, we'll green-light a season. I think that model would allow for us to take more chances and innovate more. We're still trying to figure out exactly how that could play out.
I'm not sure how this could work, either. Would you buy a "pilot episode" knowing that there may not be a full series if it didn't sell well enough?
On the other hand, how can Telltale take more chances and try different ideas without the risk of committing to a whole season that doesn't sell well?
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Comments
I'd be willing to be a self-contained story of one episode, or an episode as part as a season that is sure to come (as is already happening).
But buying the beginning of a story knowing that if it's not successful the story won't see its conclusion? I wouldn't risk it. That has the potential to be very disappointing when a game you liked never go past the first episode.
Something that Telltale does really well is listening to feedback and learning from each and every episode they produce. I can see pilots being a really positive thing in this respect - helping to determine what does and doesn't work with the idea, and using that when/if it goes on to become a full season. For this reason I agree with Rather Dashing's comment that pilots would be most suited to "testing the water" with an original or relatively unknown IP.
I was thinking about that too.
In fact, if it's self cointained and not promise any continuation, I'm all for it.
Furthermore, an interesting thought that I don't entirely have a conclusion on: For a lot of Telltale seasons, the first and second episodes tend to be the weakest, and then from the third onward they tend to be fairly consistently great. So I guess the plus side here is that it may be possible to get some of the feeling-around phase out of the way with the pilot, and then have the main season start that much stronger. Not a guarantee, but it's plausible.
...and then "if you want more, spread the word (hint: the bird is not the word)"
1) Must be applied to original IP and/or risky licenses;
2) The story in the episode 0 should be self-contained, to give us a nice little game even if the series doesn't take off.
It would also be a great way to interact with the team even more.