Sam & Max - Penal Zone review roundup

JakeJake Telltale Alumni
edited April 2010 in Sam & Max
The Penal Zone is a day (mere hours really*) away from launch for PC/PS3/Mac, and reviews are starting to show up across the internet. Here are a few I've found. I'll be doing my best to update the thread as more are found!

(Note that while these reviews don't go overboard with the spoiler, if you are the sort of person who is looking to go in "clean," you may want to avoid reading, beyond the excerpts.)

Adventure Gamers
When a game makes you laugh heartily with its first line of dialogue, you know you're in for something special, and such is the case with The Penal Zone, the opening episode in the third round of monthly Sam & Max adventures.

It's been a whole two years without a new adventure for the Freelance Police, but the wait has been worth it, at least for one episode. Whether this high quality continues throughout the rest of The Devil’s Playhouse remains to be seen, but The Penal Zone is a very strong start of what looks to be another season of whimsical comic destruction.

4 color rebellion
The game’s puzzle design has advanced right along with the solving mechanics. It would be easy to worry that giving the user more tools to solve puzzles would make the puzzles easier. If Max can just teleport, why couldn’t you use that in every situation? Fortunately, outside of the opening tutorial, you’ll never run into anything that straightforward. The puzzles have gotten smarter right along with the gameplay. While I hesitate to give specific examples – spoilers and all – I will say that The Penal Zone contains some of the most satisfying adventure puzzles that I’ve seen in years.

Gaming with Children
In their first episode of a five part season, an intergalactic space gorilla has landed on Sam & Max’s street in New York City. At first he offers peace and technological exchange, but Sam & Max soon discover that General Skun’ka’pe, or Skunkape as they call him, is pure evil bent on taking over the world. During their adventures, Max (the rabbit thing) discovers mysterious Fischer-Price spoofed toys that give him psychic powers. Will he be able to use his powers to trap Skunkape in the Penal Zone and stop him once and for all? One thing’s for sure, lots of sci-fi parodies such as The Twilight Zone and V are sure to make an appearance.

Mixnmojo
Yet good as the games have been, they have never quite managed to capture the gritty odd world of the comic books. The humor was there, as were the oddball characters, but the graphics just seemed a bit too polished. And while the games were plenty strange, they were just a little off from the world Steve Purcell originally created.

With The Devil's Playground, Telltale has promised something more similar to the comics, and if this first episode is anything to go by, they have taken some major steps toward getting it right.

Because The Penal Zone is odd. Very odd. That, by the way, is a good thing.

Macworld
Perhaps the most enjoyable element of The Penal Zone is the audio. The soundtrack itself is excellent, with stirring orchestration and very well-performed voiceover work. These characters exhibit real personalities, and a true mastery of comic timing. (When Sam hopes that Skun’ka’pe “gets sucked right in the penal zone,” you appreciate the effort, in spites of its crassness.)

The Adrenaline Vault
Telltale has also made some general improvements on their previous episodic series. The graphics in Penal Zone are brighter, more colorful and more detailed, conversation threads are greyed out when all possible responses have been heard (you can still click on them if you need a refresher), and a notebook in the game menu is automatically updated to help you remember what you’re doing should real life intrude on your gaming time. But thankfully, one thing hasn’t changed: the sharp and witty dialogue that has become the hallmark of Telltale’s adventure games.

Alternative Magazine Online
Overall, this is a strong start to the new series of Sam & Max. The beginning seems confusing at first but then pays off. The new controls agitate initially before soon becoming second nature. Finally, the vocals talents of David Nowlin and William Kasten never do any less than live up to the larger than life personalities of Sam & Max. I laughed out loud constantly whilst playing for the five hours or so that The Penal Zone lasted. The music is, as always with this series, a jazzy delight.

IGN
Visually, the episode has some remarkable elements. Skun'ka'pe (boy, am I getting tired of typing that) arrives in a ship that is truly epic and, at once, one of the most ridiculous and terrifying spaceships we've ever seen. Max's use of his powers is accompanied by some remarkable still images, particularly when you finally get a look at where he goes in the midst of his teleportations. It's exactly that sort of impression you get from the public domain stock footage effect on Willy Wonka's riverboat.

Sam & Max.co.uk
For the first time in any Sam & Max game, you really get a sense that they actually live in a city. A new map feature allows you to drive to other locations in the neighbourhood, no longer tying you down to the street. You don’t just jump in the DeSoto and find yourself inside somewhere; you’ll see Sam & Max driving, then park outside and continue from there.

Also taking a leaf from the comics are the character’s more expressive and varied movements. All the new animations, ranging from Sam’s pronounced grin or Max’s furrowing brow, make everyone far livelier than they were before. It’s such a joy to watch that I felt inclined to leave the subtitles off, an adventure gaming first for me. Overall presentation across the board is equally as impressive.

Brutal Gamer
In basic terms, this is more Sam & Max. This is probably the strongest episode Telltale have put out, with good writing, clever puzzles and interesting new gameplay mechanics. Again, as usual, you will be playing this for the humour and characters more than anything. But it’s great fun and is well worth playing if you’ve liked anything else Telltale has done.

VG Reloaded
The Penal Zone is without a doubt, the greatest start to an episodic series I’ve seen. It does enough to please fans, while changing things to make the series more accessible to newcomers. If this is any indication, The Devil’s Playhouse will be the best series of Sam and Max ever. Bring on The Tomb of Sammun-Mak!

Negative Gamer
Sam and Max: The Penal Zone ends on a great cliffhanger that makes me really, truly want to see the next episode (entitled The Tomb of Sammun-Mak). If the next episode is anything like this one, it’ll be the best Sam and Max game yet. The Penal Zone has something for everyone: interesting puzzles, references to previous chapters, and more inventive dialogue than you can shake a stick at.

Button Basher
By the end of the episode I was still just as impressed as I was at the start. It filled exactly what I wanted out of it: technical upgrades, fresh and funny dialogue, new gameplay mechanics, references to previous seasons, and a climactic close. I had a great time with it, and I can’t wait for Episode 2: The Tomb of Sammun-Mak next month. The Penal Zone is one of the best first episode’s in a Telltale series to date. You owe it to yourself to play this game.

Games, Gold, and Glory
Like the rest of the Sam and Max seasons and episodes developed by Telltale, this one is only a fraction of the story. Small details in this episode may pan out to be massive plot focuses in the coming months. But things have changed at Telltale, and now they are much more one giant story, rather then loosely connected stories that all come together at the end. I was a bit saddened to think we'd never see another episode like Ice Station Santa or Abe Lincoln Must Die! again, but after completing this episode, I can safely tell everyone reading this that the story feels much more genuine. Sam and Max get more connected with the story this way, and I really felt like this was one epic comedy opera for the ages.

Gamers Daily News
By mixing the franchise’s warped humor with some new mechanics that make Max more relevant in many puzzles, they have staved off some of the repetition that might otherwise set in. While there were a few interface quirks and other minor problems that I hope will be addressed in future episodes, The Penal Zone starts season three off right and it will be interesting to see where things go from here.


Not-in-English:
In this section, which I cannot actually read or understand, I will attempt to add some "international flavor" to the review lineup. What this most likely means is that I will embarrass myself by posting quotes totally devoid of context, which somehow also manage to insult me in the process. Based on the mumblings of my poor hobo interpreter, Google Translate, these guys seem to like the games well enough, and have interesting things to say, though, so enjoy. :)

Adventure-Treff (German) Fun with Google Translate
The Penal Zone ist ein gelungener Auftakt zu der bisher sicherlich aufwändigsten Sam-&-Max-Staffel. Aber eben auch nur ein Auftakt, der Luft nach oben lässt. Mit Unmengen an Animationen, Schnitten, Kamerafahrten und grafischen Effekten setzt Telltale seine optisch eigentlich nur mittelmäßige 3D-Comicwelt brillant in Szene und akustisch gibt es sowieso so gut wie nichts zu meckern. Spielerisch darf Telltale aber ruhig noch ein Schippchen drauflegen, was mit neuen Superkräften aber problemlos gelingen sollte. Auch die Bedienung des Inventars kann noch verbessert werden.
Das Recycling von Schauplätzen dürfte in der Staffel wesentlich geringer ausfallen als in den früheren Staffeln. In Episode 1 sind einige Örtlichkeiten zwar bekannt, wie die Straße vor dem Büro der Freelance Police und Stinkys Delikatessenladen, doch auch die sind grafisch stark überarbeitet worden. Wo auch immer es uns noch in den kommenden Folgen hinführen wird, wir freuen uns schon jetzt auf den Rest von „The Devil's Playhouse“.

Hraj Mobil (Slovak) Fun with Google Translate
Nuž milý čitateľ, pokiaľ si to vydržal až sem, už musíš mať jasno vo veci tajomna. Vidieť hlbiny neprebádanej mysle podivného králičieho čosi a jeho partnera psa detektíva. Podivný svet, kde na vás čaká dobrodružstvo prvej epizódy, ktorej rozsah odhadujem na niečo medzi 4-5 hodinami hracieho času (samozrejme, podľa šikovnosti hráča). Vstup do novej sezóny sa tak Telltale Games nad mieru vydaril a nám už ostáva len čakať, či si ďalšie epizódy budú viesť aspoň rovnako dobre, ak nie lepšie.

MeriStation (Spanish) Fun with Google Translate
Pero la gran novedad es sin duda poder controlar a Max y sus poderes. En el inicio de la aventura tendremos acceso a 3 de ellos, pero en la gran parte de la misma sólo tendremos control sobre 2: clarividencia y teletransporte. El primero nos permite observar acontecimientos futuros de lugares o personas que nos ayudarán a adelantarnos al enemigo o cambiar el devenir de la historia. El teletransporte es quizás el poder que más juego da en este primer capítulo y que nos permite teletransportarnos a las inmediaciones de un teléfono concreto. Sin duda, los puzles que mezclan ambos poderes resultan muy divertidos y bastante originales.



* More hours than you can count on a hand, obviously, but not that many in the grand scheme of things.

Comments

  • edited April 2010
    So those of us who got a review copy for a site can put up the review despite the embargo saying until release?
  • JakeJake Telltale Alumni
    edited April 2010
    So those of us who got a review copy for a site can put up the review despite the embargo saying until release?

    It's released... on iPad.
  • edited April 2010
    Here's my thoughts on The Penal Zone!

    (Icedhope will have his up, too, soon, I think.)
  • edited April 2010
    Haha, the MixnMojo review calls it "The Devil's Playground" three times. :D

    The reviews look pretty promising. I've already ordered, of course, they had me sold at "Sam and Max: 2010", but it's nice to see that people are thinking the puzzles are nothing to sneeze at. My biggest worry about this episode is that the entire thing will serve as an exposition story-wise and as a tutorial gameplay-wise, leaving it with little actual "meat".
  • edited April 2010
    I've already ordered, of course, they had me sold at "Sam and Max: 2010".

    They sold me when Emily wrote her good bye post blog.

    Go figure...
  • edited April 2010
    You can add my review too Jake! :D

    http://alternativemagazineonline.co.uk/2010/04/15/game-review-sam-max-the-devils-playhouse-episode-1-the-penal-zone/

    Alternative Magazine Online:
    "Overall, this is a strong start to the new series of Sam & Max. The beginning seems confusing at first but then pays off. The new controls agitate initially before soon becoming second nature. Finally, the vocal talents of David Nowlin and William Kasten never do any less than live up to the larger than life personalities of Sam & Max. I laughed out loud constantly whilst playing for the five hours or so that The Penal Zone lasted. The music is, as always with this series, a jazzy delight."
  • edited April 2010
    GinnyN wrote: »
    They sold me when Emily wrote her good bye post blog.

    Go figure...
    Let me rephrase:

    They had me sold at "Sam and Max Season Three is tentatively scheduled for Early 2009".
  • edited April 2010
    Let me rephrase:

    They had me sold at "Sam and Max Season Three is tentatively scheduled for Early 2009".

    It's good Sam and Max was delayed. If Telltale hadn't released TOMI, I wouldn't have bothered to look at Sam and Max. I didn't like Hit the Road, I thought the puzzles were too obscure.

    I'm sure I'm not the only one. I reckon a huge number, and I mean more than 30% of the PC community stems from hearing about TOMI first, then Sam and Max.

    I think those reviews are pretty fair. Well, I'm assumming their fair, I can't really decide until I play the game.

    But it looks so good....
  • edited April 2010
    I definitely fall into that category, I joined up when they announced Tales of Monkey Island and only got into Sam & Max because of the free game token you got for pre-ordering, and now I'm looking forward to this new season almost as much :)
  • edited April 2010
    For the spanish people, here is my review :P

    http://www.meristation.com/v3/des_analisis.php?id=cw4bc06d0a71045&pic=PC&idj=cw4b93fb49691c0

    Well Done, TellTale :)
  • edited April 2010
    Eh, then - for the slovak people (well, and czech too :) here is one review:

    http://www.hrajmobil.sk/sk/pc/sam-max-season-3-the-devils-playhouse-episode-1-the-penal-zone
  • edited April 2010
    Here is the HD Video review from Zeitgeist: http://www.youtube.com/watch?v=yBz01ukmwbk
  • edited April 2010
    Haha, the MixnMojo review calls it "The Devil's Playground" three times. :D

    Hah, shut it, this is why "professional" sites have editors!
  • edited April 2010
    Adventure Gamers liked something? Stop the presses!
  • edited April 2010
    Really positive review of the PS3 version at 1UP http://www.1up.com/do/reviewPage?cId=3178836&p=37
  • edited April 2010
    Let me rephrase:

    They had me sold at "Sam and Max Season Three is tentatively scheduled for Early 2009".

    You won.

    By the way, my "Review" and "Random Thougths right after finish the game" of course, in Spanish. If somebody can read it, I hope you enjoy it =P
  • edited April 2010
    I dunno, GinnyN, I thought the puzzles were way easier than Tales.
  • edited April 2010
    I dunno, GinnyN, I thought the puzzles were way easier than Tales.

    I found the Penal Zone Puzzles as satisfying as the Launch of Screaming Narwhal puzzles, to be fair. But I was considering Future Vision all the times as part of the puzzle, instead of been part of the clue. There's some which are downright difficult without the context of the Future Vision, and others, admitenly, were giving away. But, like I said, I'm actually downright bad in adventure games and whathever thing which will give me more context of what I have to do is welcome.

    Also, Logic Thinking is something you can get with practice. You, and me, are better at adventure games now than when we played Monkey Island, and that could help also to find the games even more easy. But it's not stuff about difficulty, is about satisfaction and I think the puzzles in the most part were as satisfying as ToMI's. But, this is a personal opinion of course.
  • edited April 2010
    GinnyN wrote: »
    I found the Penal Zone Puzzles as satisfying as the Launch of Screaming Narwhal puzzles, to be fair. But I was considering Future Vision all the times as part of the puzzle, instead of been part of the clue. There's some which are downright difficult without the context of the Future Vision, and others, admitenly, were giving away. But, like I said, I'm actually downright bad in adventure games and whathever thing which will give me more context of what I have to do is welcome.
    Yeah, I know, I read the review. :p
    Also, Logic Thinking is something you can get with practice. You, and me, are better at adventure games now than when we played Monkey Island, and that could help also to find the games even more easy. But it's not stuff about difficulty, is about satisfaction and I think the puzzles in the most part were as satisfying as ToMI's. But, this is a personal opinion of course.
    I don't think I'm better since Tales. I've been playing adventures since I was a kid. If anything, I've gotten WORSE as the adventure market became both less plentiful and less difficult.

    I don't know, I felt like FutureVision took it too far. I could see the future of too many things in a room, and most of the time getting from the present to the future vision was a one-step thing. I would have loved, for example, to look through future vision goggles and see a very complicated thing go off, and then figure out how to recreate each piece. But, for example, in the finale(the "boss puzzle" if you will, that should generally be the most difficult), I used FutreVision on
    the Devil's Toybox
    the vision just TOLD me the puzzle solution. It was....disappointing, I think. I don't like feeling like I'm being led to the conclusion, and that's how I felt for every puzzle in The Penal Zone.
  • edited April 2010
    I used FutreVision on
    the Devil's Toybox
    the vision just TOLD me the puzzle solution. It was....disappointing, I think. I don't like feeling like I'm being led to the conclusion, and that's how I felt for every puzzle in The Penal Zone.

    You CAN use Future Vision
    in the Toy Box?
    I couldn´t. Always
    the Molemen stuck on the way
    . In fact, for me, the last part of the final puzzle Future Vision was just useless.

    The puzzle which was giving away for me was
    The Oldest one in the Book
    , but everything else I had to think about it. The others ones in the game were basically, have to put a ton of visions and try to put them in the context they actually go. I love do that. I mean, figure out how an story goes together is fun, at least for me. That's why I love Bosco's Side Story from Season 2.
    I don't think I'm better since Tales

    You are better, the point is simple we don't know it until we get compared with some else. Probably you aren't better when you were a kid for the lack of practice, but, with the new practice, you are better than when you started again. Maybe not at the levels of when you were a kid, but better notheless. That's always happen to me in Karate, because I'm going now with a class which a lot of newbies after not going for training after 2 years, and, I'm not better than 2 years ago, but I'm better than 1 month ago =P.

    I guess the point is you don't like to know how the end is, while I like to put together stories by knowing a part, even if it's the end.
    I've been playing adventures since I was a kid. If anything, I've gotten WORSE as the adventure market became both less plentiful and less difficult.

    I guess someday Telltale will think about create a some sort of Season of a new Franquise, I hope, which is more dificult than normal, especially for fans. I mean, that could be a good idea, considering the "complains about the difficulty" goes up instead of going down. While it's cool create new costumers all the time, doing stuff especially for the current costumers is also a good idea. Probably that will be not as sucessful as a Season done for new and current costumers alike, but, since they are getting bigger, I guess someday they could take that risk. I hope.
  • JenniferJennifer Moderator
    edited April 2010
    Ah, what the heck. Guess I'll toot my own horn. ;) Here's my review.
  • edited April 2010
    Jennifer wrote: »
    Ah, what the heck. Guess I'll toot my own horn. ;) Here's my review.

    Nothing wrong with promoting your own work (in moderation). Anyway, a good review Jennifer. You summed up the story and elements of the game well and gave some good insights. You also picked up on some things that I didn't really notice or consider. A good read, nice work!
  • edited April 2010
    I dunno, GinnyN, I thought the puzzles were way easier than Tales.

    I agree - they're just as fun, but a lot easier.
  • edited April 2010
    Nah, just as easy. ToMI wasn't difficult at all either, but S&M301 isn't easier again still...
  • edited April 2010
    I think I'll start to use a different word for the next one.
  • edited April 2010
    GinnyN wrote: »
    I found the Penal Zone Puzzles as satisfying as the Launch of Screaming Narwhal puzzles, to be fair.

    I agree. This was chapter one. I expect/hope that the difficulty will increase as the chapters go on. (Or maybe that the difficulty remains the same but fewer hints are given).
  • JenniferJennifer Moderator
    edited April 2010
    GinnyN wrote: »
    I found the Penal Zone Puzzles as satisfying as the Launch of Screaming Narwhal puzzles, to be fair.
    I agree. This was chapter one. I expect/hope that the difficulty will increase as the chapters go on. (Or maybe that the difficulty remains the same but fewer hints are given).
    I liked the puzzles. I needed to consult the forums a few times for hints, but each time was for Sybil's Cell Phone. For some reason I was having a hard time combining it and teleportation. :eek: It wasn't that they were hard puzzles, my brain just wasn't thinking multi-dimensionally.
  • edited April 2010
    Good points, and fair... but really, you think the tutorial was the best part of the game? I personally would say it was the worst, and the game gets better after you suck up the kind of horrible introduction.
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