PC Lag!
Do you find that the lag in this episode is a bit... unusual? I can play GTA San Andreas or Spore or The Sims 3 on maximum settings, 1080p and anti aliasing enabled but anything above the number 6 setting on this game, it begins to lag! My computer should more than powerful enough to run this game (quad core CPU, 1gb geforce 9600GT, 4gb ram)! Or is it just lagging on Windows 7 64bit?
Apart from the lag and a few sound issues, this was one of the best episodes ever! (Second only to Night Of The Raving Dead)
Apart from the lag and a few sound issues, this was one of the best episodes ever! (Second only to Night Of The Raving Dead)
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And it's kind of a weak point, I suggest getting a more modern video-card because it's definitely holding back (bottlenecking) your PC.
The game runs very smooth till quality level 6, but begins to lag at level 7. That's wneh the advanced light effects are put on. It really makes a visible difference.
I'm playing on a Laptop, so a lag wouldn't be such a big surprise.
but I didn't experience issues like that in tales of monkey island.
(I can also play bioshock 2 for example.)
oh well, I guess there's nothing I can do about it (except play the game on a better PC)
I would have bought it for PS3 instead, if I head expected that.
But still. The game still looks good on level 6.
Since I have two monitors hooked up to my PC, I can have Taskmanager open on one screen, and play the game on the other. I noticed the game doesn't use more than 50% CPU, and since I have a dualcore CPU, that would mean the Telltale engine doesn't support multithreading. This would mean the game only uses one of your four cores, which would be a good explanation of why this game would run a bit slow, while other games don't.
I just tried it, while running the game in widow mode.
It's never more then 50%.
Are you having the lag problem too?
However, I still would think, that advanced graphic options (like shaders and so on) are more dependent to the video card.
You're definitley right about the multithreading support thing. My old computer it almost maxes out the CPU and runs slightly better (WTH!) with a 8600GT card and a Pentium 4 CPU.
Weird.
It should still be able to run the game at level 9. Maybe not at 60fps all the time, but it should work comfortably.
And btw. Hassat Hunter, there are indeed 1GB 9600GTs around.
Well my old 9600GT had framerate problems with ToMI on 9 and with TDP having more advanced lighting and shadowing shaders it stands to reason that he's going to suffer lag.
all of them are never usin more then 50% CPU.
However, there isn't any lag while playing those games, even on the highest quality level.
(I've got an ATI Mobility Radeon HD 4570 btw.)
It's funny, because when Tales came out, I also had a 9600GT - the game run like a breeze on level 9. Wait. Wasn't your card equipped with DDR2 memory? This could be the problem for the OP also, I almost forgot such variants existed.
But it does goes noticably slower on the wideshots of the street... but I can't be too bothered, since that's just 2 screens max that ain't smooth.
Then again, I do use Win XP, which is less intensive memory wise than 7 from what I hear... There are?
It's starting to work better though, like the more you play it the slightly smoother it gets. But I just turned down the detail to 6 and I can't see any huge difference so i'm fine with it.
Your card card should come withing 5-10 fps of mine at the same resolution, if I had to make a guess at it.
EDIT: I just ran Fraps and it can dip below 30 FPS for me at times, but outside it tends to hover at 30-35 FPS, and inside around 45-60 FPS (it appears to be capped at 60 FPS).
Putting the quality down to 6 turns off the dynamic shadows, and that makes the game peg at 60 FPS for me no matter where I go.
-HM
Or run it at quality 6 and be done with it. A game like this doesn't need uber-fancy dynamic shadows, especially ones that are poorly implemented. Much older FPS games with dynamic shadows, such as Doom 3, run and look better. And that game has dynamic shadows from tons of objects, moving and static. In S&M, it seems to only come from the characters (but I haven't stared enough at it to be sure).
-HM
It may be your CPU then - or the RAM, depending on the speed. 400MHz DDR1 RAMs are just fine
I'm curious now - can you check if it has DDR2 or gDDR3 memory?
CPU:Intel I5-750 Quad Core
Ram: 4gigs of Gskill ddr3 1600
Vid: HD5850 with 10.4 preview drivers
OS: Windows 7 64 bit Ultimate
I'm not sure if it's a driver issue, but every other game I own, I can run it max @1080p, and usually have no frame rate issues.
Then beats me why you're having slowdowns
Nah. I played ToMI on a 9600GT and a Q9550. Now the 9600GT is out and a GTS250 is in. Both cards ran ToMI without glitches, and TPZ is just as fast on the current card. It may be a Win7 driver issue, though.
You mean the 3D objects themselves? Or even the individual vertices? That would be some surprise.
And it's not like Telltale's games NEED to be multi-threaded - there's no heavy calculations (like enemy AI and such) going on in the background... and also, with Intel's i5 and i7 CPUs (and AFAIK AMD's future offerings) only using one or two out of four cores actually allows the CPU to run at several hundred MHz more than when all four cores would be used - google for "Turbo Boost" and skip over any Knight Rider-related results that come up...
np: To Rococo Rot - Friday (Speculation)
OK, but if only the game management and the top level stuff of the sub-areas is in LUA, then it shouldn't be too hard on the system, even if it's not super efficient. At least theoretically
Yeah I know these - it would be interesting to run a benchmark with TPZ on a single and a dual core CPU, to verify if the theory is correct.
But still - I'm very sure TPZ wouldn't even use 25% of my quad core most of the time if it wasn't waiting for the vsync to happen, as that is a loop inside of Direct3D that polls the graphics hardware and thus produces 100% load on the core it's running on.
May I ask what card you have?
EDIT: And setting it to a single core helps. Barely. Adds like one or two FPS which doesn't really seem worth it.
ATI Radeon 3650 (AGP)
Other useful specs...
E4600 Core 2 Duo Processor 2.40gGHz, 800Mhz FSB, 2MB cache
3GB RAM (800Mhz DDR2)
Odd, my computer tops everything you have but you say you can run the game at level 9 visual detail without lag.
That makes a huge difference... in looks, and performance.
Personally I can't do without AA+AF.
I agree with the AA+AF thing. I always activate it when I can.
could you please tell me what you are talking about when you mention AF/AA???
-HM
makes sense.
But how can I deactivate them on level 9?
-HM