PS3 Engine problems
Let me say that I have thoroughly enjoyed all Telltale series and own most of them for the PC.
Now.. has anyone else noticed the stuttering, long loading times on the ps3 version? Is it just my copy? This is a big distraction for me, as the previous ran with no problems on the PC.
Overall experience is still very much worth it, yet maybe we will see a bit more polish and engine optimization for the next episodes. What do you think?
Now.. has anyone else noticed the stuttering, long loading times on the ps3 version? Is it just my copy? This is a big distraction for me, as the previous ran with no problems on the PC.
Overall experience is still very much worth it, yet maybe we will see a bit more polish and engine optimization for the next episodes. What do you think?
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Sam and Max is still a bit of a niche game and even more so on consoles, so you better learn to live with its flaws. Telltale just can't pour the same amount of Money into engine development as Infinity Ward - Not yet anyway
Paying customers have a right to expect their games to run well. Stop being rude.
At any rate, iirc developers here have said they tweak the engine between episodes, and this season looks like it involved a pretty significant codebase overhaul in terms of engine upgrades and cross platform development (this is the first telltale game on ps3, or am I wrong?) so don't be surprised if later episodes are a bit more refined in this regard.
Right; all I meant was that this season is a huge upgrade engine wise over previous seasons (a lot of new/changed code) and that it might take some time for them to catch every little thing that needs to be polished. I haven't seen it on PS3 but it runs flawlessly on my PC minus some slightly increased load times from previous seasons that can be attributed to the increased texture/normal map assets. The fact that I'm reading stuff about the PS3 versions and the fact that it runs poorly on my (and other people's) OSX systems might indicate that their OpenGL code might need some tweaking (I"m assuming the windows version uses Direct3D). Overall, though, I'm impressed how far along their engine has come since Season 2, and even TOMI.
Just completed the demo and was really ready to buy the full game but decided to not.
The game feels really sluggish on the PS3. Unfortunately it's a bad port.
I hoped they would've done a better job on this because the game itself seems pretty cool!
Honestly, it ran almost perfectly on the PS3 on the first play through. In the second play through (no restart) it seemed as though there may be a memory leak somewhere (Momma Bosco's street in particularly seemed slow down prone/glitchy), but so far I've only seen one crash (so it beats a lot of PS3/360 games there). Its really nothing that seems to be overhaul worthy though, but something that's patch worthy.
Edit: Also, is this something that belongs on the main Sam & Max board, or should this be in the support section?
Just curious, but which PS3 do you have?
I don't know which part of the game makes up the demo, but if it's from the first few minutes of the game then it might be that demo players are really shown the (stuttering-wise) worst parts of the game.
P.S. I'm playing on a PS3 slim with a standard HDD. Sam and Max would probably be one of the few games that improve with the use of an SSD.
It looked worse than the PC version of Season 1 and was stuttering all over the place.
And the big killer for me is that, for some reason unknown to man, developers always feel the need to change the controls when a game port hits the console.
Why is it so hard to implement a similar control system on the consoles.
A mouse movement is only an analogue stick away and there are eight buttons to choose from to map the mouse buttons to.
Why can't we have a point and click adventure on the console?
I can live with the new controls if I have to. Grim Fandango and Monkey Island 4 also had a change of controls when they went 3D. But the poor visuals is shocking and no excuse. I don't expect pixel shader graphics, but at least smooth looking surfaces. It looks like something from the MS-DOS days. Yes, I know it's a new system, but that is no excuse for poor work.
I cannot justify to fork out the money for the full game.
You (Telltale) only have yourselves to blame if this doesn't sell well.
Sadly I'll probably once again wait for it to reach the bargain bin before buying it.
I can only hope that Moneky Island 2 Special Edition is going to deliver a much better experience on the PS3...
And could you be more specific what looked so bad in your opinion? I mean, it's 720p without AA, which isn't perfect, but it's hardly unprecedented on the PS3 either.
The controls are fine... to be honest, I prefer them to the mouse-for-action, keys-for-walking approach that we have on the PC. I would still prefer classic click-to-walk controls, but as this is not in the cards I think the PS3 approach is actually better.
Maybe the final game is more optimized than the demo, but I wasn't impressed. When they do the close-ups in the demo of Sam in particular, the texture of his blue clothes looks funny. Not sure what it is, but it doesn't look as good as my PC version of Season 1 on 1024x768. Maybe they use the same texture for both versions and in the case of the 720p resolution it gets stretched, I don't know, but it looks terrible.
Also the ape villian looks chunky, but that's probably due to the lack of AA.
The demo plays in the spaceship, so maybe it's one of those scenes you refered to. But it was quite bad and I almost decided to give up on the demo.
I'm all for adventure games on the PS3, but I honestly wasn't impressed.
Graphics isn't everything, but with the controls changed and the stuttering it left a bad taste in my mouth. That's my humble opinion and I'm sure I'm not alone on this one...
Just finished playing through the first episode and, firstly, I must say that Telltale are, for me, really hitting Sam and Max's characters on the head now -- and the story was great. I really enjoyed it!
Now, I've played the first season on my crusty old Athon 64 4800+ PC and it ran fine, which is why I was surprised to see so much of a frame rate drop, stuttering and load times on the PS3.
Let me clarify: Most of the time frame rates were acceptable, unless there was fast camera action or a lot of movement, where the whole thing stuttered around like crazy. The PS3 should be able to handle these low poly models just fine.
Also, load times between scenes and areas was fine, but the main menu was incredibly sluggish for me. Still, at least they're doing a netter job than AAA titles like Bayonetta here!
As for the new controls, I liked them! However I did find it hard to select the right spot with the analog stick sometimes -- especially with the teleportation phone. It would have been nice to use the D-pad or R/L buttons to switch between them too, maybe?
Anyway, I must end saying again that I really enjoyed the game, but I can imagine someone playing the demo with the ship (where the framerates are the worst) and being put of paying for the whole thing.
t.
The CPU itself has only one relatively slow logic unit, meaning that the whole processor's power is best utilized with identical tasks running in parallel, much like a GPU. Too much logic isn't what it's good at, just pure math.
Bottom line: stuff like LUA scripting is absolutely the last thing you should do on a PS3, but hey: it was probably either this or nothing.
I do like the control scheme better for PS3. Not to mention playing on a nice HD TV, surround sound, and the trophy support make for a very good time.
NeatNit's just being brutal. Telltale do care
Loading times are roughly 5 to 15 seconds long for me. I have the 250gb PS3 Slim model. Much like the PC versions, the locations seem to load faster the second time you're entering them (presumably since they have been cached in memory).
Complaining is good, if nobody ever complained, we would still be in the stone age, hitting each other with clubs.
I infact say complain more, when its done properly like this then its good
On that note, the consoles which are old now, shouldn have any problems running Sam & max, i mean they are expected to run Crysis 2, not as good as PC but still.
if all anybody ever did was complain, we would still be in the stone age, hitting each other with clubs.
There, fixed that for you.
Never had a 15 second loading screen, longest I've seen was around 10 seconds at most so hard Drive speed must come into it.