Click'n'Drag: S&M vs TOMI
Am I the only one who prefer the old TOMI click'n'drag method?
I believe that S&M is a little bit more complicated by the "hand-pointer" that adds to the joystick pop-up. Too much cursors!!
TOMI version without additional cursors appearing was more confortable to use.
The problem is that sometimes I loose track of where the hand-pointer is because I'm looking where Sam is going, co I can't relate it to where I remember the joystick appeared. It's so different from TOMI where the cursor disappeared and you REALLY direct-control the character (and not the joystick like in Sam&Max!).
I hope in a future option along Normal and Sticky that can provide the old TOMI Method - control the joystick directly by mouse movement.
It's a bit of a mess to explain these things, I hope you've understand.
And - BTW - I'm nitpicking.... The game is W-O-N-D-E-R-F-U-L. And direct control confirm the HUGE cinematic feeling of this title. Congrats, TT!
I believe that S&M is a little bit more complicated by the "hand-pointer" that adds to the joystick pop-up. Too much cursors!!
TOMI version without additional cursors appearing was more confortable to use.
The problem is that sometimes I loose track of where the hand-pointer is because I'm looking where Sam is going, co I can't relate it to where I remember the joystick appeared. It's so different from TOMI where the cursor disappeared and you REALLY direct-control the character (and not the joystick like in Sam&Max!).
I hope in a future option along Normal and Sticky that can provide the old TOMI Method - control the joystick directly by mouse movement.
It's a bit of a mess to explain these things, I hope you've understand.
And - BTW - I'm nitpicking.... The game is W-O-N-D-E-R-F-U-L. And direct control confirm the HUGE cinematic feeling of this title. Congrats, TT!
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Comments
We agree with you.
Although point&click is king, click&drag works a lot better in S&MS3 (whilst still having a few issues) than in TOMI.
I guess I need to clairify. We agree with this part:
It would work better if the mouse was constrained to the joypad area instead of forcing you to track the mouse/hand position relative to the thumpad icon.
Throw away the frisbee and all will be fine.
If you're in frisbee mode it guess you're right that constraining the mouselocation and disabling the mouseicon could be the better option, although i'm not sure if things get too blinky and more movement is involved because you have to get the mouse where you want it to be after the walking part. Constraining the mouse is something which you better test as it sometimes can feel a bit weird.