Games Similar to TF2?
So I have never played Team Fortress 2 or even Team Fortress Classic but have had a lot of friends tell me how awesome it is, as well as seen many threads on this board about it. Obviously, the Sam and Max items are a huge incentive to me, but I really want to know what games TF2 is comparable to so I know what I'm getting so I know whether I will enjoy it or not.
Thanks.
Thanks.
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Yeah, it is somewhat comparable to any team-based game, yet it also isn't. See it as a sort of Gang Garrison, but in FPS format, and made earlier.
The Team Fortress games (as well as Enemy Territory and Battlefield) are first person shooters, with two rival teams fighting each other. Each team is made up of a bunch of players who are choosing to play as different classes (soldier, scout, spy, medic, engineer, demolition man, etc) who each fill a role on their team, be it offensive, defensive, or supporting. The best rounds of Team Fortress are played when the whole team is working together, in constant communication, operating in tandem like a real team
Team Fortress 2 in particular sets itself apart because of it's visual style and sense of humor. The TF2 team realized that since first person shooters -- especially multiplayer ones -- are often nothing but people shooting rockets at their feet to go flying in the air, and people throwing grenades all over the place to explode each other in impossible ways, instead of trying to pretend that it's serious, why not embrace the over the top ridiculousness of it all?
So, the game sports a very stylized cartoony look, painting the two teams as two reasonably bumbling "secret" military-industrialists engaging in completely transparent corporate espionage.
If you do use your rocket launcher to jump, your character is animated to flail around ridiculously while his shoes catch fire mid-air. The characters all have personalities based on their class (eg: the Scout, who is fast as heck and usually runs past people's defenses, is voiced to be kind of a smarmy braggart). It all plays out like a 1940s Looney Tunes cartoon, if it were very definitively rated R and allowed to show guts.
A good place to start if you want some flavor may be with the TF2 trailers page. Check out the "meet the class" videos for a look at the personalities/abilities of the different classes.
Yeah this pretty much sums it up. The addition of unlockable weapons made it more similar to the newer BF games. TF2 to me is an incredibly Meta game which comprises of 9 smaller games, will you like all 9 of these a lot? No, does it matter? No.
It's not expensive, it's well worth a punt.
It's also free to play, but you can pay for upgrades and cosmetic stuff if you feel like it.
It's been a few years old, but it's free... so why not?
Who knows, maybe you find me shooting the crap out of you .
Any way yeah on the whole die easily thing yeah it is VERY easy to die(i still am glad I rented orange box for 360) if you die for no reason either
A. A spy backstabbed you
B. A sniper got you
C. You fell to a clumsy, painful death:p
Battlefield Heroes makes me sad. Bad Company 2's good though
I used to work with the guys who are making this. We were all at Gas Powered Games. They left to form Uber Entertainment shortly after I came to Telltale.
Game looks fun.
And we're all glad that you came to Telltale.
It wasn't that bad.
Hahaha. I was pulled on for something like 2 weeks to stop it from slipping a milestone. Before that I was on SupCom:FA as an AI programmer, and after that I was on an unannounced and cancelled Wii platformer as a gameplay and character physics/movement programmer.
Nope.
Never actually played FA but did you fix units shooting pretty much anything with disregard to terrain? Was funny when I was playing the SupCom Beta with a friend, and he build an artillery gun, and it started shooting on my units parked beyond a mountain. Couldn't hit them, but that fire sure destroyed his Omni-Sensor, leaving him unprepared for my attack .
Was a little sad he stopped playing just before I found an infinite free nuclear weapon glitch... I would have just loved blowing up his entire base like that. Ah, good times.
I think something went in to help agents find better spots to fire from. Most of my work on FA was concerned with adding an influence/threat map and setting up graphs for the maps that would allow the AI to learn and pick safer routes to attack from, and to prioritize high-value targets like economic buildings that aren't well defended. I did a bunch of macro AI for naval fleets, and wrote micro AI for the experimental units. I also wrote the scouting routines.
The influence map was the most fun part, though. Machine learning makes me happy.
ON Dustbowl part 3(the 3rd set of points) if you are a defending engineer go to that corner that connects the second point area to the first point and place a sentry there(Like always level the thing up to max) right where you would turn if you were attacking. I mean that it has to be noticable after they turn it can be in the open as long as it is unnoticable till they turn.
They have never seen that coming until it was too late. It is so funny racking up kills from that.
I'm trying to find more videos about this one or info about the classes and stuff. So far the only similarity I can see it that you're supposed to shoot at each other, but that's a whole genre of games, so it would be like saying adventure game B is a rip-off of adventure game A.
Since I'm failing at finding more info about the similarities, do you think you can provide a link or something?
The second link in my other post shows some of these
I'd say they overdid it in some parts, but others are spot-on.
Oh, and you know, third person.