No, but I do think it is the fastest way to familiarize yourself with all objects in a container that was previously opaque. The problem with a relative directional selection scheme is you have to already know where you want to go and what items are selectable, else you will miss things. People missed things all the time in Wallace and Gromit. Linear search prevents gamepad people from skipping things. There's always a reason behind the control decisions we make.
I'm playing adventures since 1990 or so, and it's always been something that bothered me, not knowing, which objects are relevant.
I very much appreciate that Telltale has only very few unimportant objects selectable. Anyone remembers Orion burger? They made every straw of grass selectable.
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I very much appreciate that Telltale has only very few unimportant objects selectable. Anyone remembers Orion burger? They made every straw of grass selectable.