I don't argue with people in a forum thats lame. Anyhow if you could give me any info, Will it would be greatly appreciated. Great job on the game so far.
No release date for iPad yet. See the comment by David E in this blog post. It's likely that a separate announcement will be made when the release date is known.
Hey guys, official update for you on Steam. It appears that the build will unfortunately be on hold until tomorrow. Steam's new Mac client has a big push tomorrow where a bunch of new Mac games will be going out, including 302. I'm not sure of the exact details, but this means that the PC version cannot ship until tomorrow as well.
Sorry we were late getting this information to you. Hopefully, by the time 303 comes out, this will not be an issue, but if it is we will certainly let you know ahead of time.
*sigh* Well, if nothing else, the information is appreciated. This kinda cements not buying TTG's products through Steam again, though, as they continue to prove they can't/won't meet release dates.
(That's not saying I won't buy TTG's games, they make great products. Just in this case, their choice of distribution though Steam sucks for paying customers)
Just finished the episode, fantastic work again guys! The ending was certainly something. I wonder how exactly
whatever it was managed to sneak up and subdue Max long enough to yank his brain
. Can't wait for the next episode!
You have no idea how hard it was to resist clicking that. Let me tell you how hard. Slightly less hard than it is to not look at it above this when I'm typing this post right now, since spoiler tags don't hide anything when you're quoting ARGH
Hey guys, official update for you on Steam. It appears that the build will unfortunately be on hold until tomorrow. Steam's new Mac client has a big push tomorrow where a bunch of new Mac games will be going out, including 302. I'm not sure of the exact details, but this means that the PC version cannot ship until tomorrow as well.
Sorry we were late getting this information to you. Hopefully, by the time 303 comes out, this will not be an issue, but if it is we will certainly let you know ahead of time.
Why? Why would they do that?
The Devil's Playhouse pack has already been released on both steam for Windows and Mac so why do they need to delay an episodic release of something the people on Mac can already buy?
Telltale should release 302 for Steam buyers and link it to their accounts.
There is a limit to how awesome one company can be.
This will not be done without breaking that limit
Edit: a more logical argument against this would be: why should Telltale give you all the bonuses when a cut of what you payed went to Valve and not telltale? Especially considering that the only reason you're asking for this is because Valve is being silly and annoying.
Hey guys, official update for you on Steam. It appears that the build will unfortunately be on hold until tomorrow. Steam's new Mac client has a big push tomorrow where a bunch of new Mac games will be going out, including 302. I'm not sure of the exact details, but this means that the PC version cannot ship until tomorrow as well.
Sorry we were late getting this information to you. Hopefully, by the time 303 comes out, this will not be an issue, but if it is we will certainly let you know ahead of time.
Hm... that's a bummer. I don't understand why they just release the PC version today and the Mac version tomorrow. Oh well.
Hm... that's a bummer. I don't understand why they just release the PC version today and the Mac version tomorrow. Oh well.
They could release both of them today.. You can't buy the episodes individually yet.. People on Mac Steam are also waiting for episode 2 as they can already buy the full pack too.
It doesn't make sense to delay this release untill tomorrow...
Wow. After playing this, I'm convinced the Telltale staff would have no problem making an adventure game out of "Lost."
The chronological disorder of the story takes Episode 1's future-vision concept to a whole new level.
Even better for me was that I'd recently replayed both "The Dagger of Amon Ra" and "The Last Express," and this was like a perfect mash-up of those games. On top of that, I'm seeing more and more Lovecraft-ian elements working their way into the main storyline. This is definitely one of the most inspired episodes to date. Probably right up there in the top 5 Telltale episodes for me.
It was lacking one thing: more 1900's slang. I thought their lingo was too modern, but that was probably the astral projection at work.
All in all, a great game. To everyone at Telltale, please pat one another's backs, because I can't reach from here.
... wait, two minutes ago you were furious that there WAS some super secret item. I assure you there is PLENTY of content in this game. GOBS. Mountains of content.
I was furious for PS3 exclusive content. I meant super secret items like Nutrition Specs that I might find in the game.
From our villain line-up, it seems that pretty much EVERYONE on there has been used now, except for Sal and the Sam clones. I wonder how the 'main bad guy' role in each episode will work now.
Somehow some of the music reminded me of what Jared did for "Wallace & Gromit".
Oh, and the episode was fantastic!!
I especially loved the turn-of-the-century Straight & Narrow as well as the train. I've always been a fan movies playing in that era. The out-of-order plot confused me at first (and I was hesitant to put in one of the later reels, to not spoil me ahead of time) but slowly it all fell into place during the course of the episode. It was similar to the first episode in those regards... only with even cooler staging.
The Devil's Playhouse pack has already been released on both steam for Windows and Mac so why do they need to delay an episodic release of something the people on Mac can already buy?
Well, like I said I don't know the specifics behind the reasoning, but I would imagine they are almost entirely technical. I work with the Steam guys pretty regularly to get games up on the service and I assure you they are kick-butt professionals at getting stuff out the door. Seriously, I cannot speak highly enough about these people.
At any rate, it was almost certainly out of their hands.
So...first Telltale Game with Sierra style death sequences.
Don't have your tickets. Get caught by conductor. Get thrown out of train to your death.
Get told not to touch cursed toy chest. Touch cursed toy chest anyway. Die.
I LOVED IT.
Wow. Just wow. I am waiting for the steamversion / if I will get the steamversion of the episode (I registered my Hat-key from TTG) but I just had to read this spoiler. I will have to try all of these and see if there are more.
Well, I finally finished it. This is one of the most insane games I've ever played.
Some things I loved-
This episode made me love characters I had previously hated with a passion.
Jurgen.
Baby Amelia Earhart.
Both were a highlight of the episode for me.
The puzzles were great and really tough to figure out.
I really liked Sameth and Maximus.
I felt bad when
they got turned into skeletons.
The ending was pretty crazy. It felt really weird. I have no idea how this will play out and I'm definitely locked in to find out. I did see it coming as soon as Sam left to take a leak though.
I loved that Max accuses Sam near the end.
Also the "ratings" joke.
The environments were really really fun. I love trains, mysteries on trains, and ancient Egypt, so I was never bored.
Paperwaite was creepier than I expected. I enjoyed the final act, especially the music.
Also the extreme Lovecraft references. They're used just right, not too much, just enough to really pour on the mystery.
The fact you can die.
And finally, I loved how the episode was like four episodic adventures inside of another episodic adventure. I mean one to two of the reels alone would have made up one episode of Season One almost. O_o
I tried to think of some complaints but I can't. I guess I'm just easy to please.
Good episode though I found certain part of a puzzle rather dashing disturbing.
Something that annoyed me was that sometimes the puzzles were solved just for the sake of solving them, without justification on why you must solve them (although later we get the justifications)
Comments
Who cares about the iPad?
Who cares about you?
Let's play nice in here please?
No release date for iPad yet. See the comment by David E in this blog post. It's likely that a separate announcement will be made when the release date is known.
*sigh* Well, if nothing else, the information is appreciated. This kinda cements not buying TTG's products through Steam again, though, as they continue to prove they can't/won't meet release dates.
(That's not saying I won't buy TTG's games, they make great products. Just in this case, their choice of distribution though Steam sucks for paying customers)
Why? Why would they do that?
The Devil's Playhouse pack has already been released on both steam for Windows and Mac so why do they need to delay an episodic release of something the people on Mac can already buy?
I agree.
This will not be done without breaking that limit
Edit: a more logical argument against this would be: why should Telltale give you all the bonuses when a cut of what you payed went to Valve and not telltale? Especially considering that the only reason you're asking for this is because Valve is being silly and annoying.
Hm... that's a bummer. I don't understand why they just release the PC version today and the Mac version tomorrow. Oh well.
Actually, this is exactly what I meant! Thanks!
They could release both of them today.. You can't buy the episodes individually yet.. People on Mac Steam are also waiting for episode 2 as they can already buy the full pack too.
It doesn't make sense to delay this release untill tomorrow...
Even better for me was that I'd recently replayed both "The Dagger of Amon Ra" and "The Last Express," and this was like a perfect mash-up of those games. On top of that, I'm seeing more and more Lovecraft-ian elements working their way into the main storyline. This is definitely one of the most inspired episodes to date. Probably right up there in the top 5 Telltale episodes for me.
It was lacking one thing: more 1900's slang. I thought their lingo was too modern, but that was probably the astral projection at work.
All in all, a great game. To everyone at Telltale, please pat one another's backs, because I can't reach from here.
I thought that! And I like it.
As for the ending...
I was furious for PS3 exclusive content. I meant super secret items like Nutrition Specs that I might find in the game.
Get told not to touch cursed toy chest. Touch cursed toy chest anyway. Die.
I LOVED IT.
I loved the episode, it's just, the last scene, is, well... ah...
Anyone else getting this vibe near the end?
I felt the same too. And will continue until episode 3 releases and all is solved.
Actually I found it bone-chilling disturbing. Seriously, scared the heck out of me.
Oh, and the episode was fantastic!!
Well, like I said I don't know the specifics behind the reasoning, but I would imagine they are almost entirely technical. I work with the Steam guys pretty regularly to get games up on the service and I assure you they are kick-butt professionals at getting stuff out the door. Seriously, I cannot speak highly enough about these people.
At any rate, it was almost certainly out of their hands.
Wow. Just wow. I am waiting for the steamversion / if I will get the steamversion of the episode (I registered my Hat-key from TTG) but I just had to read this spoiler. I will have to try all of these and see if there are more.
Some things I loved-
This episode made me love characters I had previously hated with a passion.
Jurgen.
Baby Amelia Earhart.
Both were a highlight of the episode for me.
The puzzles were great and really tough to figure out.
I really liked Sameth and Maximus.
I felt bad when
I loved that Max accuses Sam near the end.
Also the "ratings" joke.
The environments were really really fun. I love trains, mysteries on trains, and ancient Egypt, so I was never bored.
Paperwaite was creepier than I expected. I enjoyed the final act, especially the music.
Also the extreme Lovecraft references. They're used just right, not too much, just enough to really pour on the mystery.
The fact you can die.
And finally, I loved how the episode was like four episodic adventures inside of another episodic adventure. I mean one to two of the reels alone would have made up one episode of Season One almost. O_o
I tried to think of some complaints but I can't. I guess I'm just easy to please.
Something that annoyed me was that sometimes the puzzles were solved just for the sake of solving them, without justification on why you must solve them (although later we get the justifications)
I think you can also
You can die a lot more ways then that. Some more painful then the others.