Sam and Max 302
I played the game for about two hours, got through a bit, saved and auto-saved worked fine. When I came back to it later in the day, there was no option to open a saved game! What happened to my games?
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Low performance as well as stuttering like in 301. As i can run other 3d content (mine as well as other games) without any or at least less problems, i suspect the error source is on TTG's side, although i have to say that i'm looking forward to Apple's driver updates in 10.6.4 as well.
I had the impression that if you're choosing a resolution which comes closer to your native aspect ratio that things improve noticeably. I can't even play on the lowest graphics level if i'm for instance going with a resolution of 1024x768. If i change this to 1024x600 (right one?) then things speed up so that it runs fine up to graphics level 7.
So i thought i found a workaround but then after some time the stuttering kicks in again. The quality of the Mac port really isn't up to the quality you're used to from the PC which is kind of sad. :O/
Specs (OSX 10.6.3, Core i5, GT330M (disabled GPU switching), 4GB)
thought i better post it here...
So would it help redownloading the game and does this version also include the game related fixes?
I take the bust of Sammun Mak, get thrown on the wall, and am able to answer the riddle to escape from the wall before I have activated the trigger with the newspaper comics with the Mole Woman in the first reel.
Later, after I have got the ventriloquist doll and finished the event with Baby Amelia and the old Moleman, and after completing Reel 1, I press the switchplate and get thrown up on the wall again. This time, when trying to answer the riddle for the guardians to escape, the correct reply about the cucumber crosswise is not available.
I have come to a dead end; there is no backtracking, and no way to leave. The only way to get out of the situation is to quit the game, load from a saved game, or start a new game. Perhaps there is something I am missing?
The new version was upped by TT around 2AM in the UK or 3AM in the EU.
That should see you right, I can now run 1920x1200 on my external from my 2007 MBP w/ 8600M GT and it's perfectly smooth, albeit the occasional out of sync audio clip because of a frame rate stutter.
Weird thing, though, while the first 302-version (Mac, 10.0.0.25) was a 484.5 MB download, the second version's .dmg (10.0.1.25) supposedly released just hours after is only 402.3 MB (both after download). What did you do?
It's 384MB as you're downloading, but silly old 10.6 will count it as 402.3MB when you look at it in the finder.
The difference in filesize is due to Apple jumped on the bandwagon to use 1000 instead of 1024 as a multiplicator (kilo, mega, terra) because the harddrive vendors once did so in order to sell higher numbers for their drives.
Doesn't explain the issue of the OP, but I suppose it would indeed not show "load game" if there are no savegames present, or... found.
EDIT: And indeed. Moving out my savegames give me a main menu without "load game" option. So to the OP; check wherever it is that Mac users store their savegames. Are there an autosave.prop and autosave.save file?
And I probably saw a saveless main menu more recent (as in, yesterday) than you .
Unless it is just me I think you got me wrong - I was comparing the first (laggy) and second (fixed) versions' .dmg files - both in Finder!
Me saying the finder was being silly was because I knew about the Base10 change and just confirming that taumel was getting the right one.
In my opinion this forum needs a bug report corner..
I found a few tiny mistakes in 302 and I want to report them so they can be corrected in future versions..
1) The two Doors in the Tomb only activate if you click on one of the two doors. You may pass them though without activating by just using the move commands
2) If you click on the guardian after you took the little statue Sam will still say the same causing the camera to show on an empty socket while Sam is talking about the statue..
3) After completing the first 3 reels Sam is going away and Max will start the 4th without him. If you leave the reel through Max' power you will hear Sam talking that all other reels are already completed.