Bugs/Glitches I found
Two that I can remember vividly:
1. When i used the Can on the train in the second movie(I had to go back in time to get the can because I didn't have it, ie I finished two of the movies before getting to that part) The can placed itself below the floor so it looked like they got sucked into the floor. It got back into place after the animation was done.
1.5 When I used the can of nuts in front of the daughter and father molemen on the train it did not play it's sound effect.
2. Do not and I repeat do not get the Opposite sex curse and then the bad luck curse at the same and then wait for the Opposite sex curse to die out. Even though it said the curse was gone the animation was still there and when I got the bad luck curse removed I still had the opposite curse animation floating around. When I clicked the Grampa Moleman dialog option Benny's Curse I got a dialog circle with no dialog(ie I had no choice and could not right click out). Have to go back and do it again.
1. When i used the Can on the train in the second movie(I had to go back in time to get the can because I didn't have it, ie I finished two of the movies before getting to that part) The can placed itself below the floor so it looked like they got sucked into the floor. It got back into place after the animation was done.
1.5 When I used the can of nuts in front of the daughter and father molemen on the train it did not play it's sound effect.
2. Do not and I repeat do not get the Opposite sex curse and then the bad luck curse at the same and then wait for the Opposite sex curse to die out. Even though it said the curse was gone the animation was still there and when I got the bad luck curse removed I still had the opposite curse animation floating around. When I clicked the Grampa Moleman dialog option Benny's Curse I got a dialog circle with no dialog(ie I had no choice and could not right click out). Have to go back and do it again.
Sign in to comment in this discussion.
Comments
Every time I entered the moles' train compartment after having already spoken to him, the father was standing there in his T-pose (animators know what I'm talking about). Once I clicked on him he was animated normally though.
Ditto on the T-pose, saw it in 301, but it was only during their entrance sequence.
As far as the actual game goes, the most annoying problem I had was the data lag whenever the game auto-saved. I literally sat there for five minutes before things would animate again and the little "Game Saved" text appeared.
Here's a good one I found: During "The Journey Home" when I was trying to figure out how to get Baby Amelia out of her room to go help the elves play-test, I ended up clicking on the Can of Nuts in Amelia's room right before Vampire Slushie decided to get impatient and go back in his room, which caused Sameth and Maximus to walk out of Amelia's room, after which their "using the can" animation played inside her room even though they had left. For some reason this caused the wall in front of the elves' room to disappear. Leaving the area and switching reels didn't fix it, even after saving and quitting the game the wall was still gone. As far as I could tell, it didn't affect the gameplay but I loaded a previous save to finish the game.
And then she walks into the wall and she and her father start talking.
Low performance as well as stuttering like in 301. As i can run other 3d content (mine as well as other games) without any or at least less problems, i suspect the error source is on TTG's side, although i have to say that i'm looking forward to Apple's driver updates in 10.6.4 as well.
I had the impression that if you're choosing a resolution which comes closer to your native aspect ratio that things improve noticeably. I can't even play on the lowest graphics level if i'm for instance going with a resolution of 1024x768. If i change this to 1024x600 (right one?) then things speed up so that it runs fine up to graphics level 7.
So i thought i found a workaround but then after some time the stuttering kicks in again. The quality of the Mac port really isn't up to the quality you're used to from the PC which is kind of sad. :O/
Specs (OSX 10.6.3, Core i5, GT330M (disabled GPU switching), 4GB)
also I did finally find a point where sams skin would stretch out. It was on reel 3, but somehow it looked cooler. It was on Sameths hand but it was pretty cool because it looked kinda like a walking stick.
Two things you don't expect to hear in one sentence, Cool and Sameth Walking Stick
The Mac version ran beautifully for me. I noticed some lagginess when I first left the theater, so I dropped the resolution from 1920x1200 (native) to 1600x1000 and dialed down the quality from 9 to 8. After that it was practically flawless. No lag, no visual glitches, auto/save/load was fast. (And I didn't even bother to quit other programs -- Mail, Time Machine, ChronoSync, etc. ran in the background while I was playing.)
Specs: 10.6.3, 3.06 GHz Core 2 Duo, GeForce 8800GS, 4GB RAM
Also, if you use Charlie on her while she is near the Sarcophagus, she will get to her old position for her lines, then return back to the Sarcophagus once the cutscene is over...
The first:
Reel 3, Kringle:
While it - obviously - wasn't, the cutscene I saw at the time showed the room service tray with milk, cookies, *and the can of nuts*, which led me to figure out what I was *supposed* to be doing there, but it had no reason to be there at that point
Reels 2+3, Protection spell blocks:
The problem is the fact that you don't actually *need* to have done that sequence in reel 3 to get the correct conclusion to the protection spell; I hadn't got around to seeing inside the mole's steamer trunk at that point, but just using the blocks on the spell went instantly to 'hand hand hand' which, of course, was the correct solution.
I can't help but feel that there was meant to be a mental leap there by the player in which they had to take the information from the anti-vampire curse sheet and apply it to the spell to get the desired anti-protection spell effect.
Yeah, like I said, *really* picky...
Happened in 3rd reel if you have hints turned on. when I entred back to Sameth's and Maximus' own cabin, Max goes on hint-mode and
As for the second; way to explain what I did. I didn't actually knew that connection, it would just make sense to add the 3 blocks to the 3 empty spaces on the protection "disk", messing it up like adding some random gibberish in a formula.
I am more inclined to think you haven't done the stuff required yet to make it spawn (as it only does like 3/4th in the reel).
Oh, I've moved over too.
Did all the things for it to spawn, gonna try it agian.
2. Made Neferetti mention the sarcophagus.
3. Now when you return the letter should be there (since Jurgen wasn't home)
Is that to get
I found just repeating the can'o'nuts action fixed it.
Thanks.
Posted the cause for the bust missing issue in another thread, and here's 2 smallies:
* If you move through the blades it's supposed to go "Game saved!!!". However if you run really fast to Neferetti before that appears, you get the "many adventures later" from the start instead of the proper pop-up what-ever-they-are-called.
* In the begin, Maximus says: "Hah. Fat chance. But you do, right Sam?" Of course that should be Sameth. Is that VO cut short (like with Stinky's fishes in 301) or did William forgot the timezone there for a line?