* Maniac Mansion (1987), writer, director, art and programmer, LucasArts (LucasFilm Games)
* Zak McKracken and the Alien Mindbenders (1988), writer, LucasArts (LucasFilm Games)
* Indiana Jones and the Last Crusade: The Graphic Adventure (1989), writer, LucasArts (LucasFilm Games)
* The Secret of Monkey Island (1990), writer and director, LucasArts (LucasFilm Games)
* Monkey Island 2: LeChuck's Revenge (1991), writer and programmer, LucasArts (LucasFilm Games)
* Total Annihilation (1997), (producer only)
* Penny Arcade Adventures, story and design consultant, Hothead Games, (2008)
* DeathSpank (2010), design, Hothead Games.
* Co-created many children's games at Humongous Entertainment, including [Spy Fox,] Freddi Fish and Putt-Putt.
I can't personally say for certain which.
Everything post-MI2 looks better for Tim than for Ron to me (considering I'm not in the target market for the Humongous games.) But after DeathSpank comes out... that might change, if it's as good as we hope.
Chyron just made me change my perception and my decision to Tim Schafer. I think Ron hasnt lived up to the potential of his ideas and philosophy. He dropped the ball on letting other people mess with his baby Monkey Island. This guy we all know can do much more and his stories are much more intriguing but yet keeps letting us down on his future projects.
We all know that the industry's biggest wish is to see Ron Gilbert take the lead in adventure genre and make another game, but yet he is fizzling and fumbling and living in the past.
Tim Shaefer has been more productive and delivered a better qualitive product.
That ... seems a little harsh. Gilbert doesn't really get a say in who works on Monkey Island after all. It's a Lucas Arts property; they can do with it what they like. And I don't see how he's "living in the past" by not making an adventure game.
That's a surprisingly hard choice. I can't exactly answer it because both designers are responsible for some truly brilliant works of art (yes, that's right - their games are art).
Gilbert wins for me, probably because I've played more of his games so far, and because I have high hopes for Deathspank.
I've probably been missing out on The Schafer Experience, I haven't played Grim Fandango, Full Throttle, (don't worry, they're both high on my to-do list) or Brütal Legend (it's not on PC).
I've probably been missing out on The Schafer Experience, I haven't played Grim Fandango, Full Throttle, (don't worry, they're both high on my to-do list)
Same reason as me. I'm actually quite disappointed in Schafer for ignoring his PC audience on this occasion. And Brütal Legend, I'm sure, would be right up my alley too, which makes it even more disappointing. I wonder if there will ever be a PC release... Doubtful.
That ... seems a little harsh. Gilbert doesn't really get a say in who works on Monkey Island after all. It's a Lucas Arts property; they can do with it what they like. And I don't see how he's "living in the past" by not making an adventure game.
I think he should have finished what it started. Theres way to protect your intellectual property. I know Lucas Arts has their tentacles all over their games. But i wish for once and for all to see how this was meant to be ended.
They're both hit or miss creative people who've done some amazing stuff...and some pretty boring stuff. I couldn't say one was inherently better than the other.
Well, my favourite games are MI2:LR and Grim Fandango. Since both Ron and Tim worked on MI, but only Tim worked on Grim, I feel obliged to vote Tim. Ron's awsomeness is not far behind though!
That said, Ron is the creater of MI so that boosts him up further than Tim...
Sorry, but the only games Ron Gilbert made that I thought was overly-awesome was MI 1 and 2. I haven't played Deathspank yet. While every game Tim Schafer made are always on the top of my list of games to play and recommend.
Out of the two on offer, easy, Tim Schafer. Nothing against Ron, but the games he's done post Monkey Island just haven't been interesting to me and the ones I did try I didn't really like that much, where as Tim, right away, did Full Throttle, then Grim Fandango which are both brilliant, years later we got the cult classic Psychonauts and recently, even though it was a bit of a let down, Brütal Legend, which still had some amazing writing and art direction, etc.
Comments
Tim:
* 1987 Maniac Mansion (NES Port), tools programmer, SCUMM (LucasArts)
* 1990 The Secret of Monkey Island, co-writer, programmer, additional designer (LucasArts)
* 1991 Monkey Island 2: LeChuck's Revenge, co-writer, programmer, additional designer (LucasArts)
* 1993 Maniac Mansion: Day of the Tentacle, co-designer, co-producer, co-director, co-writer (LucasArts)
* 1995 Full Throttle, project leader, writer, designer (LucasArts)
* 1998 Grim Fandango, project leader, writer, designer (LucasArts)
* 2005 Psychonauts, creative director, co-writer, designer (Double Fine, Majesco)
* 2009 Brütal Legend, creative director, writer, designer (Double Fine, Electronic Arts)
Ron:
* Maniac Mansion (1987), writer, director, art and programmer, LucasArts (LucasFilm Games)
* Zak McKracken and the Alien Mindbenders (1988), writer, LucasArts (LucasFilm Games)
* Indiana Jones and the Last Crusade: The Graphic Adventure (1989), writer, LucasArts (LucasFilm Games)
* The Secret of Monkey Island (1990), writer and director, LucasArts (LucasFilm Games)
* Monkey Island 2: LeChuck's Revenge (1991), writer and programmer, LucasArts (LucasFilm Games)
* Total Annihilation (1997), (producer only)
* Penny Arcade Adventures, story and design consultant, Hothead Games, (2008)
* DeathSpank (2010), design, Hothead Games.
* Co-created many children's games at Humongous Entertainment, including [Spy Fox,] Freddi Fish and Putt-Putt.
I can't personally say for certain which.
Everything post-MI2 looks better for Tim than for Ron to me (considering I'm not in the target market for the Humongous games.) But after DeathSpank comes out... that might change, if it's as good as we hope.
We all know that the industry's biggest wish is to see Ron Gilbert take the lead in adventure genre and make another game, but yet he is fizzling and fumbling and living in the past.
Tim Shaefer has been more productive and delivered a better qualitive product.
I say we decide after Deathspank is released.
I've probably been missing out on The Schafer Experience, I haven't played Grim Fandango, Full Throttle, (don't worry, they're both high on my to-do list) or Brütal Legend (it's not on PC).
I'd certainly hope so.
Same reason as me. I'm actually quite disappointed in Schafer for ignoring his PC audience on this occasion. And Brütal Legend, I'm sure, would be right up my alley too, which makes it even more disappointing. I wonder if there will ever be a PC release... Doubtful.
I have the LucasArts Classics CD-ROM editions sitting right there on my shelf, I think I'll finally get around to playing them sometime this summer.
Good point. Someone should make a new thread. With a poll... and black jack, and hookers. In fact, forget the thread and the poll.
I think he should have finished what it started. Theres way to protect your intellectual property. I know Lucas Arts has their tentacles all over their games. But i wish for once and for all to see how this was meant to be ended.
WOW...I never knew that.
That said, Ron is the creater of MI so that boosts him up further than Tim...
I CAN'T DECIDE!!!!!!
Sorry, but the only games Ron Gilbert made that I thought was overly-awesome was MI 1 and 2. I haven't played Deathspank yet. While every game Tim Schafer made are always on the top of my list of games to play and recommend.
Who is Tims Schafer?
That's just my view on the two.
But Ron is great as well