Which One of These Games Would You Have Most Liked to See Eventuate?

edited June 2010 in General Chat
Here are five games that we're planned, and some have even been in production, but have never been completed. I know that there are more games than this that were never finished and that many people would love to have played, but these are some of the names that come to mind that I have heard people on these forums mention.

Sam & Max: Freelance Police

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A sequel to the popular point-and-click adventure game 'Sam & Max: Hit The Road', LucasArts began development on 'Freelance Police' in 2002. Lead developer Michael Stemmle collaborated with creator of Sam & Max Steve Purcell, who assisted in plot development and led artistic direction. The game would contain 19 mini-games and, according to Stemmle, would be composed of six small stories that would be held together by an über-plot. The game would be in 3D and would feature the classic point-and-click interface. The game's development was powering along before it was suddenly canceled by the monkeys running (or should I say ruining?) LucasArts at the time. After the game's cancellation, Purcell gave his views on the decision:

"LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully. I couldn't have been more pleased with the quality of the writing, gameplay, hilarious animation and the gorgeous 3D world that Mike Stemmle's team has created. The rug has been pulled out from under this brilliant team who've so expertly retooled Sam & Max for the 21st century. I'm extremely frustrated and disappointed especially for the team who have devoted so much effort and creativity to Sam & Max. It's a shame to think that their accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision."


Full Throttle: Payback

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LucasArts began production on this game in 2000. Schafer had left the company by this time, so Larry Ahern took the role of the project leader with Bill Tiller as the art director. The game's story involved Ben Throttle - the game's main and playable character - aiming to foil the plan of a large corporation and the local governor who planned to replace all stretches of paved highways with hover pads; a plan that didn't sit well with the bikers and truckers. Ben would apparently prevent an assassination on Father Torque - the leader of the anti-hovercraft rally - before teaming up with a "persistent undercover female reporter" to bring down the villainous governor. The game would apparently include dozens of new locations. 25% of the levels and 40% of the pre-production artwork of Payback were completed before the project ceased in November of 2000. While no official statement was given, Tiller later said that the project fell apart due to "a major difference of opinion between the team and a particularly influential person, who didn't like the direction we were going. And in the end those differences could not be resolved".


Insecticide Part 2

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Insecticide is an adventure/action/platformer game by Crackpot Entertainment. The game was created and designed by ex-LucasArts employees Mike Levine and Larry Ahern as well as Josh Mandel of Sierra Entertainment. The game takes place in a city named Troy, in a world where insects have evolved and become the 'dominant race' while humans have devolved into pathetic creatures living on the outskirts of cities. The story follows protagonist Detective Chrys Liszt and her veteran partner Detective Roachy Caruthers who are currently on their latest, biggest and most mysterious case. Insecticide was originally planned as a two-part episodic game which was to be published by Gamecock Media Group. The first episode was released and distributed digitally with the second episode well into production. Unfortunately Gamecock was acquired by Southpeak games in 2008 and, with the company having no intentions of releasing 'Part 2', it was never released. Insecticide currently only exists in its full form on the Nintendo DS, but it's a rather large downgrade from the PC version.


Duke Nukem Forever

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Eh... no... please don't make me...

Just read/watch...


Ron Gilbert's Monkey Island 3

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Ron Gilbert was, of course, the creator of Monkey Island, the Monkey Island world and all of the characters (from the first two games). He was the lead designer of The Secret of Monkey Island and LeChuck's Revenge. LeChuck's Revenge ended with some rather big cliffhangers and left the players with many unanswered questions; questions that were to be answered in the third Monkey Island game of what was to be a trilogy of MI games. But Ron left LucasArts before he could create the third game and LucasArts instead released Curse of Monkey Island which didn't exactly answer the questions at all. No, Ron Gilbert's MI3 was never in production, but Gilbert has stated that he has the storyline in his head and that he did write a brief storyline at one point.



So, which of these games would you have most liked to have seen finished and released and on your shelf as we speak?

Edit: The title of this thread should probably say "Which One of These Games Would You Have Most Liked to Have Seen Eventuate?", as it doesn't exactly make much sense in its existing form.

Comments

  • edited May 2010
    Sorry about that stupidly long post. If I should take down the pictures just to shorten it, then let me know.
  • edited May 2010
    I would want to play Ron Gilbert's MI3, or at least know the story he had planned (if he did plan anything).
  • edited May 2010
    Voted for the Sam & Max one. That's probably the only one of the cancelled ones that I would have played (they're all sequels to games I haven't played, except Full Throttle 2 which is a sequel to a gam I didn't like) and I don't think now a separate MI3 would make much sense.

    I would have played it if it had come out instead of Curse, but I'll never know which I would have liked best.
  • edited June 2010
    I voted Ron Gilbert's Monkey Island 3. Sam and Max would be my second choice.
  • edited June 2010
    None of the above. I never cared about Duke Nukem or Full Throttle, and maybe I'm being closed minded, but Insecticide doesn't look terribly interesting to me.

    As for Freelance Police, that's a what-if situation that's potentially scary for me. Depending on how that game played out, it's possible we wouldn't have Telltale, and I'll take their three seasons of Sam & Max and their revival of Monkey Island over Freelance Police any day.

    And speaking of Monkey Island, I'm one of those who believe that Ron never came up with more than a vague idea of what he would've done with MI3. Maybe some plot points or a resolution to the carnival thing, but certainly not a full idea of the entire game. As far as I'm concerned, there's no unrealized game there, and Curse did an admirable job of picking up the storyline, and if there was no Curse, I wouldn't be posting here today.
  • edited June 2010
    Went with Insecticide, as that has a better chance of actually showing up. First part was fun, even if the gameplay was a little so-so.
  • edited June 2010
    I would have voted for Vulcans fury or Warcraft adventure, but they aren't options
  • edited June 2010
    No, no they aren't. Maybe they could be included in a 'Which One of These Games Would You Have Most Liked to Have Seen Eventuate? - Part 2'. But I know nothing of those games, so I doubt I'd be making it.
  • edited June 2010
    I was somewhat emotionally invested in Freelance Police, and I was bummed out when it was canceled. I would love to see what was completed, even if not a full game.
  • edited June 2010
    I've never heard about Insecticide but i like the cover art.

    I remember some Sam&Max Freelance police renderings in game magazines, sigh.
  • edited June 2010
    I voted for Sam and Max: Freelance Police. 'Nuff said.
  • edited June 2010
    Sam and Max, of course!
  • edited June 2010
    Also, I didn't know the word "eventuate" until now, although I didn't have any trouble getting what it meant.
  • edited June 2010
    Payback still looks awesome.. the concept art for that game was very promising :) unlike those screenshots for Hell on Wheels ¬¬
  • edited June 2010
    I just really want to know what Ron Gilbert's story was behind the ending of MI2. If he wrote even a short story, I would buy it to read. It was a very confusing and frustrating ending at the time, and I spent years wondering. And then when Curse came out (although I liked the game) it didn't explain it to my satisfaction. And I guess I'm just nosy, but I want to know what the original plan was, directly from the mind where it was created, for continuity's sake.

    It doesn't mean I'll like the intended explanation, necessarily. But I still want to know.
  • edited June 2010
    As you name it i never liked the ending of MI2, the hotline, the cellar, big whoop, ... these things felt artificial, MI1 was more consistent.
  • edited June 2010
    Avistew wrote: »
    Also, I didn't know the word "eventuate" until now, although I didn't have any trouble getting what it meant.

    Don't worry about that too much, neither did I and I'm a native English speaker.
  • edited June 2010
    While I know it's not on the list I've been waiting for Shenmue 3 for awhile now. I guess the following for Shenmue wasn't quite big enough for Sega to justify the need for the game. They figured that pumping out bad Sonic games would be a better business move for them than to cash in on a good game that several people are waiting for. But hey it happens.
  • edited June 2010
    I went with Sam & Max, because graphics looked great and I loved "Hit the Road".

    Full Throttle never really appealed to me. I didn't like the bike battles and it was too short.

    I never realized CMI wasn't the original creator's idea for a sequel until much later, so it's always been the official version for me.

    And Insecticide and Duke Nukem aren't my type of games.
  • edited June 2010
    Lots of stuff that makes sense.

    Listen to this man, people! Only if it is because he has the same opinion as me, do as I say! :p
  • edited June 2010
    That makes no sense!
  • edited June 2010
    You make no sense!
  • edited June 2010
    My vote goes to Freelance Police, though I think Ron's MI3 would be interesting to see too.

    Not familiar with Insecticide (but it looks pretty cool) or Duke Nukem, and even though Full Throttle is one of my favourite games I'm not all that keen on the sequel ideas for it.

    I wouldn't be against a Full Throttle sequel, but I don't really like either of the sequel concepts that were worked on in the past.
  • edited June 2010
    I'm more than fine with Ron just helping out with projects like Tales of Monkey Island. As much as I enjoyed the first two games, I really have nothing against 3,4 and "5".

    I honestly don't want to see him step in and take full control of a franchise that he respectably "left" several, and several more years ago.

    People need to move on, give us something new and different. The franchise has evolved and as much as I value Ron's input and insights I don't think we need to go back to square 1.
  • edited June 2010
    Payback may have looked awesome, but the story was abysmal and you all would have hated it. I know I would have.

    I chose MI3. But Freelance Police wasn't far behind.
  • edited June 2010
    doodo! wrote: »
    People need to move on, give us something new and different. The franchise has evolved and as much as I value Ron's input and insights I don't think we need to go back to square 1.
    Do you feel the same way about the remaking of the first two games? I believe that it wouldn't be a step back if they released it after the second one had been re-released. That being said, I did enjoy MI3 for the most part. Obviously there were some errors according to the original vision, but it was still a fun game.

    My vote is going with MI3, though I'm not going to be upset when this doesn't happen. I'll be happy with new Monkey Island dialogue, whichever game it may come with.
  • edited June 2010
    taumel wrote: »
    As you name it i never liked the ending of MI2, the hotline, the cellar, big whoop, ... these things felt artificial, MI1 was more consistent.

    I did like those things as part of the unique humour of MI. But because everything was left open ended, I always lean toward SMI as my favorite game. It followed a nice story arc, with an ending, as well as the interesting characters and fun dialogue.

    Although some of the scenes on Booty Island are my favorites, the overall favorite game has to go to SMI. However, if I found out the ending and reason behind all the craziness in LR, I might lean that way instead.
  • edited June 2010
    Ron's Monkey Island 3. While I liked Curse, I'd rather have seen a "proper" follow-up to LeChuck's Revenge.

    While Freelance Police might be interesting to see, I think Telltale has done such a superb job on their Sam & Max games that I really don't need to.
  • edited June 2010
    I voted Payback, because we already have new MI and Sam & Max Adventure games.

    Other titles I would have loved to play are Warcraft Adventures, Loom 2+3, Indiana Jones and the Iron Phoenix, Space Quest 7...
  • edited June 2010
    Payback, hands down. It sounds like it has a great story.

    Still, to have seen this made way back then, utilizing the new and kickass technology that existed then, might have been much better for the game. If it were made by anyone else today you know they would find a way to wreck it -- just look at what happened to Still Life 2... :(
  • edited June 2010
    Sam and Max.
    Telltale should make a full lengh Sam and Max game
  • edited June 2010
    Sam and Max.
    Telltale should make a full lengh Sam and Max game

    They have. "Sam & Max Save The World" and "Beyond Time And Space".
  • edited June 2010
    I wanted to see Duke Nukem.
  • edited June 2010
    Didero wrote: »
    They have. "Sam & Max Save The World" and "Beyond Time And Space".
    Those are split up into lots of episodes.
    The seasons are great but I think they should make one big long game as well.
  • edited June 2010
    Why? Please don't say anything about the "good old days".
  • edited June 2010
    Those are split up into lots of episodes.
    The seasons are great but I think they should make one big long game as well.

    It's pretty much the same thing. The episodes have one continuous storyline over each season. Would you be happier if they 'glued' all the episodes together?
  • edited June 2010
    Those are split up into lots of episodes.
    The seasons are great but I think they should make one big long game as well.

    Actually, they were thinking of doing that for Freelance Police. In fact, the whole "six barely related cases" thing came from Freelance Police. They were even considering splitting it up into episodes like TTG does. Plus, each Telltale episode is about the size of a lot of the adventure games of the early 1990's, so thus each episode is essentially a full-sized adventure.
  • edited June 2010
    Payback may have looked awesome, but the story was abysmal and you all would have hated it. I know I would have.

    I don't think this is true. The primary focus of these guys was the story, and they wouldn't have even started working on the project if the story wasn't working. Just look at the story behind the first Full Throttle. It was epic.

    Since the technology at the time wasn't anything like right now, there was no way/reason for them to get caught up in the special effects and action sequences...
  • edited June 2010
    I personally would love the second half of Toonstruck (one of my top 3 games ever) and 'Sam and Max Plunge through Space' looked fun, but out of those given, I vote Itsecticide
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