Have episodes 2 & 3 been delayed on the iPad?
Not sure if they have been delayed or whether the whole series on the platform has been abandoned. There isn't very much talk on the subject, I did a few forum searches, but I don't see anything tangible on the subject. Any word from anybody on the subject would be greatly appreciated.
--I did see talk about a Wallace and Gromit game and a Puzzle detective game (which both look awesome by the way).
I just finished episode one, it had some minor hitches now and then (it could probably use an update), but overall, it was an awesome game. The iPad has the potential to be a great platform for games such as this.
--I did see talk about a Wallace and Gromit game and a Puzzle detective game (which both look awesome by the way).
I just finished episode one, it had some minor hitches now and then (it could probably use an update), but overall, it was an awesome game. The iPad has the potential to be a great platform for games such as this.
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Puzzle Agent is being released for iPad, so no, it hasn't been abandoned as a viable format for Telltale. The worst possible scenario would be that it's been put aside for Sam and Max... And really we don't know much about that to really speculate.
If there were a lot of bugs and glitches in the first episode, it's possible they're trying to sort them out first.
That's the name of the other game: Puzzle Agent. That looks awesome!
The bugs for the game included general choppiness, a rare crash and an occasional (VERY occasional) static sound through the speakers which lasts about 2-3 seconds.
I was still able go play through the entire game. Which is more than can be said if I didn't own an iPad. My computer is a first generation MacBook which doesn't meet the specs to play it... And I own an Xbox not a PS3.
Having said that, the story for the Devil's Playhouse was top notch. A real step up from the previous episodes, which were already excellent.
Not to be pedantic or anything, but isn't it called a "build" rather than a "port"? Or are they the same?
I agree with you though.
Since the base platform is PC, anything else is considered a port of the original.
Well that's what you get for making a game for limited hardware that has not been released yet.
A "port" is a version of a game for one platform, where the game itself was originally designed for another platform. Often, ports are released well after the original game comes out.
In this case, the Sam and Max iPad version is definitely a build of the game. But it would also be a port, since it wasn't originally made for the iPad, rather transferred to that system after the initial release.
It was released on iPad first.:p
This makes sense. I keep forgetting the importance of the software development kit in the "development" process. What do they call it? The Telltale Tool?
Playing on the iPad is a very different experience. Have half an hour to fill in on a train or bus or dentist waiting room or whatever? Play some Sam and Max! It really does lend itself to the episodic nature of Telltale's games.
The convenience factor more than made up for any minor bugs in the iPad version of the game.
That's exactly what I was thinking... I was playing it on a flight a few weeks back.
I was pleasantly horrified/shocked to find that Season 3 (Episode 1) was announced for iPad, and I rushed through the last couple Season 2 episodes I never got around to, excited that future editions would be on iPad, and much more comfortable/leisurely to play (as adventure games should be).
I'd love an explanation why iPad editions seem to have stopped, other than "different release cycle", which seems to have been the only semi-official comment I've heard.
The interpreter ban in early April's iOS SDK update is no longer a concern, since Lua interpreters and their ilk are now allowed.
Even with lower quality/framerate levels than the desktop, it's still lightyears away one of the best experiences on iPad.
As it is, I can't give Telltale any more of my money without direction.
Wallace and Gromit will be coming to iPad shortly as well.
I just find it strange, and annoying, that they haven't made any official comment and continue to leave the "out-of-date" release dates on the iPad Sam & Max site.
An official comment would be appreciated. Even if it's a "it's done when it's done". (regardless of how much I hate that comment, lol, /beginrant John Carmack and Cliffy B can get away with that line because they always follow through, but developers such as the guys behind Duke Forever use it as an excuse to keep something in development hell. /endrant)
Sam and Max was first, but they also showed that the tablet is a perfect platform for graphic adventures. They really got things started, so I'm glad the system has like 5 of them within the first 2 1/2 months. Thanks Telltale for planting the seed.
(Also, none of those games use SCUMM)
You mean the iPhone versions aren't SCUMM? Because Broken Sword 1 and 2 were both originally SCUMM. I played the PlayStation versions of them on my Mac using scummVM.
They weren't made with SCUMM, that was an internal LucasArts tool for creating adventure games. ScummVM is a third party application used for playing various SCUMM and non-SCUMM games.
SCUMM = is the "engine" for the old Lucas Arts games. Broken SWord was not by Lucas Arts and does not use SCUMM. It can be played with scummVM though and is one of the many non-SCUMM games that work with this "emulator".
Well, probably not, but it sure feels like it at times.
ScummVM is most definately the best piece of software that was ever released.
I always knew it was an amazing piece of software, but the day I managed to get the 7th Guest to work using it, was the day I knew it really was a masterpiece.
Trust me, we've taken steps to ensure that future games can be ported to the iPad without these problems and we've already demonstrated Puzzle Agent on the iPad... we're not cutting out the platform or anything!
Depressing... But I did want an answer.
*sigh* I was afraid this was the case. Damn...I loved the first ep on my iPad. Thought it was perfect for adventure gaming. Too bad that it got too complex for the 'pad. I need my fix while flying.
Perhaps Monkey Island?? Or an older season of S&M?
Tales of Monkey Island... Or Strong Bad's Cool Game For Attractive People... I love that game title, somebody needs an award for coming up with that name.
I sure hope they don't give up on at least trying to make Sam & Max season 3 work.
I guess I'll just have to just wait to see what else Telltale comes up with for the platform. Wallace and Gromit would be great, assuming we get more than just 20% of the game... :-P
What sort of steps? Tomb of Sammun-Mak was one of my favorite episodes so far partly because of its size and complexity. I'd hate to see you hold yourselves back and deliberately create smaller and less graphically complex games purely for the sake of iPad ports. I can't help but think Tales of Monkey Island may have suffered a little bit because you had to make sure the games could be compressed to fit WiiWare's absurdly small download size limit.
Nobody wants them to sacrifice quality for the ipad... I would rather not have the game on this console than see that happen. (Speaking for myself)
Considering what you just said, I would be skeptical about buying anymore episodic games on the iPad for the exact reason that they may be abandoned. Not saying it has been abandoned, I don't want to come across sounding apocalyptic here.
Puzzle Agent is different. The graphics lend well to the iPad and it isn't episodic.
Unfortunately, as Psy said, episode 2 is even shinier than episode 1 and will require even more engineering time to get running on the iPad. I'd love to work on this, but at the moment we have kind of a lot going on. I REALLY want to get it out eventually though.
When we say future games will be ported to the iPad with no problem, we don't mean every game we make from now on will be built for the iPad. Puzzle Agent was built from the ground with the iPad/iPhone in mind and it runs great. Wallace and Gromit is running much better than Sam and Max on the iPad, so we're certainly not limited to mostly 2D sprite animations. But we will continue to target the more powerful platforms as well.
Thanks for the reply! The information is appreciated.
Still, to play Sam and Max on the iPad, and outside little bugs here and there, a solid performer all while the iPad remained cool to the touch, during the entire duration. My first hand-held device, I've ever had, where the device remained cool to the touch while really pushing it's graphics.
I look forward to Puzzle Agent. I'm also a big Prof. Layton fan, so this different take on it should be something quite entertaining and yet give Prof. Layton fans more of what they enjoy. Story-based Adventurous Puzzle Collections could become a sub-genre.
That said, Telltale really did set the bar high with the first iPad adventure game. It will be tough for other companies to better.
It was also a launch title... It came out before the iPad was even available for widespread purchase.