They stole max's brain - Finished thread *SPOILERs*
Ok, so I did this for penal zone and forgot to do one for the tomb of sammun mak. At the time of posting, the new episode arrives in 9 minuets.
Basically, once you finished the game, come back to this thred, and we can discuss what we thought about the game. And scream about "NOW I HAVE TO WAIT ANOTHER MONTH TO FIND OUT WHAT HAPPENED TO BABY JESUS CHRIST AND BABY AMELIA AIRHEART!"
Or something like that.
6 minuets. AWW DAMN!!! Here we go!
Basically, once you finished the game, come back to this thred, and we can discuss what we thought about the game. And scream about "NOW I HAVE TO WAIT ANOTHER MONTH TO FIND OUT WHAT HAPPENED TO BABY JESUS CHRIST AND BABY AMELIA AIRHEART!"
Or something like that.
6 minuets. AWW DAMN!!! Here we go!
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And boy do we have a lot to tie up!
3 remaining villains and a whole box of toys we haven't used yet etc.
No-ring-ton...Na-rra-tor they are similar sounds
Dr Norrington wants Yog-Sogoth to be summoned from another realm
The Narrator is clearly invested in this story and in some other realm place.
What if Dr Norrington = Narrator = Yog-Sogoth?
The concept of the narrator intrigues me as it seems he MUST come into the main plot some how, why else suddenly have a narrator after 2 seasons especially when he doesn't do anything that couldn't be done without him?
After you got the have the toys with max's brain drive to the gift place and frankie and check the pay phones; then drive to the museum . From then on you can tele about easily.
The pay phones cover two lcoations, stinkys cell covers another and cops dumps u right in the museum
Liked the museum part (Sal is one to stay!)
But found the last part in the alternate reality quite bland graphic wise, and dull game-play wise (don't kill me for this)..
Episode two is still my favorite despite its technical flaws,
Well, I think the Narrator is a great story-telling device and totally fits the overall feel of this season, without having anything to do with the plot.
But, I did think that
Wow, this was great. Sharpest writing since Hit the Road, and the writing is the #1 most important part of such a crucially story-driven game! There were a few weaker points in the puzzles, and I was disappointed I didn't get to beat up a few more suspects during the whole noir segment - but yeah, this was a great episode all round
Everything followed on bizarrely yet logically. The puzzles really challenged me and I got lots of satisfaction when I completed puzzles. The story-telling, script and voice-acting are all spot on (nice to see Nicki Rapp invited back for a different role), so plz give yourselves a pat on the back from me!
The episode felt HUGE, both in terms of length of script/storyline and amount of locations. Nice to see the future vision used very sparingly and how inventive the somewhat excessive use of the rhinoplasty was.
Not quite my favourite TT episode but it's in my top 8, that's for sure.
While the first two acts were really fantastic (especially the first one - if too short), I didn't like the last act too much. Someone wrote that the visuals were blant and the puzzles too obvious (and I agree with the Mojo review criticising the fact that you have to solve two puzzles the same way: with the corndogs pyramid), and I felt the same way. The inside of the museum looked great though, and the finale was fantastic again.
However, altogether a great episode, although I still like Episode 2 the best until now.
Regarding the clones:
I've gotta admit that there was no WTF-moment here, because weeks ago someone on the forums wrote something about an army of Sam clones, and I remembered that when the clones showed up... how the heck did he/she know? And who wrote that???
But overall, its not my favorite episode. This episode also had quite alot of bugs.
The noir stuff was over to fast really took me back to max payne damn, The Pc markedet needs more noir story telling games.
Really? It's a LOT less buggy than the second episode.
Seriously, I found Sal to be so delightful. From screenshots and general Sal suspicions flying around the forums, I was already in a mindset of detest for him, but he suprised me wonderfully.
SO many lines that made me laugh. It's definetly in the top Sam & Max episodes where humour is concerned.
The noir chapter, brilliant. Just wish it went a little longer =[
Sammun-Mak is cute!
When we thing of Sammun-Mak, we give a big salute!
Sammun-Mak is mighty!
Sammun-Mak is grand!
The greatness of Lord Sammun-Mak is more than we can stand!
I only noticed it once, and again, it's not like this prevented me from finishing the game; just odd.
Oh, and Sal is a total bro.
The disappointed part really wished that the dark, noir atmosphere of the first half had stuck around for the rest of the game. I mean, here I am, in this huge museum, my first thought when I arrive there is "Man, this place is huge! I can't wait to start solving puzzles here!" And then what? I solve two measly puzzles and it's gone. The whole thing, including the awesome interrogation puzzle, just seemed like a tease for something bigger. As soon as I got to love the atmosphere, I was transported to something completely different. It almost felt like these were planned to be two separate episodes, and were merged into one at the last minute.
The other part of me thinks that the plot twist was excellent. I sorta expected Sammun-Mak to turn on Sam, but I never thought it'd lead the the creation of another reality. And I really liked the interaction between Skun-ka'pe and Papierwaite. The two characters really played off each other well, and the scene when you first encounter them is great. I also loved Sal. I don't know what it was about his character, but he's just so likable. I really felt sorry for sending Skun-ka'pe's goon after him.
Overall, I think the big atmosphere change should have maybe been relegated to just the final act. Or, at the very least, there should have been another puzzle to solve in the museum.
There were a couple other good moments that made me chuckle, but I can't seem to remember them. Guess I'll have to play through again!
Also, really loved Sal.
same with me
Sam: A, we've saved a bundle ever since we were kicked out of the office and had to start living in the DeSoto, and B, none of your damn business.
Max: Touche.