Rhinoplasty Appreciation Thread
I wonder, if Max could get into the office (or any other location with a working TV set), would the rhinoplasty work on the television screen, and he could shape-shift to anything shown on TV?
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Some of the Rhinoplasty pictures don't even do anything for your game.
But it's a funny and ridiculous power.
I just hope Alley of the Dolls involves the Playing Cards. There's got to be a thousand unconventional uses of mind-reading for the solving of puzzles, and I loved hearing Sam's thoughts. I also enjoyed the return of Future Vision, and the logic puzzle with Skunkape's finishing moves.
This sort of break from the action isn't so bad by itself, but if one is switching objects often enough it can get very tedious. There's also the matter that shapeshifting isn't really fun if there isn't an immediate or noticeable effect on the gameplay. You don't even get to control Max after he changes form, and almost no NPC reacts differently based on Max's current form. In other words, there is almost no playful or novel use for it.
That said, there is nothing wrong with the power itself. It's just all in how it was implemented.
There's a picture of one of Sam's other ancestor's in the lobby.
Edit: Also, I'll agree that it does feel weirdly incomplete that no one notices when Max is in an altternate form, especially while Sal is stating "Oh you got your buddy moving again" while there's a bouncing skull before him.
I have no complains with that. It's a graphic adventure game. Speed is not that important. Plus, I love the effects when Max transforms into something. Woo shiny!
It IS the joke. Max's face on everything it doesn't belong to. It'll be the first time ever I praise on a toaster or a.. credit card render in a game but, rhinoplasty renders were great. I had nothing bad against Toaster Max, Credit Card Max, Zeppelin Max (still has Max's face and all). You may be right about the 2d-ness of the Storm Cloud Max, but it's meant to be 2d. Have you ever tried to render a CLOUD to 3d?
I still think they don't really care Max even to a degree they began not to care about anything on them that reminds his face.
Except Sammun-Mak..
Speed is not important in an adventure game, but generally speaking streamlined interface design should involve as little input as possible. If every casual inventory-access interaction in the game required six clicks to accomplish, with animation in between, I think you'd notice pretty fast.
I don't think the inconvenient design of rhinoplasty is that big a deal, though. Actually, part of why it stands out so badly to begin with is because Telltale's design teams are usually very good at making minimalist, streamlined interfaces.
301: Overuse of Future Vision
302: All equal
303: Overuse of Rhinoplasty
can only lead to...
304: Charlie Hotep's Overuse of Sam & Max
305: Use EVERYTHING on EVERYTHING!