Poorly ported games

edited July 2010 in General Chat
Since the other thread got closed... let's keep it "civil" folks...

I was told that the subpar ports of Telltale's games don't make them less enjoyable... well let's look at the peoples' opinions

http://www.youtube.com/watch?v=MjJggEL5SUE

http://www.youtube.com/watch?v=zK0-0fpLusc

http://www.youtube.com/watch?v=YoEyzDNUDLA

As you will see... most people agree that the games themselves are very good... but the way they were ported.... not so much.

Comments

  • edited July 2010
    So, you started up pretty much the same thread that wasn't civil so that this one can?

    (UNCIVIL MODE ACTIVATED)

    Fail.

    (UNCIVIL MODE DEACTIVATED)

    That is all.
  • edited July 2010
    I fail to see how it was getting uncivil in the first place (as a matter of fact I would say that even I was much more civil than I normally am... I tried to squash arguments before they ever got out of hand)... I do however succeed at seeing how every time a thread pops up where someone questions Telltale it gets closed & buried for one reason or another. Coincidence... Maybe. Do I think it is.... No.
  • WillWill Telltale Alumni
    edited July 2010
    I let the thread run for 4 pages hoping it could remain civil. I have no problem with people expressing their opinions, positive or negative. For example, see the epic Monkey Island thread about the DVD never shipping. The problem is that many of the posts in this thread are badgering, unhelpful, sarcastic or angry.

    If it was just "I have a problem with these games, here are my thoughts:" then fine, great. We can have an intelligent discussion on that. That goes for both sides of the argument. But as soon as you start attacking other people because they don't agree with you, your argument gets thrown right out the window and all reasonable conversation stops. That's when one of us either has to come in and clean up the mess or just start banning people.
  • edited July 2010
    Well, I don't plan on getting the console ports anyway considering I own all the Sam & Max games as is on disc.
  • edited July 2010
    Well we already know that the Wii isn't exactly a powerhouse. Also that Retro Gamer guy was incredibly uninformed and gesticulated badly, though that is besides the point.

    Badly ported games happen, due to various reasons, often time or money restraints, there are a ton of examples between the 360 and PS3 and PC: Bayonetta, GTA IV, The Orange Box, Saint's Row 2.

    Luckily a lot of recent ports have been good, Capcom are doing a good job of it, EA are doing pretty well and so are Square Enix/Eidos (West).
  • edited July 2010
    There can be some very bad ports of games. I can make them myself (Ciderize half-life: Source, Screws with the audio)

    And then there is even worse: Games that are completely different between consoles. They just tacked the same name on. Not the same story, not the same gameplay. Nothing the same.
  • edited July 2010
    Remolay wrote: »
    And then there is even worse: Games that are completely different between consoles. They just tacked the same name on. Not the same story, not the same gameplay. Nothing the same.

    This happened all the time with SNES and Genesis. :D
  • edited July 2010
    The Wii ports are extremely bad, no mistake. Going back to my Wii copy of Sam and Max Season One, it's unplayable. The Xbox looks like there is really not much wrong with it - minor stuttering makes no difference.

    The PS3 ports all run very smoothly and are nicer to play than on PC in my opinion. I expect the more recent Xbox ports are the same.
  • edited July 2010
    TBH, as bad as the S&M ports may be, the worst I've ever had the displeasure of experiencing was Lego Star Wars on the DS. The camera never pointed where you wanted it, the AI would just ignore what you were doing and the whole thing just felt broken. I think they just left making the game till the last 2 weeks of the deadline. Tools.
  • edited July 2010
    guybrush32 wrote: »
    TBH, as bad as the S&M ports may be, the worst I've ever had the displeasure of experiencing was Lego Star Wars on the DS. The camera never pointed where you wanted it, the AI would just ignore what you were doing and the whole thing just felt broken. I think they just left making the game till the last 2 weeks of the deadline. Tools.

    OH GOD. Lego Star Wars II on DS was the worst game I've ever played. There is no way they tested that game.
  • edited July 2010
    Sonic '06.

    That is all.
  • edited July 2010
    But that wasn't Ported. It was a 360 exclusive.

    It was still pretty buggy, but it was native.
  • edited July 2010
    Lighthouse for mac -- the game crashed on start up due to a missing cut scene, the game was patch, but it did not fix that issue.

    It was never playable on mac.
  • edited July 2010
    XIII for the PC. Movement was sticky and awkward. and (remember that this is an FPS) you couldn't select a specific weapon - you had to cycle through all the ons you had. Very frustrating when you've got a far off enemy who's chipping away at your health while you're trying to find an accurate enough weapon to take him out with.

    Also, Saints Row 2 wasn't bad, I just wish they'd done the menus a little better.
  • edited July 2010
    XIII for the PC. Movement was sticky and awkward. and (remember that this is an FPS) you couldn't select a specific weapon - you had to cycle through all the ons you had. Very frustrating when you've got a far off enemy who's chipping away at your health while you're trying to find an accurate enough weapon to take him out with.

    Also, Saints Row 2 wasn't bad, I just wish they'd done the menus a little better.

    I bought it with the THQ pack at steam (steam owns my money :( ) and I noticed that you skip through the character creation menues with CTRL and ALT instead of left and right, or A and D. That confuses me quite a bit. I hope the ingame conrolls are better.

    Or is it just better to be played with a controller?
  • edited July 2010
    Katsuro wrote: »
    Or is it just better to be played with a controller?
    I also got it from the Steam sale, but I couldn't hit the broad side of a barn with my XBox 360 controller so I was back to mouse + keyboard in a flash.

    With the controller you use the shoulder buttons to switch menus, so it's kinda non-standard menu movement as well - I got used to using A and D after a while. Though having to hit the return key on the other end of the keyboard when using WASD to navigate the menus is kinda... irritating.

    np: Pawel - Crillon (Pawel)
  • edited July 2010
    Did anyone play Force Unleashed for the PC? The controls are fairly shoddy (in my opinion), and the fact that you can't use the mouse in the menu is really bothersome. There was no care taken to convert it to PC...heck, the game takes 30 GB of hard drive space! The idea is that they left all the videos and files for every language in the game, meaning that all the videos and cut scenes are in there multiple times. This just seems really lazy to me to not offer localized versions or language specific installations. In this day and age when many people have 1TB hard drives, I still feel like 30GB is way too much. I hope that LucasArts creates the PC version themselves and gives it a little care.
  • edited July 2010
    patters wrote: »
    Badly ported games happen, due to various reasons, often time or money restraints, there are a ton of examples between the 360 and PS3 and PC The Orange Box

    Yes. As a guy who had to play tf2 on the 360 through this i can honestly say i like the PC version better. Only one complaint and it really isnt the games fault. I play on a laptop and dont have a spair mouse to use and buying one isnt my main priority so i use a 360 controller which is good for me since im used to that but bad
    that people can move their mouses faster than i can move my analog stick.
  • edited July 2010
    Gman5852 wrote: »
    Yes. As a guy who had to play tf2 on the 360 through this i can honestly say i like the PC version better. Only one complaint and it really isnt the games fault. I play on a laptop and dont have a spair mouse to use and buying one isnt my main priority so i use a 360 controller which is good for me since im used to that but bad
    that people can move their mouses faster than i can move my analog stick.

    I really didn't mean the 360 version, I entirely meant the PS3 version.
  • edited July 2010
    The Wii release of S&M Season One isn't unplayable. That's how I first played through the season and beat it. It wasn't really that bad. I'd still love to own the second season for the Wii as well.
  • edited July 2010
    I've had really bad luck with PC ports as late. Bought Saints Row and it was just a nightmare, needed two seperate third party mods to get it even playable. Also got The Saboteur in the Airport while my plane was delayed and it's just buggy as hell (characters take like ten seconds of waiting sometimes just to spit out one line of dialogue)
  • edited July 2010
    JedExodus wrote: »
    I've had really bad luck with PC ports as late. Bought Saints Row and it was just a nightmare, needed two seperate third party mods to get it even playable. Also got The Saboteur in the Airport while my plane was delayed and it's just buggy as hell (characters take like ten seconds of waiting sometimes just to spit out one line of dialogue)

    Now you know how i felt when i tried to play sam and max penal zone AND tomb off sammumak on my bad gaming laptop(glad ive got a new gaming laptop though just in time for they stole max's brain)
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2010
    A port will rarely be as good as a native product, because the native product was designed and engineered from moment one to exploit the strengths of the original platform.

    There are exceptions of course, but they are usually developed in parallel.
  • edited July 2010
    PC versions of GTA IV and The Force Unleashed could certainly be better.
  • edited July 2010
    [TTG] Yare wrote: »
    A port will rarely be as good as a native product, because the native product was designed and engineered from moment one to exploit the strengths of the original platform.

    There are exceptions of course, but they are usually developed in parallel.

    100% Spot On.

    That's why I'm glad a lot of developers are choosing to develop simultaneously on the 360 and PS3 now... I'm aware it probably costs more in terms of budget, but the end result is a much better product.

    I've also noticed that ported products tend to be crisper when they're lead on the PS3 and then ported over to the 360.
  • edited July 2010
    I usally don't have problems with telltale ports exept tales of monkey island on wiiware, the game was very glitchy due to wii and wiiware limitations on the other hand the devil's playhouse on ps3 is a pretty good port
  • edited July 2010
    I think all of their PS3 ports have been excellent from what I've played. TellTale does a solid job porting its titles so long as the limitations aren't ridiculous (Wii).
  • edited July 2010
    Yeah, I've been playing the PSN versions of Tales of Monkey Island, completed the first 2 episodes so far, and they've been done really well, can't fault them.
  • edited July 2010
    Has anyone played the iPad Wallace & Gromit yet?
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