I think they should just update Curse, Escape and Grim to work and install properly on newer PCs. I'd rather have Special Editions for Indiana Jones and the Fate of Atlantis and the others old SCUMM games.
FOA. Even though it's already released, it'd be nice to have a good SE. A little more realistic looking this time rather than the cartoony takes on the MI SEs.
FOA. Even though it's already released, it'd be nice to have a good SE. A little more realistic looking this time rather than the cartoony takes on the MI SEs.
and different voice acting he should sound more like harrison ford
and different voice acting he should sound more like harrison ford
:eek: I really liked Doug Lee as Indiana Jones. I'll admit that he doesn't sound that similar to Harrison Ford, so if they did get a new voice actor then for the love of all that is holy, please include an option between the two actors.
:eek: I really liked Doug Lee as Indiana Jones. I'll admit that he doesn't sound that similar to Harrison Ford, so if they did get a new voice actor then for the love of all that is holy, please include an option between the two actors.
I would love a Curse SE. The first two games were fantastic, but they were my first time playing them. It would be great for me to see one of my favourite childhood games updated into Full HD, high resolution widescreen etc.
I would kind of like to see an Escape SE more though. I've lost my copy, and the models need updating sorely. Plus, it would look awesome in Stereoscopic 3D (PS3). Or on the 3DS...
FOA is a great game and I like the voice actors, but when I play it now I notice how low quality the sound is compared to voices in games today. If only LA had uncompressed backups of the original voice recordings in storage somewhere...
FOA is a great game and I like the voice actors, but when I play it now I notice how low quality the sound is compared to voices in games today. If only LA had uncompressed backups of the original voice recordings in storage somewhere...
It's not a matter of compression. I don't think any audio files were compressed back then. Most games used the VOC format which was just about as big as WAVs are. The problem was they were recorded straight in at low quality. Unless they had it all backed up on a DAT or tape or something it wouldn't change anything if they still had the original files. Sound hardware wasn't near as good back then either. They probably wouldn't have been able to record in high quality. Although I don't know what kind of hardware was available to a company like LucasArts at the time. There was certainly nothing in the home computer market that could record at the level of quality available now and used in modern games. I think the voice samples in those games were something like 22khz mono 8-bit raw files. Which don't even need to be compressed to be small.
Yes, it's functioning with ScummVM, and it looks incredible for as few colors as it uses, but it runs in a tiny window (or looks like ass if you go full screen) and could look so much nicer, plus it'd be great to not need an additional program to run the game, even as awesome as ScummVM is.
no more remakes as lucasarts just cut them to pieces and end up p!ssing loads of people off who love the originals and expect a "scene for scene" (lucasarts words) special edition and dont get it!
I voted for Fate of Atlantis, because aside from having an official updated installer, updating Curse in any other way seems to me to be wholly unnecessary. Playing certain games pillarboxed doesn't really bother me at all. Sure, having widescreen would be nice but not required, and that's the only thing I'd ever want updated as far as Curse's gameplay.
I can bet that if there was an SE of Curse, they wouldn't stop at just updating the installer and adding widescreen backgrounds, but I want everything else left alone so might as well not open that can of worms at all.
I can bet that if there was an SE of Curse, they wouldn't stop at just updating the installer and adding widescreen backgrounds, but I want everything else left alone so might as well not open that can of worms at all.
The way I see it is that if they screw it up, it's not like we can't ignore it and keep playing the original version, and if they do it right, we have an awesome remake. And I personally haven't been interested in anything else coming out of LucasArts in years, so I'm not concerned about what else the resources could be going towards, so for me an SE of Curse is a no-lose situation.
Think of it less as a remake and more of a remaster. Nobody seems to want it redone, just cleaned up, and even the Disney classics have benefited from that. It's like saying "I don't want a remastered DVD of Fantasia. My old VHS tape works just fine, as long as I have the proper adapter to hook my old VCR up to my new TV and if I can fix the tracking okay." Yeah, it'd still be a great movie when experienced that way, but the overall experience is still inferior to what it could be.
Yeah, let's have a high-res Curse with no other changes except restoring that cutscene at the end of the game, and a redone Escape with above-Tales-quality 3D graphics, Alexandra Boyd as Elaine and Monkey Kombat heavily altered.
Yeah, let's have a high-res Curse with no other changes
Yes.
except restoring that cutscene at the end of the game
Only if it's a bonus video viewable outside the game, otherwise no.
and a redone Escape with above-Tales-quality 3D graphics, Alexandra Boyd as Elaine
Yes, but I don't see any reason why Tales quality isn't good enough. I wouldn't mind it to be above Tales quality, but I'd be happy with even a little below Tales quality.
and Monkey Kombat heavily altered.
No. I'd love to see the graphics updated, Alexandra Boyd introduced, and the many bugs fixed, but I still want it to stay true to the original game, even the really awful parts.
To be honest, I'm much more curious about a Fate of Atlantis SE than CMI. CMI can't really be done much differently, other than higher resolution. Fate of Atlantis is still at MI2 standard when it comes to graphics, so the old and new differences would be much more obvious. Besides, I don't think I want to see the SE team re-making the graphics of CMI, since they're more or less perfect already.
Only if it's a bonus video viewable outside the game, otherwise no.
Uhm, why? That doesn't make sense - the cutscene explains how Guybrush ended up in the rollercoaster - why the hell would that be a bad thing? If it's because you want to keep it exactly as it is, that's a bit fanatic of you.
I think the voice samples in those games were something like 22khz mono 8-bit raw files.
They should and could have been back then. The actual problem is, in FOA they aren't. They are 11kHz only. Compare FOA to DOTT and Sam & Max. There is a big difference in voice quality, despite all those having the same Soundblaster requirement.
Uhm, why? That doesn't make sense - the cutscene explains how Guybrush ended up in the rollercoaster - why the hell would that be a bad thing? If it's because you want to keep it exactly as it is, that's a bit fanatic of you.
I agree. The only reason it was cut was because of timing constraints, and the budget ran out, not because it was deemed unnecessary.
I would also like to see the cut song recorded and added to the game, as an extra.
As for updating the graphics. As long as they upgrade the classic graphics to HD, high resolution, i'd be happy to see them try a new art direction with the game. Just so long as I still get the classic version in HD widescreen.
Uhm, why? That doesn't make sense - the cutscene explains how Guybrush ended up in the rollercoaster - why the hell would that be a bad thing? If it's because you want to keep it exactly as it is, that's a bit fanatic of you.
Keep in mind that I'm the guy in charge of the Monkey Island race. Right now I'm going through hell because the MI2 SE doesn't even remotely time up properly with the original game.
Oh, so you'd rather not see an ultimate version of CMI so that a Monkey Island race can be held without extra work? That doesn't sound very forward thinking to me.
I'd rather not have a simple competition ruin a potential CMI remake for me, thank you. I know which I'd find more important. That's like playing a football match on a field only half the size because the lawnmower man doesn't want to work extra.
Comments
New voices?!
fate of atlantis was a really good game a se of that would be great.
:eek: I really liked Doug Lee as Indiana Jones. I'll admit that he doesn't sound that similar to Harrison Ford, so if they did get a new voice actor then for the love of all that is holy, please include an option between the two actors.
that would be a good idea
I would kind of like to see an Escape SE more though. I've lost my copy, and the models need updating sorely. Plus, it would look awesome in Stereoscopic 3D (PS3). Or on the 3DS...
And what if elephants fly?
they do! didnt you ever watch Dumbo?
It's not a matter of compression. I don't think any audio files were compressed back then. Most games used the VOC format which was just about as big as WAVs are. The problem was they were recorded straight in at low quality. Unless they had it all backed up on a DAT or tape or something it wouldn't change anything if they still had the original files. Sound hardware wasn't near as good back then either. They probably wouldn't have been able to record in high quality. Although I don't know what kind of hardware was available to a company like LucasArts at the time. There was certainly nothing in the home computer market that could record at the level of quality available now and used in modern games. I think the voice samples in those games were something like 22khz mono 8-bit raw files. Which don't even need to be compressed to be small.
IndyFate would be a better candidate, but not as good as something like... Zak McKraken and the Alien Mindbenders!
yes i am still unhappy!
I can bet that if there was an SE of Curse, they wouldn't stop at just updating the installer and adding widescreen backgrounds, but I want everything else left alone so might as well not open that can of worms at all.
And Escape doesn't really need it.
The way I see it is that if they screw it up, it's not like we can't ignore it and keep playing the original version, and if they do it right, we have an awesome remake. And I personally haven't been interested in anything else coming out of LucasArts in years, so I'm not concerned about what else the resources could be going towards, so for me an SE of Curse is a no-lose situation.
Yes.
Only if it's a bonus video viewable outside the game, otherwise no.
Yes, but I don't see any reason why Tales quality isn't good enough. I wouldn't mind it to be above Tales quality, but I'd be happy with even a little below Tales quality.
No. I'd love to see the graphics updated, Alexandra Boyd introduced, and the many bugs fixed, but I still want it to stay true to the original game, even the really awful parts.
Uhm, why? That doesn't make sense - the cutscene explains how Guybrush ended up in the rollercoaster - why the hell would that be a bad thing? If it's because you want to keep it exactly as it is, that's a bit fanatic of you.
I agree. The only reason it was cut was because of timing constraints, and the budget ran out, not because it was deemed unnecessary.
I would also like to see the cut song recorded and added to the game, as an extra.
As for updating the graphics. As long as they upgrade the classic graphics to HD, high resolution, i'd be happy to see them try a new art direction with the game. Just so long as I still get the classic version in HD widescreen.
Keep in mind that I'm the guy in charge of the Monkey Island race. Right now I'm going through hell because the MI2 SE doesn't even remotely time up properly with the original game.
I'd rather not have a simple competition ruin a potential CMI remake for me, thank you. I know which I'd find more important. That's like playing a football match on a field only half the size because the lawnmower man doesn't want to work extra.