Curse of monkey island se?

should a monkey 3 special edition be made ? new voices graphics etc...
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  • edited July 2010
    should a monkey 3 special edition be made ? new voices graphics etc...

    New voices?!
  • edited July 2010
    I think they should just update Curse, Escape and Grim to work and install properly on newer PCs. I'd rather have Special Editions for Indiana Jones and the Fate of Atlantis and the others old SCUMM games.
  • edited July 2010
    yeah that would be great
    fate of atlantis was a really good game a se of that would be great.
  • edited July 2010
    I would love to see a high resolution Curse but sadly, I have this horrible feeling Monkey Island's revival is done for a long time.
  • edited July 2010
    Fate of Atlantis is actually my favorite SCUMM game!
  • edited July 2010
    #1.
  • edited July 2010
    FOA. Even though it's already released, it'd be nice to have a good SE. A little more realistic looking this time rather than the cartoony takes on the MI SEs.
  • edited July 2010
    FOA. Even though it's already released, it'd be nice to have a good SE. A little more realistic looking this time rather than the cartoony takes on the MI SEs.
    and different voice acting he should sound more like harrison ford
  • edited July 2010
    What? No way. Doug Lee was great as Indy. He sounded enough like Ford to be in an Indy game. He was great. No need to rerecord.
  • edited July 2010
    and different voice acting he should sound more like harrison ford

    :eek: I really liked Doug Lee as Indiana Jones. I'll admit that he doesn't sound that similar to Harrison Ford, so if they did get a new voice actor then for the love of all that is holy, please include an option between the two actors.
  • edited July 2010
    Davies wrote: »
    :eek: I really liked Doug Lee as Indiana Jones. I'll admit that he doesn't sound that similar to Harrison Ford, so if they did get a new voice actor then for the love of all that is holy, please include an option between the two actors.

    that would be a good idea
  • edited July 2010
    I would love a Curse SE. The first two games were fantastic, but they were my first time playing them. It would be great for me to see one of my favourite childhood games updated into Full HD, high resolution widescreen etc.

    I would kind of like to see an Escape SE more though. I've lost my copy, and the models need updating sorely. Plus, it would look awesome in Stereoscopic 3D (PS3). Or on the 3DS...
  • edited July 2010
    What if the new voice actor is Harrison Ford?
  • edited July 2010
    alexonfyre wrote: »
    What if the new voice actor is Harrison Ford?

    And what if elephants fly?
  • edited July 2010
    Davies wrote: »
    And what if elephants fly?

    they do! didnt you ever watch Dumbo?
  • edited July 2010
    For me I don't want either of them to be remade, I don't think it's necessary.
  • edited July 2010
    Curse doesn't need to be remade, but it would be nice if we got some 64bit exe's for modern computers so the game would run flawlessly.
  • edited July 2010
    FOA is a great game and I like the voice actors, but when I play it now I notice how low quality the sound is compared to voices in games today. If only LA had uncompressed backups of the original voice recordings in storage somewhere...
  • edited July 2010
    Just updates to screen resolution and stability on W7. No need for new art or voice, those are already perfect.
  • edited July 2010
    Commentary would be a nice feature on either of these games. That's one reason to make Special Editions of these games.
  • edited July 2010
    zhebrica wrote: »
    FOA is a great game and I like the voice actors, but when I play it now I notice how low quality the sound is compared to voices in games today. If only LA had uncompressed backups of the original voice recordings in storage somewhere...

    It's not a matter of compression. I don't think any audio files were compressed back then. Most games used the VOC format which was just about as big as WAVs are. The problem was they were recorded straight in at low quality. Unless they had it all backed up on a DAT or tape or something it wouldn't change anything if they still had the original files. Sound hardware wasn't near as good back then either. They probably wouldn't have been able to record in high quality. Although I don't know what kind of hardware was available to a company like LucasArts at the time. There was certainly nothing in the home computer market that could record at the level of quality available now and used in modern games. I think the voice samples in those games were something like 22khz mono 8-bit raw files. Which don't even need to be compressed to be small.
  • edited July 2010
    Monkey 3 with high definition "restored" art..... Commentary, concept art... and on all the systems the other SE are on.
  • edited July 2010
    Curse doesn't need an SE. And it can play fine on any modern computer with scummvm.

    IndyFate would be a better candidate, but not as good as something like... Zak McKraken and the Alien Mindbenders!
  • edited July 2010
    Yes, it's functioning with ScummVM, and it looks incredible for as few colors as it uses, but it runs in a tiny window (or looks like ass if you go full screen) and could look so much nicer, plus it'd be great to not need an additional program to run the game, even as awesome as ScummVM is.
  • edited July 2010
    no more remakes as lucasarts just cut them to pieces and end up p!ssing loads of people off who love the originals and expect a "scene for scene" (lucasarts words) special edition and dont get it!

    yes i am still unhappy!
  • edited July 2010
    I voted for Fate of Atlantis, because aside from having an official updated installer, updating Curse in any other way seems to me to be wholly unnecessary. Playing certain games pillarboxed doesn't really bother me at all. Sure, having widescreen would be nice but not required, and that's the only thing I'd ever want updated as far as Curse's gameplay.

    I can bet that if there was an SE of Curse, they wouldn't stop at just updating the installer and adding widescreen backgrounds, but I want everything else left alone so might as well not open that can of worms at all.
  • edited July 2010
    Escape needs it more than Curse.

    And Escape doesn't really need it.
  • edited July 2010
    Chyron8472 wrote: »
    I can bet that if there was an SE of Curse, they wouldn't stop at just updating the installer and adding widescreen backgrounds, but I want everything else left alone so might as well not open that can of worms at all.

    The way I see it is that if they screw it up, it's not like we can't ignore it and keep playing the original version, and if they do it right, we have an awesome remake. And I personally haven't been interested in anything else coming out of LucasArts in years, so I'm not concerned about what else the resources could be going towards, so for me an SE of Curse is a no-lose situation.
  • edited July 2010
    CMI is still beautiful to me, it's like playing a Disney Classic. Why would any one want a SE of it is beyond me.
  • edited July 2010
    Think of it less as a remake and more of a remaster. Nobody seems to want it redone, just cleaned up, and even the Disney classics have benefited from that. It's like saying "I don't want a remastered DVD of Fantasia. My old VHS tape works just fine, as long as I have the proper adapter to hook my old VCR up to my new TV and if I can fix the tracking okay." Yeah, it'd still be a great movie when experienced that way, but the overall experience is still inferior to what it could be.
  • edited July 2010
    Yeah, let's have a high-res Curse with no other changes except restoring that cutscene at the end of the game, and a redone Escape with above-Tales-quality 3D graphics, Alexandra Boyd as Elaine and Monkey Kombat heavily altered.
  • edited July 2010
    Teeth wrote: »
    Yeah, let's have a high-res Curse with no other changes

    Yes.
    except restoring that cutscene at the end of the game

    Only if it's a bonus video viewable outside the game, otherwise no.
    and a redone Escape with above-Tales-quality 3D graphics, Alexandra Boyd as Elaine

    Yes, but I don't see any reason why Tales quality isn't good enough. I wouldn't mind it to be above Tales quality, but I'd be happy with even a little below Tales quality.
    and Monkey Kombat heavily altered.

    No. I'd love to see the graphics updated, Alexandra Boyd introduced, and the many bugs fixed, but I still want it to stay true to the original game, even the really awful parts.
  • edited July 2010
    To be honest, I'm much more curious about a Fate of Atlantis SE than CMI. CMI can't really be done much differently, other than higher resolution. Fate of Atlantis is still at MI2 standard when it comes to graphics, so the old and new differences would be much more obvious. Besides, I don't think I want to see the SE team re-making the graphics of CMI, since they're more or less perfect already.
    Only if it's a bonus video viewable outside the game, otherwise no.

    Uhm, why? That doesn't make sense - the cutscene explains how Guybrush ended up in the rollercoaster - why the hell would that be a bad thing? If it's because you want to keep it exactly as it is, that's a bit fanatic of you.
  • edited July 2010
    I think the voice samples in those games were something like 22khz mono 8-bit raw files.
    They should and could have been back then. The actual problem is, in FOA they aren't. They are 11kHz only. Compare FOA to DOTT and Sam & Max. There is a big difference in voice quality, despite all those having the same Soundblaster requirement.
  • edited July 2010
    StarEye wrote: »
    Uhm, why? That doesn't make sense - the cutscene explains how Guybrush ended up in the rollercoaster - why the hell would that be a bad thing? If it's because you want to keep it exactly as it is, that's a bit fanatic of you.

    I agree. The only reason it was cut was because of timing constraints, and the budget ran out, not because it was deemed unnecessary.

    I would also like to see the cut song recorded and added to the game, as an extra.

    As for updating the graphics. As long as they upgrade the classic graphics to HD, high resolution, i'd be happy to see them try a new art direction with the game. Just so long as I still get the classic version in HD widescreen.
  • edited July 2010
    StarEye wrote: »
    Uhm, why? That doesn't make sense - the cutscene explains how Guybrush ended up in the rollercoaster - why the hell would that be a bad thing? If it's because you want to keep it exactly as it is, that's a bit fanatic of you.

    Keep in mind that I'm the guy in charge of the Monkey Island race. Right now I'm going through hell because the MI2 SE doesn't even remotely time up properly with the original game.
  • edited July 2010
    Oh, so you'd rather not see an ultimate version of CMI so that a Monkey Island race can be held without extra work? That doesn't sound very forward thinking to me. :)

    I'd rather not have a simple competition ruin a potential CMI remake for me, thank you. I know which I'd find more important. That's like playing a football match on a field only half the size because the lawnmower man doesn't want to work extra.
  • edited July 2010
    Curse is good enough to not have a special edition, but fate of atlantis should.
  • edited July 2010
    Honestly, I dislike musical numbers, so that's a big factor as well.
  • edited July 2010
    fate of atlantis would be great with same actors just rerecorded audio.
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