The thing is that DLC is a very broad topic, and you're looking for a very narrow discussion on it. You asked how people feel about DLC and what their opinions are on it, and that's exactly what has happened.
what I want to know from you guys is how*you feel about*downloadable content as a whole (like what do you feel is fair & unfair usage).
I don't recall asking about E3 or anything like that.
There are some things they are saying that is on topic, but other things are pointless, not to mention that they are ignoring the main question.
The question was what is fair an unfair (especially for the price)... It could be unlock keys, new missions, new cars, cheat codes.... I don't care. I just want to know why you feel like the thing in question is fair or unfair usage of the DLC system.
Well that & what the best & worst DLC purchase that you madr (Which EVERYBODY ignored)
Like I said before, you're trying to force a very broad topic into a very narrow discussion, and you're doing it on a forum where discussions tend to go wherever they want, regardless of the OP's wishes. Hell, the way things move around here, you're probably lucky that the topic is still DLC.
Still, I'll humor you and answer the question you were really looking for. Well, the best I can anyway, seeing as I've only ever purchased one game that features purchasable DLC. My worst DLC purchase was the two Breaking Benjamin songs I downloaded for Rock Band (what the hell was I thinking?). My best purchase was probably...well, just about any other song I've bought on there. I don't put a lot of money into it, so I have a fairly small library of downloaded songs that I've (mostly) very carefully picked.
As for DLC I've encountered through my friends who own consoles other than a Wii, the best that my friends have purchased has probably been the extra level for Resident Evil 5, and the worst has been the extra memories for Assassin's Creed II. Put simply, I've seen one of the two played repeatedly in that house, and as far as I know, the other was only played once.
I prefer DLC that takes place after the conclusion of the primary campaign. I don't care too much when I purchase a DLC that takes place in the middle of the story so I have to start a new game to actually utilize it.
That said, the DLC for Fable 2 was actually pretty interesting though as it provided a series of new quests throughout the entire adventure, so if you did start a new game, you got a bunch of new quests along the way.
Since this is a DLC topic, which is your least favourite piece of DLC that itsn't just a character/map pack?
Mine is probably Fallout 3's Broken Steel. Amazing DLC, it's just that it is SO OBVIOUSLY cutting the main story to release the ending with added costs.
Most eventually find their way to the PC once most stop caring about them. That makes the PC model "2nd class." Which -- unarguably -- shows that "growth" isn't happening on an overall level in terms of development.
Just the big titles. Indie's trife here (TTG for example), and with Digital Distrubution bigger companies see benefit in the PC as well.
And no, the thread's OP has no relevance to what YOU and I were discussing. We weren't discussing price point, but rather if DLC was beneficial to the industry and consumer or not as a base package itself.
As stated several times now, it does. Wheter "proper" x-pack material is released or horse armor for $7,95 makes a big difference wheter or not it's good for us costumers or not...
Considering AudioSurf has a ton of song recognition issues (that are widespread and commonly known), I'd say it's much more of a pain in the ass to go through a list of songs that don't work properly instead of paying $2 for something that is guaranteed to work as promised.
All that work in WMP work fine in AudioSurf I noticed. And sofar I have used over 300 of songs. How many are there in Guitar Hero again?
Someone made that exact same example on Gamespot to which I believe I replied that air-conditioning and radios are a luxury (as is a car) and it's not unreasonable to expect to pay extra for it on top of the price of the car - and like DLC, those things are just a fraction of the price of the original item.
However over the years they became standard included. Would it be a good progression if that got turned around again, so higher prices for the overall package can be asked?
As for "favorite/least favorite DLC" I only 'purchased' the free stuff, so...
Heart of Winter (IceWind Dale) was probably the best.
Just the big titles. Indie's trife here (TTG for example), and with Digital Distrubution bigger companies see benefit in the PC as well.
As stated several times now, it does. Whether "proper" x-pack material is released or horse armor for $7,95 makes a big difference whether or not it's good for us consumers or not...
All that work in WMP work fine in AudioSurf I noticed. And sofar I have used over 300 of songs. How many are there in Guitar Hero again?
I believe Guitar Hero and Rock Band have both plateau'd the 750+ song mark. I'm not 100% sure, but I'm pretty sure they have.
Also -- Yes, if Bethesda decides to release a $8 pack for Horse Armor it's ridiculous....but you don't have to buy it and seriously don't need to buy it either. The only people missing out on mass market sales is Bethesda by releasing such ridiculous DLC, IMO.
Nobody really truly knows what effect the DLC will have on the game until they purchase it. Yes, it is your choice to purchase it, but are you to blame because you buy a piece of DLC for a game you really like to find out that it sucks & adds almost nothing to the game? Case in point... the first expansion to the first Mass Effect. I payed $10 (A 6th of the price of the full game) for it thinking that it would add a great deal of game time (considering the game is somewhat long in the first place).... in truth it added less than an hour of game time (& that was with me dicking around)... or is it somebody's fault that they download what appears to be a brand new pack of cars for there favorite racing game only to find out that it was basically a cheat code to unlock something already in the game (See Need For Speed Carbon)? In my opinion no... it is the game company's fault for nickle & diming us to death.
Yes... we get it is our choice to purchase it (which seems to be the basis of your entire argument) but at the same time it is not right of certain game companies to charge through the roof for something basically worthless. That is why this thread was started.... to share your experiences with DLC... not to argue over if DLC as a whole has a purpose or not. If anything it was asking what you feel is fair & worth the money & what is not...
Electronic Arts releases the ability to pay to unlock all items in their titles within every release...The information provided with the content also notifies the user/consumer of that fact.
If the user isn't smart enough to actually read what they're purchasing, that is not the publisher's fault, but the users. To blame that on the publisher is quite ridiculous.
And yes, any educated gamer knows EXACTLY what DLC will offer their title if they care enough to know. Throwing ignorance out as an excuse, isn't one. Everyone has the ability to check the internet to see exactly what the content they are purchasing does and how it effects their game.
In fact, before the PlayStation Network even updates today, gamers are able to hit various websites and even YouTube to check out what Sam & Max's new episode is all about. Publishers and Developers do everything they can to make sure consumers have the option and the availability to check out what they're getting before they purchase it.
The only side it hurts in a situation where a consumer purchases something blindly and is unsatisfied is the publisher. Why? Because now that consumer will forever be skeptical of purchasing content from that developer/publisher. It server a company no use to release their product without any information whatsoever -- in fact, it hurts the company more than anything.
Like most things in life there are good things about DLC & bad things (just as there is good DLC & bad DLC). I can't really say if I'm for it or not as it depends on the actual content being delivered. DLC covers too wide a range of stuff to just either dismiss it as a pointless money grabbing exercise from the publishers and/or developers or that it's a must have feature of any game.
As Jake said earlier, some of the DLC we can get now is just the modern form of expansion packs but without the added costs of packaging and distribution (with some exceptions, like the Episodes From Liberty City release that Rockstar did which is just about a full game in it's own right (in two parts)). But some is content that feels like it was purposely cut from the original game. And that's a bad thing. Ok I can understand if a developer has to cut some content from their game due to time and budget restraints and that DLC gives them the opportunity to remedy that fact. A some do, without even charging for it.
Speaking of charges, it's in my experience that Microsoft won't let companies release free DLC if it has new achievements that can be earned. I could be wrong about this but that's how it looks like to me as I have downloaded good free DLC through Xbox Live but I don't remember any of it opening any more achievements.
Yes... we get it is our choice to purchase it (which seems to be the basis of your entire argument) but at the same time it is not right of certain game companies to charge through the roof for something basically worthless. That is why this thread was started.... to share your experiences with DLC... not to argue over if DLC as a whole has a purpose or not. If anything it was asking what you feel is fair & worth the money & what is not. We know we have a choice to purchase it or not, but that doesn't change the fact that certain things suck.
Yes, it is right of certain game companies to charge whatever they want for something that is worthless. It's their product. It's their business plan. It's their business strategy.
If you have a problem with actual discussion evolving, you probably shouldn't be on the internet overall.
You are making it harder & harder to keep my cool.
You can have your opinions & hell you can even derail my thread, but you need to stop being so damn condescending. You can get your point across without calling people idiots. The problem is that they shouldn't be allowed to pull that cheat code BS in the first place. Furthermore, not everybody has the means to gather every bit of info on DLC. So I'm sorry if we are not eduimicated enough for you OH MIGHTY GAMING GOD!
Now could you PLEASE leave your attitude at the door. As many people will undoubtedly tell you, I can't handle smart ass comments very well. I tend to snap very easily if I detect confrontational people on here.
This is probably the most on topic thread in this forum. You asked us our opinion of DLC and now you're complaining that we've giving you that?
Anyway, back ON TOPIC, also wanted to add what DLC packs I've liked and what I've not liked.
The best pack that I've bought and downloaded is a tough one but I'm going to have to say The Shivering Isles expansion for Oblivion with The Ballard of Gay Tony a close 2nd. The best free pack I got was one I can't remember the name of right now but it was for Burnout Paradise.
Regarding the worst I would like to say the horse armour pack but I can't as I've paid more for a premium theme for my Xbox which I used far less often. So I'll go with that - crap premium themes. I wish they could allow you to preview them before you buy. I know there's a website out there somewhere which reviews the premium themes but I forget about it.
You are making it harder & harder to keep my cool.
You can have your opinions & hell you can even derail my thread, but you need to stop being so damn condescending. You can get your point across without calling people idiots. The problem is that they shouldn't be allowed to pull that BS in the first place. THAT is what I was saying.
Now could you PLEASE leave your attitude at the door. As many people will undoubtedly tell you, I can't handle smart ass comments very well. I tend to snap very easily if I detect confrontational people on here.
I didn't call anyone an idiot. In fact, you're the one throwing out insults by calling people, "kiddo."
Maybe you should take a break from the internet. You should also learn the difference between derailing a thread and keeping on topic.
This is probably the most on topic thread in this forum. You asked us our opinion of DLC and now you're complaining that we've giving you that?
Anyway, back ON TOPIC, also wanted to add what DLC packs I've liked and what I've not liked.
No kidding.
Also -- Criterion did an awesome job with Burnout Paradise. The Bike Pack they released was fantastic and so was the Island. I also agree that premium themes and dynamic themes both need to include a slight preview mode. There are websites that demo them, but still.
Nobody really truly knows what effect the DLC will have on the game until they purchase it. Yes, it is your choice to purchase it, but are you to blame because you buy a piece of DLC for a game you really like to find out that it sucks & adds almost nothing to the game? Case in point... the first expansion to the first Mass Effect. I payed $10 (A 6th of the price of the full game) for it thinking that it would add a great deal of game time (considering the game is somewhat long in the first place).... in truth it added less than an hour of game time (& that was with me dicking around)... or is it somebody's fault that they download what appears to be a brand new pack of cars for there favorite racing game only to find out that it was basically a cheat code to unlock something already in the game (See Need For Speed Carbon)? In my opinion no... it is the game company's fault for nickle & diming us to death.
So, sort of like buying a game from scratch then? You don't know how long it is, or whether you'll like it, until you actually own it. Sure reviews may help, but they can never be true to everyones tastes.
As I understand it (and correct me if I'm wrong) we're talking about downloading small additions to a game and paying something for them, right? Because I don't see distributing complete games or expansion packs over the internet as a fundamentally different concept from selling these games in stores.
If that's the definition for DLC in this discussion, then I have 0 experience with it, and frankly I don't see the point. I tend to play games for the whole experience, which works best if you start out with a complete game, and I'm not really compulsive about acquiring all possible items or something like that. It probably helps that I don't play MMORPG's either.
The closest I've come, I suppose, is to download user-created levels for some games, but those are all available for free, and not created by the official developers.
Adding in navigation, On Star, 20" Rims, and chrome finishing is more akin to DLC for a car... You know -- the "Extra" things that don't come in the BASE PACKAGE...like the base package of a video game.
It's not a bad comparison at all. Some companies work on DLC BEFORE the game is even out. Like the last 4 months before the game is out is them working on DLC. Then sometimes they remove the content from the game but leave the data on the disc and have you pay $10 for a 2kb code that does nothing but unlock part of the disc.
It's not a bad comparison at all. Some companies work on DLC BEFORE the game is even out. Like the last 4 months before the game is out is them working on DLC. Then sometimes they remove the content from the game but leave the data on the disc and have you pay $10 for a 2kb code that does nothing but unlock part of the disc.
/facepalm
That 2KB unlock code is how they initiate the content within the software patch that you then have to download/install when you launch the game. It's not because you're just unlocking content already on the disc.
You mean where it is rumored to already being on the disc simply based on the fact that you can see other fighters online in alternate costumes? Lol.
That would hold a lot of water if Media Molecule hadn't released 30+ LittleBigPlanet costumes to date that everyone can also see online if you use them.
Is it sketchy? Sure. Were the alts included in the Arcade version? Sure. Were they on the disc to be unlocked for the 360/PS3? Nobody has proven it through a code dump (similar to Mass Effect's PS3 coding).
The true reason people believe these costumes were already on console discs is because they were already on the disc for PC users. Unfortunately for those people, the PC format was released nearly FIVE months after the console counterpart. If plans to include the costumes as DLC was already under way (which they were through advertising) -- it would make perfect sense to include them on the disc for PC if they were already ready by the PC launch (which they were).
It depends on the console, also, though. It is a known fact that the Playstation 3 includes the DLC content in it's patches, hence why the patches are so large, and the DLC are so small. Xbox 360 on the otherhand, do not, hence why the updates take little time to download and install even on slow internet connections.
It depends on the console, also, though. It is a known fact that the Playstation 3 includes the DLC content in it's patches, hence why the patches are so large, and the DLC are so small. Xbox 360 on the otherhand, do not, hence why the updates take little time to download and install even on slow internet connections.
That 2KB unlock code is how they initiate the content within the software patch that you then have to download/install when you launch the game. It's not because you're just unlocking content already on the disc.
I agree. And what if you've downloaded the game and the DLC? What happens then?
oOoOoOo!
And also, wouldn't you be able to find the DLC in the games' files then, making the purchase of DLC useless?
I can agree on the fact they will work on DLC beforehand, but not to put it on the same disc!
That 2KB unlock code is how they initiate the content within the software patch that you then have to download/install when you launch the game. It's not because you're just unlocking content already on the disc.
Even then does that explain why companies are working on DLC way before the comes out? So they can just charge you for content that wasn't paid by the game's DLC fund? Like RE5's multiplayer. It was made alongside the main game, they then sold it as DLC and claimed it wasn't made alongside RE5 despite it coming out very close to the game's launch. There was no way for them to make a fully functional MP mode in that short ammount of time.
Even then does that explain why companies are working on DLC way before the comes out? So they can just charge you for content that wasn't paid by the game's DLC fund? Like RE5's multiplayer. It was made alongside the main game, they then sold it as DLC and claimed it wasn't made alongside RE5 despite it coming out very close to the game's launch. There was no way for them to make a fully functional MP mode in that short ammount of time.
The official story is that, in today's market, they have to get started working on DLC the moment the game goes in for all the final verifications and goes into factory production. Unlike a Telltale episode, they can't literally work on the thing up until the moment before release. They stop at some point and hand it off to the publisher, to the ESRB, to Sony/Microsoft/Nintendo and after that there's a lot of dead time that can be used to develop small pieces of content or finish off something that couldn't be done for release but was "done enough" to finish in time for lucrative DLC.
Do you believe it? Honestly, it could go either way. I feel somewhat cynical when the two games that Bioware made after EA's acquisition launch with Day 1 DLC, but honestly I can't PROVE anything either way.
Even then does that explain why companies are working on DLC way before the comes out? So they can just charge you for content that wasn't paid by the game's DLC fund? Like RE5's multiplayer. It was made alongside the main game, they then sold it as DLC and claimed it wasn't made alongside RE5 despite it coming out very close to the game's launch. There was no way for them to make a fully functional MP mode in that short ammount of time.
Games are finalized and certified before being sent in as "Gold" for pressing roughly 45-60 days prior to release. That means that Capcom could have been developing multiplayer at a time too close to call for the certification process deadline. Therefore, they would have actually had 2-4 months to develop and implement the online portion of the title in order to release for DLC.
Unlike full-fledged titles, certification for DLC only takes 1-2 weeks.
I don't mind what the truth is, whether DLC is made in addition to or removed from a game to be distributed in that way. I'd rather have the option to pay extra for it than it not be available at all.
I don't mind what the truth is, whether DLC is made in addition to or removed from a game to be distributed in that way. I'd rather have the option to pay extra for it than it not be available at all.
And companies would, too. They want more of your money.
Glad to see you got a win-win situation on your hands.
Comments
I don't recall asking about E3 or anything like that.
There are some things they are saying that is on topic, but other things are pointless, not to mention that they are ignoring the main question.
The question was what is fair an unfair (especially for the price)... It could be unlock keys, new missions, new cars, cheat codes.... I don't care. I just want to know why you feel like the thing in question is fair or unfair usage of the DLC system.
Well that & what the best & worst DLC purchase that you madr (Which EVERYBODY ignored)
Still, I'll humor you and answer the question you were really looking for. Well, the best I can anyway, seeing as I've only ever purchased one game that features purchasable DLC. My worst DLC purchase was the two Breaking Benjamin songs I downloaded for Rock Band (what the hell was I thinking?). My best purchase was probably...well, just about any other song I've bought on there. I don't put a lot of money into it, so I have a fairly small library of downloaded songs that I've (mostly) very carefully picked.
As for DLC I've encountered through my friends who own consoles other than a Wii, the best that my friends have purchased has probably been the extra level for Resident Evil 5, and the worst has been the extra memories for Assassin's Creed II. Put simply, I've seen one of the two played repeatedly in that house, and as far as I know, the other was only played once.
That said, the DLC for Fable 2 was actually pretty interesting though as it provided a series of new quests throughout the entire adventure, so if you did start a new game, you got a bunch of new quests along the way.
Mine is probably Fallout 3's Broken Steel. Amazing DLC, it's just that it is SO OBVIOUSLY cutting the main story to release the ending with added costs.
As for "favorite/least favorite DLC" I only 'purchased' the free stuff, so...
Heart of Winter (IceWind Dale) was probably the best.
I believe Guitar Hero and Rock Band have both plateau'd the 750+ song mark. I'm not 100% sure, but I'm pretty sure they have.
Also -- Yes, if Bethesda decides to release a $8 pack for Horse Armor it's ridiculous....but you don't have to buy it and seriously don't need to buy it either. The only people missing out on mass market sales is Bethesda by releasing such ridiculous DLC, IMO.
Nobody really truly knows what effect the DLC will have on the game until they purchase it. Yes, it is your choice to purchase it, but are you to blame because you buy a piece of DLC for a game you really like to find out that it sucks & adds almost nothing to the game? Case in point... the first expansion to the first Mass Effect. I payed $10 (A 6th of the price of the full game) for it thinking that it would add a great deal of game time (considering the game is somewhat long in the first place).... in truth it added less than an hour of game time (& that was with me dicking around)... or is it somebody's fault that they download what appears to be a brand new pack of cars for there favorite racing game only to find out that it was basically a cheat code to unlock something already in the game (See Need For Speed Carbon)? In my opinion no... it is the game company's fault for nickle & diming us to death.
If the user isn't smart enough to actually read what they're purchasing, that is not the publisher's fault, but the users. To blame that on the publisher is quite ridiculous.
And yes, any educated gamer knows EXACTLY what DLC will offer their title if they care enough to know. Throwing ignorance out as an excuse, isn't one. Everyone has the ability to check the internet to see exactly what the content they are purchasing does and how it effects their game.
In fact, before the PlayStation Network even updates today, gamers are able to hit various websites and even YouTube to check out what Sam & Max's new episode is all about. Publishers and Developers do everything they can to make sure consumers have the option and the availability to check out what they're getting before they purchase it.
The only side it hurts in a situation where a consumer purchases something blindly and is unsatisfied is the publisher. Why? Because now that consumer will forever be skeptical of purchasing content from that developer/publisher. It server a company no use to release their product without any information whatsoever -- in fact, it hurts the company more than anything.
As Jake said earlier, some of the DLC we can get now is just the modern form of expansion packs but without the added costs of packaging and distribution (with some exceptions, like the Episodes From Liberty City release that Rockstar did which is just about a full game in it's own right (in two parts)). But some is content that feels like it was purposely cut from the original game. And that's a bad thing. Ok I can understand if a developer has to cut some content from their game due to time and budget restraints and that DLC gives them the opportunity to remedy that fact. A some do, without even charging for it.
Speaking of charges, it's in my experience that Microsoft won't let companies release free DLC if it has new achievements that can be earned. I could be wrong about this but that's how it looks like to me as I have downloaded good free DLC through Xbox Live but I don't remember any of it opening any more achievements.
Yes, it is right of certain game companies to charge whatever they want for something that is worthless. It's their product. It's their business plan. It's their business strategy.
If you have a problem with actual discussion evolving, you probably shouldn't be on the internet overall.
But y'know what I don't even care anymore... you want to ignore the purpose of the thread kiddo... thats up to you.
You can have your opinions & hell you can even derail my thread, but you need to stop being so damn condescending. You can get your point across without calling people idiots. The problem is that they shouldn't be allowed to pull that cheat code BS in the first place. Furthermore, not everybody has the means to gather every bit of info on DLC. So I'm sorry if we are not eduimicated enough for you OH MIGHTY GAMING GOD!
Now could you PLEASE leave your attitude at the door. As many people will undoubtedly tell you, I can't handle smart ass comments very well. I tend to snap very easily if I detect confrontational people on here.
Anyway, back ON TOPIC, also wanted to add what DLC packs I've liked and what I've not liked.
The best pack that I've bought and downloaded is a tough one but I'm going to have to say The Shivering Isles expansion for Oblivion with The Ballard of Gay Tony a close 2nd. The best free pack I got was one I can't remember the name of right now but it was for Burnout Paradise.
Regarding the worst I would like to say the horse armour pack but I can't as I've paid more for a premium theme for my Xbox which I used far less often. So I'll go with that - crap premium themes. I wish they could allow you to preview them before you buy. I know there's a website out there somewhere which reviews the premium themes but I forget about it.
I didn't call anyone an idiot. In fact, you're the one throwing out insults by calling people, "kiddo."
Maybe you should take a break from the internet. You should also learn the difference between derailing a thread and keeping on topic.
No kidding.
Also -- Criterion did an awesome job with Burnout Paradise. The Bike Pack they released was fantastic and so was the Island. I also agree that premium themes and dynamic themes both need to include a slight preview mode. There are websites that demo them, but still.
But whatever... I am staying out of this from this point on. I am trying to avoid yet another pointless arguement.
If that's the definition for DLC in this discussion, then I have 0 experience with it, and frankly I don't see the point. I tend to play games for the whole experience, which works best if you start out with a complete game, and I'm not really compulsive about acquiring all possible items or something like that. It probably helps that I don't play MMORPG's either.
The closest I've come, I suppose, is to download user-created levels for some games, but those are all available for free, and not created by the official developers.
It's not a bad comparison at all. Some companies work on DLC BEFORE the game is even out. Like the last 4 months before the game is out is them working on DLC. Then sometimes they remove the content from the game but leave the data on the disc and have you pay $10 for a 2kb code that does nothing but unlock part of the disc.
/facepalm
That 2KB unlock code is how they initiate the content within the software patch that you then have to download/install when you launch the game. It's not because you're just unlocking content already on the disc.
Look up the story behind SFIV's DLC costumes.
You mean where it is rumored to already being on the disc simply based on the fact that you can see other fighters online in alternate costumes? Lol.
That would hold a lot of water if Media Molecule hadn't released 30+ LittleBigPlanet costumes to date that everyone can also see online if you use them.
Is it sketchy? Sure. Were the alts included in the Arcade version? Sure. Were they on the disc to be unlocked for the 360/PS3? Nobody has proven it through a code dump (similar to Mass Effect's PS3 coding).
The true reason people believe these costumes were already on console discs is because they were already on the disc for PC users. Unfortunately for those people, the PC format was released nearly FIVE months after the console counterpart. If plans to include the costumes as DLC was already under way (which they were through advertising) -- it would make perfect sense to include them on the disc for PC if they were already ready by the PC launch (which they were).
Bingo.
I agree. And what if you've downloaded the game and the DLC? What happens then?
oOoOoOo!
And also, wouldn't you be able to find the DLC in the games' files then, making the purchase of DLC useless?
I can agree on the fact they will work on DLC beforehand, but not to put it on the same disc!
Even then does that explain why companies are working on DLC way before the comes out? So they can just charge you for content that wasn't paid by the game's DLC fund? Like RE5's multiplayer. It was made alongside the main game, they then sold it as DLC and claimed it wasn't made alongside RE5 despite it coming out very close to the game's launch. There was no way for them to make a fully functional MP mode in that short ammount of time.
Do you believe it? Honestly, it could go either way. I feel somewhat cynical when the two games that Bioware made after EA's acquisition launch with Day 1 DLC, but honestly I can't PROVE anything either way.
It kind of is.. for any co-op you just need to add extra player slots over the original game. That's how it worked out for L4D.
Games are finalized and certified before being sent in as "Gold" for pressing roughly 45-60 days prior to release. That means that Capcom could have been developing multiplayer at a time too close to call for the certification process deadline. Therefore, they would have actually had 2-4 months to develop and implement the online portion of the title in order to release for DLC.
Unlike full-fledged titles, certification for DLC only takes 1-2 weeks.
And companies would, too. They want more of your money.
Glad to see you got a win-win situation on your hands.
I aim to please and to be pleased.
Then don't get them...