I want to be a Game Designer!
Hi there, everyone! I?m not that excited as the other guys, but I?m pretty pleased this forum opened up... I?m trying to start some game production here, and for that I?m using a software called Adventure Game Studio (AGS). It?s very simple but looks like it can do a lot of stuff... The only problem is the graphic interface! I?m not that good at drawing, especially using Photoshop and alikes. Is it better for me to get used to it, or should I start drawing on paper and using a scanner? Am I asking too much? Is there other software that would give me more freedom to develop a game? I´m not afraid of some hard work/study or programming (I´m a physics major...)
Sign in to comment in this discussion.
Comments
One-man games are so 1980s. Just ask Scott Adams and Jeff Minter.
1) STORY, you absolutely need a story..dont expect to go in with nothing and come out with something great because it just wont work
2) TEXT, your going need some sort of script
3) STORY BOARD, this is ware you start putting your ideas together to start making the game
4) ART, you can make a game without art. once you got all 4 of these down your heading in the write direction.
anything else i left out guys?
Oh, alright. It's behind the fridge. No, don't open it! Behind the fridge. Behind it!
And you think YOU have problems.
BOOK SITE
You should probably read this article by Ron Gilbert
ARTICLE
this may also help.
Physics won't help too much in a adventure game, now if you made a platform game, that would involve physics.
Not sure about that one... Adventure games still follow Newton's laws (& Co). Ask Guybrush Threepwood for one...
first, I have some ideas, but not a whole story.
second, the good thing about being a physicist is that i?m not afraid of A LOT of studying, i?m a fast thinker and i believe i?m very creative.
some of the ideas were kind of 'what if newtons laws were different?' how a character is supposed to live in a universe like that???
and i think i already saw some stuff go completely against physics in some games...
Yeah, that's what makes them games fun to play... what would DOTT be without the neat time machine? Or the way you repair the binoculars in S&M? ;] Cartoons and physics shouldn't mix too much (in a serious way).
Edit: I see you're from Brasil: Did you check out the brasilian Lua-language for programming games? Very nice, IMO (-- I didn't try it out too much yet, but I think LucasArts used it in their Grim Fandango engine...)
I wouldn't be surprised if someone working in theorics physics could prove us that time travel is actually possible
But as I still don't get how you quantum teleportation works, I'm not even close to get to understand time travel. So yes, I guess you don't need to go dig inside physics's darkest room to make an adventure game.
Yet... [>:)]
I dunno - a 'psychic based system' sounds kinda fun
Three years ago! :eek:
I forgot this is 2007
I came first Anyway, you can never get enough of Threepwoods!
Yeah, sorry. When I had my name changed I didn't know there was another forum member with the same name.
Ahah that's my fault
I should discuss in the forums more often, instead of staying too much for a month and nothing for 2!
Anyway the underscore saved us, my good twin pal:D
Akril MIIIGht be on the bill for some arts too if anyone knows her stuff.
There is my piece!
There are more "artists" than programmers already, but a well fleshed-out idea has a decent chance of being noticed.
I actually started trying to design an adventure game, but got stumped/bored because I couldn't really come up with any clever puzzles.
I've tried game development in Flash, but it annoyed me to no end that code that worked perfectly fine in a tech demo I made wouldn't work in the proper game, despite everything I did.
So now I just use it to animate scathing parodies of unduly popular webcomics and TV shows. Which never end up getting finished for some reason or another. I'll leave Flash game design for the people who Flash doesn't have a dead set bias against.
I've moved onto C++ now and it's more complicated, but at least it abides by it's own internal logic between programmes unlike a certain Flash.
What'd you say? Because, you know, if you really do want to be a game developer, you should probably have a damn good reason for it.
[/resume normal transmission]
Lol.. Hey! I've not been around for a good few months - New job's been keeping me busy (& pissing me off! ) - Just playing catchup
I couldn't think of anything I'd rather do. Ever since I was little, making a half decent (I've made one or two things in Flash, but nothing special) game has been a dream of mine.
I know I'd probably be sick of even looking at the game after working on it for a year or so, but knowing I've made something which other people are going to get enjoyment from really appeals to me.
I want to go down a programming route anyway, seeing as it feels like I spend half my life in front of a computer screen as it is and the college courses I've chosen are all heading towards that route, so I feel games would be a lot more interesting to work on, and I'd be more proud of the overall result, than making something like a database or word processor.
There are probably more reasons not to, I suspect.
--Erwin
Well, from personal experience, it depends very much on the company, and also on the products you're creating. You really have to believe in both, otherwise you'll burn out quickly.