Difficulty of telltale games, compared to others
Basically i love the whole concept of the adventure game, a puzzle game based around a solid story, it should be totally my thing.
however i have had some bad experiences with the "classics" not because they are bad games, but because they were quite simply too difficult for me to work out. to where it just became unfun. i want a fair and fun challenge
but take SOMI for example, i really found it difficult further into the game because there were so many items, areas, characters, objects in the whole game, that when i got stuck it could literally be any one of a hundred things that could bbe the solution. now while i can understand how for some people this si cool, right now i just dont have the time to sink into a game where i have to do that much trieal and error.
so basically are telltale games a little more forgiving? as i have enjoyed the few demos i have played, (strong bad and tales) love the humour. but im just wanting to make sure they dont turn into total brain melters by the end to where i would rather spend my time reading a book ro doing work than spending an hour figuring out how to get to the next bit.
sorry for the long-winded post, but i hope you guys can help
however i have had some bad experiences with the "classics" not because they are bad games, but because they were quite simply too difficult for me to work out. to where it just became unfun. i want a fair and fun challenge
but take SOMI for example, i really found it difficult further into the game because there were so many items, areas, characters, objects in the whole game, that when i got stuck it could literally be any one of a hundred things that could bbe the solution. now while i can understand how for some people this si cool, right now i just dont have the time to sink into a game where i have to do that much trieal and error.
so basically are telltale games a little more forgiving? as i have enjoyed the few demos i have played, (strong bad and tales) love the humour. but im just wanting to make sure they dont turn into total brain melters by the end to where i would rather spend my time reading a book ro doing work than spending an hour figuring out how to get to the next bit.
sorry for the long-winded post, but i hope you guys can help
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So in short, a whole season will take 30 hours at MAX.
thanks guys. i also think the writing on these games it pretty impressive, i was expecting the humour to be mostly a miss for me, but in the demo of strongbad i found my self laughing quite a bit.
Personally I would love to see more challenge in the games like in the good old days, for example I did like the difficulty level of many old Sierra and LucasArts titles (although some games like Full Throttle or King's Quest VII were bit too easy, but then again games like Fate of Atlantis, Monkey 2, King's Quest VI and Gabriel Knight 3 offered a fair challenge).
@Grechzoo
TTG are easier than the classic adventures. Secondly you can also consult the internet these days. They also have this thing called hint system built into the games which should give you hand if you need some help, although i have to say that i can't remember a situation where it really was of help when i was stuck.
Anyway if you want it easy, i would start with Bone I or Puzzle Agent.
or homestar ruiner for that matter.
I kinda like how I can finish em in one extended sitting, i'm just in that kind of rhythm now I guess
again i want to stress im in a situation right now where i really cant dedicated an hour trying to figure out one puzzle.
there was a time, when i was younger when i would have loved a very hard challenge. but right now i just want an entertaining experience that gives my brain a workout, and that i can play for 20 minutes in between working.
and it sounds like tell tale fit the bill