Difficulty of telltale games, compared to others

edited July 2010 in General Chat
Basically i love the whole concept of the adventure game, a puzzle game based around a solid story, it should be totally my thing.

however i have had some bad experiences with the "classics" not because they are bad games, but because they were quite simply too difficult for me to work out. to where it just became unfun. i want a fair and fun challenge

but take SOMI for example, i really found it difficult further into the game because there were so many items, areas, characters, objects in the whole game, that when i got stuck it could literally be any one of a hundred things that could bbe the solution. now while i can understand how for some people this si cool, right now i just dont have the time to sink into a game where i have to do that much trieal and error.

so basically are telltale games a little more forgiving? as i have enjoyed the few demos i have played, (strong bad and tales) love the humour. but im just wanting to make sure they dont turn into total brain melters by the end to where i would rather spend my time reading a book ro doing work than spending an hour figuring out how to get to the next bit.

sorry for the long-winded post, but i hope you guys can help :)

Comments

  • edited July 2010
    Telltale games have less item. Less items = less combinations = less difficulty. Most of the time you can figure it out by yourself, but the do also offer the hint threads that help out. So. Yes. I thinks TTG games are easier than classic LucasArts.
  • edited July 2010
    There are less items, mostly no combining (except in Tales) and you can set a hint level if you get stuck. You shouldn't have a problem with them.
  • edited July 2010
    Many of the Episodes can be finished in one sitting (roughly 4-6 hours), and an exception would be the Bone games (but I'm not so sure since I never got the full version of them).

    So in short, a whole season will take 30 hours at MAX.
  • edited July 2010
    Yeah, Telltale's games tend to be a lot easier, more logical, and smaller in scope than classic adventure games.
  • edited July 2010
    sounds like my cup of tea then :)

    thanks guys. i also think the writing on these games it pretty impressive, i was expecting the humour to be mostly a miss for me, but in the demo of strongbad i found my self laughing quite a bit.
  • edited July 2010
    It seems to be that either recent adventure games have got easier or I'm better player these days (I always play without hints). I never got stuck for a long time in Sam & Max games or Tales. Same applies to Autumn Moon's "Ghost Pirates of Vooju Island", which was bit too short and easy. IMHO their "A Vampyre Story" was more challenging and I was stuck couple of times before I figured out the solution.

    Personally I would love to see more challenge in the games like in the good old days, for example I did like the difficulty level of many old Sierra and LucasArts titles (although some games like Full Throttle or King's Quest VII were bit too easy, but then again games like Fate of Atlantis, Monkey 2, King's Quest VI and Gabriel Knight 3 offered a fair challenge).
  • edited July 2010
    I really liked A Vampyre Story, the game had a few very nice moments.

    @Grechzoo
    TTG are easier than the classic adventures. Secondly you can also consult the internet these days. They also have this thing called hint system built into the games which should give you hand if you need some help, although i have to say that i can't remember a situation where it really was of help when i was stuck.

    Anyway if you want it easy, i would start with Bone I or Puzzle Agent.
  • edited July 2010
    taumel wrote: »
    Anyway if you want it easy, i would start with Bone I or Puzzle Agent.

    or homestar ruiner for that matter.
  • edited July 2010
    I'd start with Strong Bad if you liked the demo. The writing and voice acting is consistently brilliant and hilarious throughout the series, and the games are pretty average difficulty for Telltale games.
  • edited July 2010
    They have a curving difficulty which I think is great. The first episode of the season eases you into its train of thought. Further down the line you should be getting some nice puzzles, but hardly ever be totally clueless
  • edited July 2010
    This is funny, most people whine about how TTG games are too easy nowadays XD
  • edited July 2010
    BoneFreak wrote: »
    This is funny, most people whine about how TTG games are too easy nowadays XD

    I kinda like how I can finish em in one extended sitting, i'm just in that kind of rhythm now I guess
  • edited July 2010
    yeah, thanks guys.

    again i want to stress im in a situation right now where i really cant dedicated an hour trying to figure out one puzzle.

    there was a time, when i was younger when i would have loved a very hard challenge. but right now i just want an entertaining experience that gives my brain a workout, and that i can play for 20 minutes in between working.

    and it sounds like tell tale fit the bill :)
  • edited July 2010
    That's exactly the situation I'm in. A couple of points though, the first season of Sam and Max is a good bit harder than pretty much anything else Telltale have done, it's probably still easier than Monkey Island but not by so much. It may also be worth playing through the Monkey Island Special editions with the hint modes, the first can be a bit tricksy and you might find yourself using it an awful lot, the second one really has only one nasty puzzle and the highlight objects button will smooth out the rest of the game.
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