Our long term goal for any project we do is to eventually get it on as many platforms as possible. We started out as a PC/Windows-only house, next expanding out to consoles, bringing our engine and toolset to Wii, Xbox 360, and PS3. Following that we started supporting Mac OS X as well. We've just started moving things to mobile, with Sam & Max The Penal Zone, Puzzle Agent, and Wallace & Gromit The Last Resort appearing on the iPad and (soon, specifically in the case of Puzzle Agent) iPhone. I don't know if the company has current plans to port to Android, but given that a few years ago we didn't have current plans for anything but the PC, you never know long term what we'll do or where our games will end up.
And even Linux or my fingernails, hey they are nice places to project, might be options...
Eh, I dunno - "Taumel's fingernails" don't look like they got a big enough user base; and believe me, if they had you'd be creeped out by all those people constantly following your around...
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