How difficult do you like your adventure games?
I prefer mine on the harder side, though there are Ag that are too hard. While I don't hate AG that are too easy, I do take points off if it is too easy.
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I don't want it too hard, or too easy.
That said, I don't like it when you're stuck hours on one part because you didn't happen to notice a tiny pixel item which you were meant to pick up and use.
I don't like scenarios like, "the bad guy has just come and stolen your girlfriend and escaped on his flying pink unicorn! Quick, assemble a working motorbike out of these three items so you can chase him!" This type of thing would just piss me off because it's taking away from the action/story in order to give me a puzzle.
I much prefer scenarios like "while you were looking for clues, you trapped yourself in a cupboard like an idiot. Find a way to escape." This type of scenario is giving you a puzzle where the story can make time for one.
I prefer puzzles when they've been integrated into the story as opposed to puzzles that have had the story integrated into them, so I don't mind a challenge once in a while, but I'd prefer to spend no more than a minute or two figuring something out in 90% of scenarios. You have to find the balance between "that was hard enough to make me feel rewarded after figuring it out" and "that was hard enough to make me think 'thank God that's over' after figuring it out".