Official Telltale BitTorrent downloads?
Could Telltale benefit from BitTorrent? It has a few benefits over direct downloads, like automatic error correction (Anyone ever end up with a corrupt installer and have to re-download 300+MB?), and the possibility to receive files faster that what the server(s) alone can achieve (Assuming the torrent is well-seeded).
As far as downsides go, the number of downloads can double (One .torrent per release), although, since most if not all current BT clients allow you to select which files you want before downloading, it's possible to include both Windows and OS X installers in the same download. Another downside could be that you require a separate program to actually handle the torrents.
Thoughts? Concerns?
As far as downsides go, the number of downloads can double (One .torrent per release), although, since most if not all current BT clients allow you to select which files you want before downloading, it's possible to include both Windows and OS X installers in the same download. Another downside could be that you require a separate program to actually handle the torrents.
Thoughts? Concerns?
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I don't have any problem with the current download system. There are a couple of people on here who have things like 40 minute download times though. What would that cut to in bittorrent?
Little bit of a misunderstanding here.
BitTorrent is just a peer-2-peer file sharing program. Basically you ask it to find a program, it searches for other people either downloading or "seeding" the program, and proceeds to download from them. The more people who have the program, the more information you can download and thus the faster it downloads. Piracy is just the... human side effect of technology and progress.
I'm not sure if it would cut download times for games though. Since it needs people to have the program to increase download speeds, you'd probably only see a marginal difference if you were downloading the moment the game came out. And if you were downloading it much later and it took 40+ mins, well the problem there is more likely to be your own ISP.
Maybe for a subset of users, BitTorrent or another distributed download method would yield faster results, but we're not lacking for officially provided bandwidth.
You have no idea how many legal things I downloaded from Bittorrent.
I guess the best idea for us, people with crappy connection in developing and soon to be developed countries to install a Download manager of sorts.
It's not the server that is the bottleneck, but our own darn crappy connections .
*is sad*
Imagine some not-very savvy computer user comes to buy Sam and Max from Telltale. It is this person's first ever digital game purchase - and as soon as they purchase and click download their computer tells them they need to go download a bitTorrent client? They are like, "huh??" That could alienate some of the very people we want to be buying games!
What I don't understand is how those download managers know when received data is corrupt. If you're receiving a direct download, there's no set of hashes to test each chunk of data, and while some sites offer hash files, that's only for the entire file; and if -that- doesn't match, then what's the program going to do? Redownload the whole thing? On the other hand, when I did receive corrupt downloads, I tried using a Win32 port of wget and no longer had that issue. So what's do those damn apps do?