Did "The City that Dares not sleep" feel rushed to you? Spoilers
It was okay up until the near end where the writers committed a plothole drive by and hit and run on the audience. There you are underground trying to find the Deux Ex Machina to continue the story and then Flint fills you in on matters you either didn't care about or forgot about. " I didn't care about Girl Stinky's evil plan but since they brought it up...what was her motivation?" What about Sal being her accomplice for two decades? What took so long? Oh, She a mermaid? How did you find that out...not going to tell us okay bye got the plot device now going back to the story. Maybe it's just me but did anyone else feel the same?
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Please tell me that article is going to be on the DVD, soo many little plot details in that, some which people didn't even think about connecting. Great move Chuck, it makes the plan feel much bigger now.
I have to say.... I'm pretty sorry for you guys over there because you clearly couldn't implement most of those details about this Stinky incident in those episodes so that it got pretty rushed in the final product.
I think you should make a machinima about it, explaining the situation or something, you know, something that's important (plot-wise) has to be a "product"; not only a blog text.
I just have a question, how much of all that was planned from the beginning and how much was made up as you went? :P
I'm guessing most of it was made up after Season 3 had been completed. He seems to just be mucking around, arbitrarily tying all the plot points together to make the point that it was never supposed to make sense.
My only gripe is with the cake trick. The fact that you make it happen in Season 2 to solve a puzzle just stretches the internal (il)logic too far, even by Sam and Max's standards. Even imagining that she was replicating the trick to throw off further investigation, it just doesn't feel right that it also happened to solve the puzzle for what now seems to be no reason whatsoever.
Oh, wow. That's pretty awesome. It's a shame it never got through in the game. That's pretty in depth.
After episode 4 I was left thinking that Stinky's deal was the same as with the second season. She acts ridiculously suspicious and everyone KNOWS she's up to something (killed Grandpa Stinky/working with Skunkape) then you find out yeah-no, she was telling the truth for once/conducting a mad love affair with a giant cockroach, duh. She just seemed to be that person who you're supposed to believe is a villain, but really she's just bad at telling the truth. I was honestly really confused and a bit disappointed when she was acting like a villain again at the end. It makes some sense now, and I can stretch my disbelief about the whole cake thing. Mermaid's more her thing.
She does. It's on her apron! In all seriousness though she can probably transform at will. I don't think that's uncommon in mermaid stories. Probably explains why her feet were killing her at the beginning of season 2 though.
Still, it would have been nice if it somehow was worked into the game instead of leaving us "WTF?" in the game as has happened now.
Mermaids. Nahh.
Before I read the post, I didn't get know what Charlie Ho-Tep, mole people, and Sal were all doing before the start of the season. I had not even considered the Maim-Tron for revealing the Future Vision toy. The Blog does explain the reason why Girl Stinky would try and kill Flint Paper in 301 which I thought would be anyone but Girl Stinky.
"Sometimes the simplest answer is the correct one."
And Chuck no longer works at Telltale? That's news to me.
And you're right. Again, it's not important to the overall plot. It definitely wasn't a case of running out of time or budget; the only story the player needs to care about is the one about the Toybox. The case that Flint was working on was always intended to be something that was simmering in the background.
And the finale was pretty much always intended to be a big nonsensical information dump, a kind of parody of every epic story finale that has all the pieces fit neatly together. Except of course, it's Sam & Max, so the pieces don't fit neatly together. Whether it works for you or not is for each player to decide for himself, but to my mind, worrying about Stinky's whole back story is a lot like devising scenarios to explain how Sam & Max got to the moon.
I think just minor mentions of it could have made it seem a little more climatic. Maybe have Momma Bosco mention that a weird blue-haired girl had been sighted snooping around the cloning chamber when you're at her lab in Sam clone mode. Or maybe they could cut to Skun-ka'pe's Ship after you exit Max mode for the first time after the Narrator's reveal, and let you hear some vague conversation between Skun-ka'pe and Stinky about the plan. I loved everything about the cloning chamber fight and how Stinky's plot was revealed, but I just wish that the best scene of the episode had been given a bit more lead-up.