Sam and Max Episode 2 suggestion from a QA guy, and a couple of bugs
POSSIBLE SPOILERS. DO NOT READ THIS UNLESS YOU'VE BEATEN SAM AND MAX EPISODES 1 AND 2
I just beat Episode 2 of Sam and Max. It probably doesn't mean anything to you, but I'm a videogame QA Lead. I think there's a problem with your visual design. A major puzzle in the game has you try to get a tomato product. One thing that was pretty frustrating for me, is that when I thought it had to be an ingredient to be baked inside, I went to Bosco's to pick it up. He has shelves stocked full of cans of Tomato paste/soup! It's got a big tomato on the cover, and it's in two locations in his store. Why would you put this in the background, when a major puzzle piece is a tomato ingredient? It was pretty frustrating that I couldn't click on those things, nor talk to Bosco about it. It may not be as big as these crashes people are getting, but it's a very easy fix. It always drove me nuts in old adventure games when I saw something that would solve my puzzle in the background, but the game wouldn't let me click on it. It's stuff like that that could help turn people off of adventure games again (along with arbitrary puzzle designs). It's annoying.
There's also a problem at the very last scene of Episode 1. When you talk to Max, he jumps into his normal standing animations, despite the fact that he shouldn't be able to move like that. Also, Brady, when being worshiped, will jump into different standing animations when you talk to Max.
I just beat Episode 2 of Sam and Max. It probably doesn't mean anything to you, but I'm a videogame QA Lead. I think there's a problem with your visual design. A major puzzle in the game has you try to get a tomato product. One thing that was pretty frustrating for me, is that when I thought it had to be an ingredient to be baked inside, I went to Bosco's to pick it up. He has shelves stocked full of cans of Tomato paste/soup! It's got a big tomato on the cover, and it's in two locations in his store. Why would you put this in the background, when a major puzzle piece is a tomato ingredient? It was pretty frustrating that I couldn't click on those things, nor talk to Bosco about it. It may not be as big as these crashes people are getting, but it's a very easy fix. It always drove me nuts in old adventure games when I saw something that would solve my puzzle in the background, but the game wouldn't let me click on it. It's stuff like that that could help turn people off of adventure games again (along with arbitrary puzzle designs). It's annoying.
There's also a problem at the very last scene of Episode 1. When you talk to Max, he jumps into his normal standing animations, despite the fact that he shouldn't be able to move like that. Also, Brady, when being worshiped, will jump into different standing animations when you talk to Max.
This discussion has been closed.
Comments
Heh, good catch. I'm usually all over inconsistencies like that, but I didn't notice it.
Sometimes you just can't account for every possibility, even when you want to (especially on an episodic schedule). It's tough because a lot of us are perfectionists, but we do our best to minimize this sort of thing.
So yeah, sorry if it sounded like I was being nitpicky. It's just that when playing Sam and Max, knowing that new gamers could build a love for adventure games through this, the old adventure game problems become a bigger issue to me. I feel that the future of this genre rests on your shoulders. Keep up the good work. Can't wait for Episode 3's release today .
We did think it might be funny to make the tomato cans into a hotspot for another episode, and have Sam say "100% tomato-free tomato soup", or something ilke that.