UNOFFICIAL! Adventure Bundle repair files
Hello,
I posted on usenet some repair files for the adventure bundle exe files.
See My Documents\Telltale Games\Adventure Bundle for the files. Search on usenet for: (Jan Willem post repair files Telltale Adventure Bundle: filename_without_dot_exe) or extract the attached files for the newsgroup nzb files.
Greets,
Jan Willem
I posted on usenet some repair files for the adventure bundle exe files.
See My Documents\Telltale Games\Adventure Bundle for the files. Search on usenet for: (Jan Willem post repair files Telltale Adventure Bundle: filename_without_dot_exe) or extract the attached files for the newsgroup nzb files.
Greets,
Jan Willem
This discussion has been closed.
Comments
for the sam and max files
Sorry for the people without usenet but i didn't have another way to upload these files. I am not certain if i post enough blocks with this. I make a repair set for 10% of the files.
Use the files attached to this reply to check how much blocks you need and download them accordingly.
Just for your info, you realy have to download the normal .exe files from the bundle otherwise you don't have enough file to repair.
Can you use mediafire or something like that?
goto http://www.mediafire.com/Adventure Bundle for the files
First download and install Quickpar from for example: http://www.quickpar.org.uk/Download.htm
Goto http://www.mediafire.com/Adventure Bundle and choose the directory of the file that is broken and download only the first .par2 file to My Documents\Telltale Games\Adventure Bundle, run this with quickpar (you need to download it from internet) and check with quickpar how many blocks you need and download that many blocks (not more!).
If it says you need 200 blocks just download the file until number 200. Not more because bandwith is costly (and you don't need more file to repair the files with them)
Thanks for this and for putting the files up to mediafire.
First time I hear about QuickPar, which looks interesting. I went over to its site and read the tutorials, but am a bit puzzled.
In the tutorial example, the repair requires 96 blocks. So they use two par2 files which make a sum of 113 blocks (one of 25 blocks and one of 88). That covers the needed 96 blocks.
You said: Do you mean the same thing?
Let's take Penny Arcade Adventures for example. If the test shows that 9 blocks are needed, would that mean the 1block and 8blocks files are required? What if it says that 13 blocks are needed? Does that mean only the 13block file should be used or the 5blocks with the 8blocks files?
I also noticed that there are files for the same number of blocks which have the same size but differ in name. Does it make any difference which files are combined to get the total number of blocks?
I'm considering of trying this out as an ultimate attempt, but could use some help to avoid any unnecessary mess.
Thanks.
Here some extra info about quickpar. You need 13 repair blocks.
Let's analyze the structure of the PAR2 filenames:
filename.volnn+mm.PAR2
nn is the total number of blocks of all preceding files.
mm is the number of blocks in this file.
So, we have to download a couple of extra PAR2 files and we need to make sure that the sum of the numbers behind the '+'-sign is 13 or higher.
So download all the files until pa1-9.vol11+08.PAR2
See also: http://www.binaries4all.com/quickpar/repair.php
I think I finally got how this works - I somehow managed to overlook the part about nn when reading the tutorials.
I also tryed the tww2.par2, but it also says I need more than 1481 blocks...
But is it normal that I still have stuttering? Do I need to use the repair files? Because I keep having the problem about "more than 3000 blocks needed"...
Thankyou janwillem
I see why people hate DRM now, when we have to resort to piracy to get our games working. Telltale's service for their own games is excellent, no problems there, so I know it's not their fault.
Steve