Your least favorite Telltale game.
We're all fans of Telltale here, but I'm sure everyone has a game from Telltale that they were never partcularly... fond of. I don't know, I just thought it'd be an interesting subject. So fellow TTG fans, letterrip!
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But I agree with the general sentiment of your post, whether or not I think PS3 players or assumptions about PS3 players specifically are to blame(I really don't think this is the case). There is a line being streamlining and simplifying, between making something accessible and making something simply stupid. If you look at some of the best games, they start out handing you the tools you need to play and teaching them to you, and then they ramp up the difficulty exponentially. Good examples of this are the first Super Mario Bros and, for a more contemporary example, Portal. It's an extremely difficult thing to do, but when it's pulled off well your players will recognize it. Instead, it seems like Telltale made Season Three into a game that starts in a place that "Subject M" could handle, but then it never tries to teach "Subject M" anything new. It's so afraid of challenging "Subject M" or any analogous player that it ends up being broken by design.
So if it counts, as those I didn't find interesting and therefore didn't buy. Then it would have to be the other games besides, ToMI and Sam & Max. The rest of the games just don't really interest me.
Otherwise i'd pick Bone, but i'm being lenient on them as they were early on and things needed to be learnt
It was just click this click that lean back and enjoy the story. Season 2 was awesomely good and got me thinking. Some puzzles were hard to get and forced me to use a walkthrough, good, but I rather have 2 puzzles that are too hard than no real puzzle.
Like it has been said, it's good to start out easy, it's good to slowly introduce the player to the logic that has to be applied in the game world, but if the game's difficulty curve is in fact a horizontal line, like it was the case in Season 3, then it's only enjoyable for people who never touched an adventure game before, and I don't know if that's even the case.
I hope BttF and future games are at least more of a challenge to our heads than to our thumbs.
Mind you, Season 3 is still a great set of games, it just doesn't hold a candle to Season 2 or 1 or even Monkey Island (which also came out after Season 2 and was ridiculously easy at parts).
I know it's hard to come up with good puzzles that are challenging but not unfair, but you have proven with Season 1 and 2 of Sam and Max and also partly in TMI that you can come up with such.
I have to say Strong Bad. Just doesn't get me like the other titles.
Tales of Monkey Island - 8.5/10
Sam & Max - Beyond Time and Space - 8.5/10
Sam & Max - Save The World - 8.5/10
Wallace & Gromit - 8/10
Strong Bad - 7/10
So yeah, so far, Strong Bad is my least favourite.
#1 Worst episode by TTG is Moai better blues.
#2 Worst game by TTG is CSI.
Although you have to admit that Moai at least had point&click, you know this steering method some barbaric folks used in the dark ages, when sitting next to each other around fireplaces whilst listening to such music, at least that's what they called it.
That does not count.