Telltale goes text?
As you probably saw on the blog, Telltale employee Bruce Wilcox won this year's Loebner Prize, an annual award for chatbots (Congratulations to both Bruce and his bot, Suzette!). An interview with Bruce revealed this interesting tidbit about a future Telltale project.
What do you see for the future of your bot or bots in general ?
Natural language is the way we should be interacting with computers, so my bot and others are just a step along the way. Scribblenauts is a game that allows a lot of nouns and adjectives and I'm working at TellTale games on a game that does nouns and verbs. All of this is going toward NL.
I doubt Telltale's going to make a text adventure anytime soon (but oh, how awesome that would be), but unless the dinosaurs in Jurassic Park can only be stopped through the power of words, then it's safe to say this is our first glimpse at an unannounced game with a new gameplay technique.
Speculate away.
What do you see for the future of your bot or bots in general ?
Natural language is the way we should be interacting with computers, so my bot and others are just a step along the way. Scribblenauts is a game that allows a lot of nouns and adjectives and I'm working at TellTale games on a game that does nouns and verbs. All of this is going toward NL.
I doubt Telltale's going to make a text adventure anytime soon (but oh, how awesome that would be), but unless the dinosaurs in Jurassic Park can only be stopped through the power of words, then it's safe to say this is our first glimpse at an unannounced game with a new gameplay technique.
Speculate away.
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Comments
I'm calling it now, Poker Night at the Inventory.
Nice deduction.
Whatever they're working on, I'm really excited to see it!
I really, truly, madly, deeply hope you are correct with this one. It would spray my brain all over the walls like a contact buckshot to the head :eek:
I thought of it after I wrote it, and I too thought that it would be awesome. Probably better as a part of the pilot series, as episodic might not turn out as good. Brothers Chaps and Telltale, read this post and be inspired!
Unfortunately both the story of the game and the language parser weren't that great, but there was quite a bit of decent comedy in the writing for the chararcters.
It would be interesting, with Bruce's AI work, to see if you could combine the text adventure "conversation" idea with Telltale's adventure game style.
The plot is simple- you've been invited over to a friend;s house whose marriage is on the rocks. You can play as either a boy or girl and try to help them fix their disputes, create a bigger rift, or even try to woo one of the two in the couple. It's not without its flaws, but still rather impressive.
I played Facade a few times yesterday, and I actually found it really frustrating. The characters were like whinging children having little passive-aggressive tanties. I didn't want to spend time with them at all, let alone help them sort out their marriage issues!
It did make me realise how much I value the level of understanding and communication that real people have though. Half of my frustration with the game stemmed from not being able to say what I wanted to say and have the characters understand it with any kind of nuance. Thank goodness real life isn't like that.
I'd be interested to see how good Suzette is.
She's online. You can talk to her here:
http://66.150.245.139/chat/