The Sam & Max DeSoto that almost was
While looking for any new video game news, I found a web page that had some concept art of a future version of Sam & Max's DeSoto from the never-released Xbox/PC game "Sam & Max Plunge Through Time".
http://www.joystiq.com/2010/11/11/the-sam-and-max-desoto-that-almost-was/
http://www.joystiq.com/2010/11/11/the-sam-and-max-desoto-that-almost-was/
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I can't speak for Steve and his legal dealings, but traditionally he's amazingly good at making sure he can use any Sam & Max idea in future projects, regardless of where it came from. This is especially impressive to me since for the most part he doesn't seem re-use or re-purpose anything.
That is very impressive. I wonder how he does it.
Being (basically) the creator and founder of the franchise would help. Also, not completely signing any of his stuff (creations, characters, concepts, etc.) away to others.
Even then when you work for major companies (LucasArts and such) they usually demand the rights.
That's not necessarily the case. Monkey Island, Day of the Tentacle, etc, these were conceived as part of Gilbert/Grossman/Schafer's work at LucasArts; it was their job to create these settings for the company. Sam & Max, however, was not, and was already its own series before Purcell joined LucasArts.
-The Gneech :cool:
sketch