bug report, episode 3
I dunno if this should go in here or in game support?
Anyway,
Anyway,
if you shoot Sybil with the cap gun after the camera is destroyed, it still plays the "Looks like he missed her" cutscene.
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Oh well, thanks for reporting it.
Thanks for letting us know about the cursor. Is that consistent (anything you try to use in the casino?), or does it just happen sometimes?
It normally happens in areas where when Sam walks into a location, he talks to the person immediately.
I'm running
Two dual core 2.66Ghz processos
Ati Radeon 19000xt 512mb
2Gb Ram
I'm pretty sure it should be fine but the whole game acts weird. I get the last item staying in the cursor also.
The game was really good but these errors did take the edge off a bit.
Anyway, the memory consumption is really bad for the game that takes 200MB on the harddisk.
Ok, I only have 512 MB RAM, but my computer is not that old (it's a Pentium IV 3,2 GHz.), and other people in this thread ("Slaphead-Media" and "Thriftweed") are both having the same lag problem with 2 GB RAM and modern dual processors! Also, this didn't happen in previous episodes. I hope this is fixed in the CD version. I had to exit and restart the game at least 3 times to have a playable gameplay (without jerky motion).
I've also had the gun problem in the casino, but even worse: after using the gun and choosing another item, Sam's arm remained pointing to his front, but without any weapon in his hand!, and when trying to walk, he walked without stopping pointing! Entering another room solved the "rigid arm" problem
Lag was most apparent in: The Casino; near the Desoto in the alley
Other locations either had little or no issues.
Yeah, I noticed that too... not game ruining, but would have been a nice touch to change the images
Also,
1.6GHz Pentium M, 512MB ram
Other than that, I was having the memory leak issue like everyone else. I hope this gets fixed in ep 4 and eventually in ep 3 when they get released together on disc; it gets annoying to have to exit the game every 10-15 min to get it playable again.
The mouse cursor disappeared. Alt-tabbing to desktop and back fixed this.
Edit:
Apparently, Sam picked up the cup after waiting for the right moment. (and I missed the animation when alt-tabbing)
I've watched Sybil pick it up and put it down several times before thinking it was a bug, though.
Should it take so long?
Edit 2:
Somehow I managed to get the inventory items to be transparent (unless I click them and they turn int the mouse cursor), and have the menu system display only the text, with the game behind it (no "folder" graphic, no black options bar at the top). Restarting the game worked. I can't reproduce it.
I was experiencing quite a bit of lag at the time, so that may have played a role in the glitch.
Edit: Definately reproducible, and also definately lag-related. Apparently the cutscene animation has a frame that "turns off" the muzzle flash. If you lag past that one, the last displayed frame of the muzzle flash effect remains affixed to Sam's hand. The last time I tried, it actually ended up at a much larger effect than the first time I saw the glitch. Practically looked like the floor was going super-nova at Sam's feet.
When I closed and re-opened Ep 3, and loaded a savegame (to clear the lag) the cutscene clearly showed the muzzle flash come and go and the effect was not present when the cutscene ended.
I clicked through the password whispering of that teddy bear guy so quickly (right mouse button), the door hadn't opened completely yet, when their dialog was finished. So he walked through the half way opened door (I could even do it faster one time and the door was even more closed). I mean... back in the days, polygon intersection was cool... but look at this:
Full picture
Just wanted to let you know
Emily: I'm getting this sometimes as well. It's not consistent, but it's not just in the Casino, either.
I was in Bosco's Store, then I left the store. While exiting it, I switched the to Frefox. A little later I switched back, Sam & Max being on the street already. Now when I opened the inventory, it tipped over, but I couldn't see coming anything out of it (even though the objects were there, which I could see by hovering the places where they should display, that is, at least their names were displayed then).
Switching the scene (e.g. getting back into store) solved the problem. Getting out of it without switching tasks didn't produce the "ghost inventory"
P.S.: I run the game in full screen (800x600, which is different from my actual screen resolution).
1.
2. After trying to reproduce the latter bug several times and clicking quickly through the subsequent dialogs, I had Sam still having a muzzleflash right at his feet. When he walks, it stays same distance from his hand, always coming along with him. After leaving the scene, it was fixed.
Full picture
While in office (
P.S.: Does anyone read this at all? Is there a comprehensive bug list to check before claiming to have found one, that's in fact already known?
Frequency was about a little faster than twice per second (similar to a text cursor's blinking speed maybe)
Sorry for not being able to suggest a reason what I did to produce this . As mentioned, I guess it's maybe due to the general lagging (which only occurs sporadically though)
As for me, I found two things that bothered me:
1)
2)
I also found it a bit strange that Sybil still behaves the same after getting shot. Some slightly different dialogs would be nice.
I'm reading it right now to send some bugs over to one of the developers.
Noooo! Don't send them any more bugs, it seems they already have bugs galore!
...Just kidding :P
I've also got this bug and even reloading the game doesn't fix it. Curiously though i can make Sam put his gun away (by right clicking) but the cursor doesn't come back and also pressing esc won't bring up the menu