Space quest by telltale games

edited December 2010 in General Chat
i've been playing tales of monkey island for a while now and i relay like the way telltale games did the game.
i was just wondering how you guys would feel if telltale games bought the space quest franchise and made a new game of it.

i would personally love it.

i hope someone from telltale games reads this.
right now space quest seems doomed.

Comments

  • edited November 2010
    As you can probably tell from my nick, I'd love a new Space Quest game :) As long as Telltale were willing to stick to the spirit of Space Quest and keep in the ability to die.
  • edited November 2010
    As you can probably tell from my nick, I'd love a new Space Quest game :) As long as Telltale were willing to stick to the spirit of Space Quest and keep in the ability to die.

    But with the option to continue from that exact spot, please.
  • edited November 2010
    tredlow wrote: »
    But with the option to continue from that exact spot, please.
    Or maybe just a few minutes before. Seeing the last Telltale Games and their quite frequent autosave, that shouldn't be a problem.
    But if they resurrect any of Sierra's franchises, what they should avoid aren't the deaths, but the dead-ends (no winable situations, being unable to continue somewhere because you forgot to do something earlier somewhere else and you can't go back to do it)
  • edited November 2010
    It's not Space Quest (or Sierra in general, really) without a billion ways to die.

    If Telltale somehow managed to pick up a Sierra franchise, they should include the hilarious deaths, but treat death the same way as in The Tomb of Sammun-Mak. Go right back to where you were before, with no real punishment except knowing not to do that again.

    And please, no unwinnable situations. Ever.
  • edited November 2010
    Or maybe just a few minutes before. Seeing the last Telltale Games and their quite frequent autosave, that shouldn't be a problem.
    But if they resurrect any of Sierra's franchises, what they should avoid aren't the deaths, but the dead-ends (no winable situations, being unable to continue somewhere because you forgot to do something earlier somewhere else and you can't go back to do it)

    RIGHT! That's fate worse than death, there, since there's no telling when you're in a dead-end.
  • edited November 2010
    I've always been a die hard Space Quest Fan. This would be an awesome thing to see, especially since they originally planned on developing a SQ7.
  • edited November 2010
    FaMzNeSS wrote: »
    I've always been a die hard Space Quest Fan. This would be an awesome thing to see, especially since they originally planned on developing a SQ7.

    From what I heard, it was gonna be 3D, or at least 2D with pre-rendered art.
  • edited November 2010
    tredlow wrote: »
    From what I heard, it was gonna be 3D, or at least 2D with pre-rendered art.

    Well then, that's right up TY's alley. I know there might be some hurdles with licensing, but maybe if BTTF does well it will prove that TT would be able to breathe new life into that franchise as well.
  • edited November 2010
    I believe Activision owns the rights to Space Quest. At least, they are the publisher currently listed as selling the "Space Quest Collection" that is available on Steam. Since a new Space Quest game would undoubtedly help sales of that Collection, I would see it is financially beneficial for them. It would have to be a similar type of agreement to how Telltale licensed Monkey Island, where the owner of the license doesn't actually give it up. No way that Activision will just sell off their license without asking for a piece of the pie.

    I do think that Space Quest is the one former Sierra series that would actually make sense for Telltale to do. It is the one series with the right mix of humor and adventure. But, it seems like Telltale currently has their hands pretty full so I doubt we will see this any time soon, if ever. I really hope I am wrong though!
  • edited November 2010
    If it's well done, why not, although there is much better stuff around as well. :O) I liked some of the earlier Space Quest games but somehow the Space Quest serie also never was a quality product. Space Quest somehow stands for all those so so adventures. Interesting enough to take notice but also not really satisfying.
  • edited November 2010
    Steve2000 wrote: »
    I believe Activision owns the rights to Space Quest. At least, they are the publisher currently listed as selling the "Space Quest Collection" that is available on Steam. Since a new Space Quest game would undoubtedly help sales of that Collection, I would see it is financially beneficial for them. It would have to be a similar type of agreement to how Telltale licensed Monkey Island, where the owner of the license doesn't actually give it up. No way that Activision will just sell off their license without asking for a piece of the pie.

    I do think that Space Quest is the one former Sierra series that would actually make sense for Telltale to do. It is the one series with the right mix of humor and adventure. But, it seems like Telltale currently has their hands pretty full so I doubt we will see this any time soon, if ever. I really hope I am wrong though!

    Activision has already done a small amount of Sierra-related cooperation with Telltale before. (King's Quest Collection was sold as part of The Great Adventure Bundle.) So it's definitely not out of the question. ;)
  • edited November 2010
    A Space Quest by Telltale WOULD be terrible, simple as that. I don't think they *can* make a Sierra-style adventure.
  • edited November 2010
    I agree, I somehow can't picture this being very good at all.

    Space Quest is maybe the most typical Sierra style adventure series of all, I'm not sure it would translate very well to Telltales way of designing games.
  • edited November 2010
    What do you mean "typical Sierra game"? I've only played Space Quest and LSL, so I might not have a clear picture of what aspects you're referring to.
  • edited November 2010
    Well for one thing pretty much all the SQ games have a lot (!) of often very unfair ways to die, that's part of the charm of the SQ series... they also have some quite tough puzzles which I would really miss if Telltale were to make them.

    And even though they're comedy games, many of them have sort of a dark and gritty atmosphere... many quite brutal (but yet very funny) ways to die and things like that... I just have a very hard time picturing Telltale making an SQ game like that.

    I think Telltale are much better suited to make games based on Lucasarts franchises.
  • edited November 2010
    Frankly, while I'd support Telltale if they ever decide to make a Space Quest game, I always thought it wasn't as funny as LucasArts games. The jokes tend to miss, and it mostly rely on film references. Not that they're not funny, but LucasArts is just funnier.

    Of course, Telltale could, and always surprise me with its choices (I never thought I'd enjoy Wallace and Gromit, but I did)
  • edited November 2010
    ....LucasArts games DON'T rely on film references? Elaine's NAME is a film reference!
  • edited November 2010
    ....LucasArts games DON'T rely on film references? Elaine's NAME is a film reference!

    I mean that when I played Space Quest 5, it's got Darth Vader and Luke Skywalker fighting in the background. It feels kinda like a Seltzer-Friedberg movie, but less sucky because it's not.
  • edited November 2010
    And I mean that when I played Secret of Monkey Island, it's got a walking movie reference as a major secondary character.
  • edited November 2010
    And I mean that when I played Secret of Monkey Island, it's got a walking movie reference as a major secondary character.

    Yeah, but they do it with subtlety, without pointing out the references too much. Elaine's name is a reference to the film The Graduate (a fact I found on her page on Wikipedia), with one scene in the game that parodies a scene from the movie, but they don't point at that reference too much. Space Quest references tend to be a bit forced.

    I'm not saying that movie references are bad (The 'Stealing The Hairpiece' scene in Hit The Road was one of my favorite Sam and Max moments), but they're only fun if they're done cleverly, not randomly for the sake of making a reference.
  • edited November 2010
    tredlow wrote: »
    I'm not saying that movie references are bad (The 'Stealing The Hairpiece' scene in Hit The Road was one of my favorite Sam and Max moments), but they're only fun if they're done cleverly, not randomly for the sake of making a reference.

    I agree with you in principle, but I never thought of Space Quest was a serious offender in this area. At any rate, the references to Get Smart and the Last Crusade game that pop up in EVERY Monkey Island game aren't any less random than Space Quest's references.
  • edited November 2010
    Not to mention, the entirety of the Monkey Island franchise is a gigantic gaggle of film references! Errol Flynn, anybody? Anyone?
  • edited November 2010
    Alright, maybe Monkey Island has just as much random film references as Space Quest. Though I still think that any LucasArts game is more fun than Space Quest (except maybe The Dig). Also, Space Quest feels quite generic compared to LucasArts games.
  • edited November 2010
    The DIG was more about exploration and experiencing a very atmospheric story/world than just the usual chuckling around scenarios some might be more used to.
  • edited December 2010
    Space Quest is great. My favourtie game series ever. The in-jokes and references to movies are a part of it. It's a parody game. Also, the deaths are mandatory. But no, Telltale shouldn't touch Space Quest. At least not without Scott Murphy manning some kind of lead designer station and penning the story. Or Josh Mandel, maybe.
  • edited December 2010
    I would love a Telltale Space Quest game! I still occasionally say, "Thanks for playing. You've been a real pantload". Sierra was my favourite company back in the day. Kings Quest; Space Quest; Leisure Suit Larry; Police Quest; Quest For Glory; and Freddy Pharkas Frontier Pharmacist. I couldn't get enough. For some reason, the only LucasArts games I played was Day of the Tentacle and Grim Fandango (best game ever!). I'm only starting to play the Secrect Of Monkey Island remake now. Then there was a long period where good adventure games were few and far between. I kept myself busy with games from The Adventure Company, and such, which are good, but not like Sierra's games. Plus I missed the humor. Then Police Quest turned into the shooter SWAT. Leisure Suit Larry was turned into games from people that didn't understand what made the game good. Then Telltale Games came, and finally gave adventure gamers like myself what they've been craving. I started with Sam & Max, and from there I now own all their games (except for their Poker or CSI games). Keep up the great work! I'm happy that one company is doing it right. And I would love to see any of the Sierra games I mentioned picked up by Telltale.
  • edited December 2010
    I want a new, modern Quest For Glory. But not by Telltale.
Sign in to comment in this discussion.