So wait....the game will be easy AND it will have hint sytem?!
I am not one to complain much. I have accepted every decision with this game up till now, but I don't get why TellTale decided to do this.
The game is already made really accessible a.k.a. easy.
And then there is also a hint system included that if you use enough times basically tell you the answer.
Then why not make the game a tad more difficult?! Then both hardcore and newcomers will have little trouble.
Just look at Professor Layton. Perfect example of being easy and difficult at the same time.
The game is already made really accessible a.k.a. easy.
And then there is also a hint system included that if you use enough times basically tell you the answer.
Then why not make the game a tad more difficult?! Then both hardcore and newcomers will have little trouble.
Just look at Professor Layton. Perfect example of being easy and difficult at the same time.
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Then the difficulty ramps up as the season progresses and your audience is hooked into the story.
I'll probably play this game 70% for story, atmosphere, characters and 30% for puzzles.
But I just don't want it to be brought down by reviewers and non-casual gamers solely for this.
I wanted to know what is behind this decision on TTG's part. Why worry so much about making it accesible for everyone else if you have an infinite hint system that eventually reveals what you need to do.
As long as the story is fine, I can live with that though... I hope the point where the puzzles become that much of a second banana to the story telling, that I quit playing TTG games, won't ever come.
Or maybe I imagined it.
No need to worry. You will absolutely be able to completely turn off all forms of hints, should you so choose.
My man!
I am like that too.
Maaaan... I've been playing adventures since I was 7 years old - and today I'm 28! You should think I know how to play a simple game by now...
I'm sure the episodes will increase in difficulty by the end of the series.