Should video games focus on story, characters, gameplay, music or all?
I just finished watching Leplaya's video game rant
http://www.youtube.com/watch?v=NtW6G7Znx64
I thought it would be wise if I would be the discussing about how video games should be focused on. Look at the early lucasarts games, they had good stories. But What should games be focused on?
http://www.youtube.com/watch?v=NtW6G7Znx64
I thought it would be wise if I would be the discussing about how video games should be focused on. Look at the early lucasarts games, they had good stories. But What should games be focused on?
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Story is important, but only if the game requires a story. For example, if it's an adventure game (i.e Sam and Max or Monkey Island) then a story is needed and the story needs to be good, but for a puzzle game the story can be weak or non-existent and the game can still be quite good.
Characters only need to be developed characters if there is a story line for them to go into. Once again, if it is a puzzle game, I don't necessarily need to know their history or anything like that.
Graphics, as far as I am concerned, are the very last thing you need to worry about. It may look good, but if it plays rubbish then who cares? The graphics don't need to be good to have a good game.
Music is quite important as it sets the mood, but I wouldn't say it is as necessary as gameplay. Just a bonus really.
That's my opinion on it anyway.
Gameplay, Controls are really easy to figure out, and your main thing is beat things up.
Music: It's not bad.
Characters: Most of the are dead, but those that live you learn from, and the main character has a set personality for sure
Graphics: Probably low end Gamecube.
That doesn't mean everything else can be shit, though. If your gameplay has a lot of exploration, you need each area to be graphically different from the last so the player feels rewarded for exploration. If you are making a fast-paced game, you need to set it up so your graphic design allows different elements(characters, items, hazards, etc) to be recognized at a glance. If you're doing an adventure game, the story is important because an adventure game is essentially a contextualized puzzle game, where the puzzles flow from the story and the environments, and so the story has to engage and inform the player in a way that other genres don't require. Though story is important in adventures, if the puzzles at the core are shit, then a story can't "save" it, while amazing puzzles can get along with a droll story because it's the puzzles that actively engage and the player and start the dialog between game and player. it's the gameplay that differentiates games from other, passive media. Having a game with dull or nonexistant gameplay would be like making a film adaptation of a famous book that was simply the book's text scrolling from start to finish.
To conclude: gameplay is the most important part of any game. But music, graphics and a good story does a lot to improve the game.
As terrible and cheesy as some stories are, I come back for the gameplay.
Oh, you.
Right. And if this is just not possible it will at least need good gameplay.
Even graphics, though I don't care about how "good" graphics are, its more about the design/style of them.
A unique/nicely designed game world can make or break a game.
I should hate Fable 3, but I can't as I love the game's design, (though I think Dreamfall had one of the best world designs I've even seen).
front door.
There is a small mailbox here.
Well, I always thought that 'graphics' and 'art design' are two different things. For example, take Silent Hill 1 and Brutal Legend. Silent Hill 1 has a more realistic art design, while Brutal Legend is more cartoony and exaggerated. Meanwhile, Brutal Legend has more realistic graphics than Silent Hill 1.
For me, 'Graphics' is all about the technology; realistic shadows and lighting and detailed textures and stuff, while 'art design' is all about the stylistic choices; how real you want the characters look, color tones, etc.
That said, I think art design is VERY important. Not as important as gameplay or story, but important nonetheless. I know that adventure games started in text form, but in this modern age, I believe that art design is quite important because it can alter our experience while playing. I mean, think about playing Sam and Max season 3 in text-form. It will certainly be a completely different experience.
I think gameplay in Silent Hill was purposefully clunky, though. Ultimately, the Silent Hill team used gameplay to serve their story, but that only further proves that they thought about it, at least.
If it's a dramatic story, the characters need a lot more focus, because you have to "relate" to them to be drawn in.
If it's horror, the graphics and music are far more important at setting the mood. Characters are less important, as they're basically disposable anyway.
Telltale mostly specializes in comedy, for which gameplay wins. You only need enough character development to laugh at them.
But because it's story that controls all of the above, that's what gets my vote.
This is the story of Tetris.
Even the worlds top scientists couldn't decrypt the story of Tetris. One day a hero was said to rise from the ashes..to rise and decrypt this message and use it to save the world from total madness. I am that hero...I have decrypted the message within...and...I have no frickin clue what this shit is about...