Bug Report(?)
Hi there,
I've just installed and played through a bit of the game (BTTF) and just wanted to share what may be a small bug, or unintended side-effect due to the nature of termination, but i'll put it here anyway.
After marty travels back in time, the game shifts to night, and you can audibly hear crickets chirping in the night (as they do), whilst marty is stashing the delorean and walking to Hill Valley, you can still hear them as it is still dark, however when Marty reaches hill valley it is clearly day time and the crickets are somewhat louder and sore-er on the ears, you can still hear them though the conversation with Edna too, but when the conversation stops, the crickets immediately stop too, creating a somewhat soothing relax on the ears.
I just thought it was strange to notice that the crickets stopped the exact same time the conversation stops and thought it may be unintended to have them chirping whilst in the day time.
Hope I didnt scare you with the subject title.
I've just installed and played through a bit of the game (BTTF) and just wanted to share what may be a small bug, or unintended side-effect due to the nature of termination, but i'll put it here anyway.
After marty travels back in time, the game shifts to night, and you can audibly hear crickets chirping in the night (as they do), whilst marty is stashing the delorean and walking to Hill Valley, you can still hear them as it is still dark, however when Marty reaches hill valley it is clearly day time and the crickets are somewhat louder and sore-er on the ears, you can still hear them though the conversation with Edna too, but when the conversation stops, the crickets immediately stop too, creating a somewhat soothing relax on the ears.
I just thought it was strange to notice that the crickets stopped the exact same time the conversation stops and thought it may be unintended to have them chirping whilst in the day time.
Hope I didnt scare you with the subject title.
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