"here's something your kids are really gone like.." -_-
After every Monkey Island episode having some sort of spelling / transcribing error, you'd think that Telltale would have some sort of internal QA section, or even a plaintext of the script you could read over to catch them.
At the very least, you are probably paying a salary to the person who types those in. Maybe he should be gently reminded that his job is to get it right?
I found this one after less than three minutes of playing, my first time through. How could you miss it?
You could even post a plaintext in here, and the community would be able to help iron it out. I - and I am sure many, many others - want to see animated adventure games return to the spotlight, and Telltale is their best hope. A little polish would go a long way. No reason to get a lower Metacritic score for something that would take less time to fix than reading this post does.
At the very least, you are probably paying a salary to the person who types those in. Maybe he should be gently reminded that his job is to get it right?
I found this one after less than three minutes of playing, my first time through. How could you miss it?
You could even post a plaintext in here, and the community would be able to help iron it out. I - and I am sure many, many others - want to see animated adventure games return to the spotlight, and Telltale is their best hope. A little polish would go a long way. No reason to get a lower Metacritic score for something that would take less time to fix than reading this post does.
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"At least I need to know the year" for "I need to know the year, at least."
Lighten up buddy.
There is nothing wrong with me trying to help them easily release a better-quality product, that will get higher ratings, that will sell more units, that will let them make more games.
This isn't "wah wah I want 4D graphics and a holographic butt-scratcher", this is proofreading.
By turning a blind eye to easily-fixable mistakes, you only hurt the company in the long run.
But, keep acting childish. It's helping. -_-
But he does say "fluxy". It's a nice twist on the line from the movie.
McMasters is kind of right but... WHY are y'all eager to childishly argue whenever someone points out a little mistake?
Sorry for rising to the flamewar, there. I just want to see Telltale make it big, and when an article says:
"Unfortunately, the subtitles are riddled (which you know is said if there is even one little mistake) with spelling mistakes, a sign that Telltale isn't quite up to the polish of the big leagues."
You know it isn't getting that magic Metacritic 90. Adventure games already start in the dumps review-wise, so every little bit helps, you know?
Socializing is "soicalizing".
That's just not true, considering I'm on my first playthrough right now, and I've caught a number of them, and I'm not even really looking, I just happen to have the window open.
This is quite literally a single player's three-hour playthrough. That's not 'hard' in the least. In addition, there's esoteric stuff, and then there's Word > Spellcheck. How hard is it to catch 'soicalizing'?
Name ONE RPG, ONE adventure game, and one recent action games (metal gear solic, Uncharted, etc... everything but call of duty of course) that had less dialog.
Ps : you won't find any.
Tiny, but if I'm making a list, little things might as well go on it too.
A quick list, for ease of use:
- "here's something your kids are really gone like" > "here's something your kids are really gonna like"
- "fluxy" > "fluxing"
- "soicalizing" > "socializing"
- "you're still in-" > "you're still in dange-"
Excellent ending for the first episode, the 'next time on' bits really help generate buzz for the upcoming content. Kudos!
Really, I was sure it was "fluxing" in the movie.
Who says it should be the same with the movie?