The Dream Machine (it's an adventure game)

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Comments

  • edited January 2011
    It's not like other episodic ventures haven't failed before, even with bigger backing. And it looks like a pricey endeavour with its lush visuals

    I'm sure it'll do fine obviously, others may just wanna play it safe though
  • edited January 2011
    I've read/heard subzero evidence that the game won't be finished.

    They once were in search for some funding in order to get the game faster done. They got the funding. They released chapter 1 & 2, are working on chapter 3 and made the release dates for the rest of the chapters public online. I have a good feeling that they'll get it done.
  • edited January 2011
    It's a bit odd to sell it a reduced price from the beginning. It can't really be reduced unless it's first offered at full price. You can't reduce a price that doesn't yet exist.

    Also, I'd prefer to buy the full game (all episodes) in one go. I'd prefer this with Telltale games too, if I wasn't such a big fan of Monkey Island and Back To The Future. Those are the only Telltale games I've bought the full season before it's completed. I haven't even bought Sam and Max season 3 yet because I haven't finished season 2 (they're not my favourite franchise really, I like the two main characters, but I find the games rather boring).
  • edited January 2011
    It's pretty normal offering a discount price during a introduction period. I bought/updated a lot of software ranging from games up to professional applications this way, so no, i don't think it's odd.

    I can fully understand that you prefer playing/buying games after they are finished. The only thing is that a) i was too curious about the game and b) i also wanted to support them, as i can imagine they also prefer to eat and drink before all the episodes are finished.

    Personally i'm completely fine with it as they provide a gaming experience i'm after and honestly playing alone through the first two chapters was worth the money in my opinion. Now if you think the game isn't worth it, then you obviously shouldn't buy it. That's probably the same reason i stopped buying TTG games.

    Btw here is a review from the adventure gamer. Not that i always agree with them but it might entertain you.
  • edited January 2011
    taumel wrote: »
    as i can imagine they also prefer to eat and drink before all the episodes are finished.

    I seriously doubt this is their main income, so that's not really a good argument. I completely agree with supporting indie developers, but don't believe for a second this isn't extra income for them.

    Yeah, I checked out the adventuregamers review. That's one of the reasons I tried it in the first place. :)
  • edited January 2011
    But you do agree on facts like that developing such a game involves ressources in form of time, money, knowledge, hard-&software and talent and expenses must be covered?

    We are living in weird days where a term like indie is stretched quite a bit. It nowadays ranges from bedroom coders up to small teams (2-8 people) up to almost studio sized like professional companies like TTG, which don't have a lot in common with an indie in a more traditional sense anymore.

    According to their size they all have their very own problems and work differently. So yes i do imagine that in this case it's important to support the team because i want to enable&encourage them to produce more of these kind of games.
  • edited January 2011
    I do agree that supporting teams of people who develop great games is right. But it's not a given right to make games, so I shouldn't feel obligated to give them my money before I think it's right, just to support them. Plus, you don't make games in your spare time if you can't afford it. Unless you're going to become a full-time developer with games as your main income, you shouldn't expect expenses to be paid for you. Also, if you do intend on developing game as your main income, you should play it safe at first. I hope they played their cards right and that they don't rely on sales to be able to finish the remaining episodes, and I suspect they have.

    So yes, support them to show them you want more of these games, that they're work is appreciated. But don't expect that they desperately need the cash so they can breakfast on the table. Who knows, they may be rolling in it already, and only doing this as a hobby. Money is often not an issue with nordic citizens, even those on welfare, like myself. And if money IS their concern, this isn't exactly the brightest financial idea either, considering the genre.

    But yes, I'm all for supporting indie developers.
  • edited January 2011
    If you reread above i already wrote several times that if you don't feel comfy with the game just don't buy it. I think that's quite understandable.

    Uhm you don't know many indie game developers on your own, right? There are many ways leading to Rome and even more away from it, still people are passionate enough to follow even those.

    I think you have a weird point of view regarding money and games but each to his own.
  • edited January 2011
    JedExodus wrote: »
    It's not like other episodic ventures haven't failed before, even with bigger backing. And it looks like a pricey endeavour with its lush visuals

    I'm sure it'll do fine obviously, others may just wanna play it safe though

    he is right, sam and max freelance police failed and was canceled, and dream machine is weird, it can fail
  • edited January 2011
    I'm sure this one won't fail but i would be interested to know which other games did.

    The only other episodic games i can think of right now are Half Life 2 (having their own episodic time definition) and 1112 (after a long time, lost interest meanwhile, they finally released chapter 2).
  • edited January 2011
    taumel wrote: »
    Uhm you don't know many indie game developers on your own, right? There are many ways leading to Rome and even more away from it, still people are passionate enough to follow even those.

    I don't know any indie game developers no, but I'm going to assume that it's the same as in the music industry. You secure yourself financially, unless there's a huge chance you'll be able to live off your hobby. And even then, you will have to get a normal job in the spare time. Indie developers are very often making the games in their spare time. My brother's band have released three albums, and all of them have been made in their spare time. There's a lot of sacrifices to get their albums out.

    What, I assume, indie developers first and foremost aim for, is to be able to make back what the spend on developing the games. If they make a profit, that's extra income. Nothing to complaint about there. But mainly, they probably aim to make even.

    What I'm getting at is, there's a difference between passionate and stupid. It's very likely that the developers of The Dream Machine either just hopes to break even, or earn a small profit (but not likely enough to support themselves financially). Therefore, I am pretty sure they have a main job outside of developing games.
  • edited January 2011
    There is a wide range from slow migration with a safety plan in the back as well as people who are sick of their daily job and invest everything they have and hope for the best. But no mattter on which road you are, sooner or later you will need the income from the game as otheriwse things will crush and so it does matter.

    Same with if you're having a main job beside of your game development as you can't do this forever because you normally burn out by doing so rather quickly. If it doesn't pay out and shows no persepctive, you'll stop doing so. If you're having a family this will happen even sooner, so again the money is important. Suggesting that it somehow doesn't matter if they get something out of their work, just because they might have another ressource as well, in practice is rather nonsense.
  • edited January 2011
    Can this be a hint thread, too? I'd like to know how to get the floorboard in Chapter 1 open.
  • edited January 2011
    You need a crowbar.
    Which you can get from the mover.
    Who is causing trouble at the entance to the lobby, outside of your appartment.
  • edited January 2011
    Interview with one of the designers here. This guy's not mucking around
  • edited January 2011
    I wonder who's the Mc Donald of adventure games these days.
  • edited March 2011
    It's march! :O)

    10 video games looking forward to.
    jg9sqnlk.jpg
  • edited March 2011
    Bumping this for everyone who's interested. ie, taumel, and nobody else.

    The game's been delayed, shocking expose shocking expose here

    JedExodus proven slightly right; previous page.

    JedExodus gets first comment on blog post IT'S THE SAME AS THE LINK AT THE TOP

    News.
  • edited March 2011
    Oh and taumel's apparently been banned, making said post above worthless fer god's sake
  • edited March 2011
    JedExodus wrote: »
    Oh and taumel's apparently been banned, making said post above worthless fer god's sake

    He's been banned for a while for some reason.
  • edited June 2011
    @JedExodus
    It will come!

    I've talked to Anders Gustafsson the last month via eMail and he named a few reasons like that they are a small team, that they decided to rebuild everything for chapter 3, that their ambitions grew whilst working on it and that they wanted to expanded the plot. I'm confident that it will be great. And even if not, which i strongly doubt, i did enjoy the first two chapters already. :O)

    I wonder if puzzlebox has bought it in the meantime.

    They are also on Twitter now.
  • edited November 2011
    I know right! I've tomorrow off work so ima get the chilling out shorts on and kick back into this one tonight.

    And it's only six months overdue, cracking!!

    Seriously you lot. Give this a go, and if you like it, buy it!
  • edited November 2011
    Just finished the new episode, it was fantastic as to be expected.

    What I didn't expect was it to be so difficult!! The puzzles were challenging and logical, finding the solutions was very rewarding.
  • edited November 2011
    JedExodus wrote: »
    Just finished the new episode, it was fantastic as to be expected.

    What I didn't expect was it to be so difficult!! The puzzles were challenging and logical, finding the solutions was very rewarding.

    Yeah, it was great. I also agree that the difficulty level was a good bit higher than in the two previous chapters.
    And if I didn't miss anything there seemed to be a red herring in it.
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