The Walking Dead

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  • edited January 2011
    Woodsyblue wrote: »
    The simple truth is that all games are easier now than they were twenty years ago. Adventure games are not alone. Mario Galaxy is a cakewalk compared to the original Mario Bros. Your modern day shooter can't even be muttered in the same breath with Wolfenstein.
    I would like to say this is just an opinion, but the facts are against you. For one thing, it is impossible for all games to be easier than they were twenty years ago. It's even impossible for most games to be easier than they were twenty years ago. Mario Galaxy 2 is a bitch in the difficulty area. Syberia 1 and 2 are very difficult adventure games that still manage to find a great balance. Every Megaman game ever made, and every Zelda game ever made are all incredibly hard. That's way more than over a dozen games listed just there, if we're just talking the last decade. Oh, and as far as Wolfenstein..really? I always found Wolfenstein to be fairly easy, as well as Doom and Doom II, but that's just me. I could keep listing games, but I think I've made my point.
    Turning away potential costumers because their games are too hard doesn't serve anyone.

    There is a difference between making a game too hard and making a game hard enough to give you the option of thinking. I don't think Telltale even knows how to make a game too hard, and to be honest I wish they did. Because if they did they would also know how to find a balance between too easy and too hard, but they obviously can't. Heehee, they can prove me and countless others wrong if they want though. You want to know one of the best examples of a not too easy-not too hard 3D adventure game-ish puzzle I've played? It's from Conker's Bad Fur Day, in the caveman world. You have to get into a giant stone T-Rex head. To do this, you have to go into another room, and sit on a giant egg to hatch it. Then you have to lead a baby T-Rex back to the stone head room, and then use your slingshot to hit a button to raise a stone slab off of an altar. Next you have to lead the baby onto the altar. Then you have to hit another button with your slingshot to cause the stone slab to drop, killing the baby T-Rex and serving as a sacrifice to open the T-Rex's mouth. However, the tongue that rolls out is covered in mucus and you can't cross it. Mucus is also coming out of its nostrils. A monk with a stone tablet walks out of the mouth when it opens. You have to stand on the monk's tablet, at which point he'll fling you up onto the T-Rex's snout. Then you have to drop down into each nostril when it's not steaming, and pour pepper into each one to cause him to sneeze, relieving the mucus and allowing you passage into the head. There you go, a perfect 3D adventure game puzzle, and it only required jumping (platforming) once, and that was just to get onto the monk's tablet. Sh-boom! Oh, and that was from a game from 2001, within the last decade.

    And I didn't even realize that this was The Walking Dead topic until I finished this post...
  • edited January 2011
    Super Meat Boy is also one of those games acclaimed PRETTY well just last year, BECAUSE of its immense difficulty.
  • edited January 2011
    Falanca wrote: »
    Super Meat Boy is also one of those games acclaimed PRETTY well just last year, BECAUSE of its immense difficulty.
    Saying that Super Meat Boy is great and critically acclaimed due to its difficulty is entirely underselling it, but yeah, it's difficult, and it's fairly well-liked. =P
  • edited January 2011
    I would like to say this is just an opinion, but the facts are against you. For one thing, it is impossible for all games to be easier than they were twenty years ago. It's even impossible for most games to be easier than they were twenty years ago. Mario Galaxy 2 is a bitch in the difficulty area. Syberia 1 and 2 are very difficult adventure games that still manage to find a great balance. Every Megaman game ever made, and every Zelda game ever made are all incredibly hard. That's way more than over a dozen games listed just there, if we're just talking the last decade. Oh, and as far as Wolfenstein..really? I always found Wolfenstein to be fairly easy, as well as Doom and Doom II, but that's just me. I could keep listing games, but I think I've made my point.

    I really want to keep this on topic but I'll address a couple of things here and if it goes too long we'll have to make another thread. You are citing a couple of extreme examples here and not looking at the industry as a whole. Games today are so much more forgiving. You say you found Wolfenstein and the Dooms easy but put them next to the average shooter today that takes an average of under six hours to beat and you can't tell me Wolfenstein is easier. And trust me, I know about Zelda, I've beaten them all and don't you dare say the new ones are hard. The recent ones, like Twilight Princess and Wind Waker are cake-wakes compared to the old ones. They don't even compare to 64 era OoT or MM let alone the NES era ones. Zelda II: The Adventures of Link is insanely hard. These days boss fights are gimmes. They put pots filled with all the hearts you'd ever need in each boss room. It's a joke. Also, I found Mario Galaxy too extremely easy too, with the exception of the final star which was just laborious. Difficulty-wise it doesn't even compare to the original or the third.

    I'm not saying all * games these days are easier, though just about. But on the whole are games easier than they where? Absolutely. Absolutely! Games these days get auto-saves and unlimited continues as default. When you die in a game you aren't even punished.

    As far as Telltale making not making their games hard enough I'm not going to argue. I rarely get stuck for a long periods of time but I don't mind that in Adventure games. When you get stuck in an Adventure game it usually isn't a good kind of stuck, it's usually forgetting to not checking the rat hole at the start in the office or not realising that your spit has to be green. That being said I do miss getting stuck like that to some degree but it's not something I'm going to beg for.

    Edit: Yes I know I did use the word 'all' but that was rhetoric. I still think you'd be hard pressed to find a game harder now then the sort of stuff they were bringing out twenty years ago, and even if you did it would be an extreme example and not an accurate reflection of games today.

    Double edit: ahhhhhh, so off topic, what's wrong with me? >:I
  • edited February 2011
    Well I guess the speculation can finally end. I'm personally really looking forward to this.
  • edited February 2011
    Woodsyblue wrote: »
    I really want to keep this on topic but I'll address a couple of things here and if it goes too long we'll have to make another thread. You are citing a couple of extreme examples here and not looking at the industry as a whole. Games today are so much more forgiving. You say you found Wolfenstein and the Dooms easy but put them next to the average shooter today that takes an average of under six hours to beat and you can't tell me Wolfenstein is easier. And trust me, I know about Zelda, I've beaten them all and don't you dare say the new ones are hard. The recent ones, like Twilight Princess and Wind Waker are cake-wakes compared to the old ones. They don't even compare to 64 era OoT or MM let alone the NES era ones. Zelda II: The Adventures of Link is insanely hard. These days boss fights are gimmes. They put pots filled with all the hearts you'd ever need in each boss room. It's a joke. Also, I found Mario Galaxy too extremely easy too, with the exception of the final star which was just laborious. Difficulty-wise it doesn't even compare to the original or the third.

    I'm not saying all * games these days are easier, though just about. But on the whole are games easier than they where? Absolutely. Absolutely! Games these days get auto-saves and unlimited continues as default. When you die in a game you aren't even punished.

    I apologize for not seeing this sooner. I can't really argue with you now because I don't remember what reasoning I had at the time to lead me to say what I did, and just re-reading it from a general standpoint, I kind of disagree with myself, which is weird because I only posted it a month ago. Now I have to spend some time rethinking this whole issue.
  • edited February 2011
    I apologize for not seeing this sooner. I can't really argue with you now because I don't remember what reasoning I had at the time to lead me to say what I did, and just re-reading it from a general standpoint, I kind of disagree with myself, which is weird because I only posted it a month ago. Now I have to spend some time rethinking this whole issue.

    Oh looking back at it the problem was my wording in an older post. It was poorly worded, ambiguous and could easily be misinterpreted. I only realised that AFTER I wrote out that big long come back and I didn't want to delete it because I spent so much time writing it :o

    The whole thing was a misunderstanding, plain and simple.
  • edited February 2011
    The game is based on the comic book universe, not the TV universe. I am very pleasantly surprised by this decision. Easily the right way to go, and now I at least want to see what they're going to do for visuals, even if I have no interest in actually playing this(pending any pre-release statements that this is a game with actual gameplay, with none of that "accessible" crap).
  • edited February 2011
    I think basing it off the comic is the right call. It gives them a lot more licence as far as artistic direction and the like is concerned, plus it allowed them to go after their own interpretation of the original text, rather than trying to convert someone else's interpretation of the text, which would give them a lot less freedom.
  • edited March 2011
    Hi. I am an adventure gamer, but I would like to know, will we be able to kill, or re-kill the dead if this becomes a game? It would be useless trying to survive this story without killing the dead, again. Plus, does anyone know if we will have new characters or will the game be based on the TV characters only.
  • edited March 2011
    Krinkle K wrote: »
    Hi. I am an adventure gamer, but I would like to know, will we be able to kill, or re-kill the dead if this becomes a game? It would be useless trying to survive this story without killing the dead, again. Plus, does anyone know if we will have new characters or will the game be based on the TV characters only.
    According to an interview with Kirkman, the game is based on the comics. Not the TV show.

    And they haven't said anything about the game other than that. We don't know anything about the gameplay whatsoever.
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