Preferred release schedule?
Inspired by Hayden, and his post in the "Telltale plays it safe" thread, where he talked about how the games was restricted by the intense release schedule Telltale is currently working with. I had this thought that I think the biggest problem with episodic gaming, especially with such a tight schedule, is the extra time it probably takes to make them standalone. Having one full-length game gives you much more freedom and it also opens up for much bigger worlds. For example, the puzzles has to be within the relatively few rooms/locations that one episode contains. For me, Monkey Island 2, Part II, has the perfect structure for an adventure game. You're completely free to solve several puzzles in any order, and you can travel between a lot of different and unique locations, plus new locations continues to open up as you solve puzzles. It's basically a huge playground for the gamer, the free roaming of GTA in a point'n'click environment.
This is obviously not possible with episodic gaming, since it requires a lot of space, plus the episodes have to be self-contained. I can understand this. I also recognize that having a game out every month is attractive to a lot of gamers. However, I think that they should perhaps just hold back on the episode (and thus lose the typical "episode structure" of the games), and just released one full game every sixth month or so. Imagine if ToMI was a full-length game, we would probably have a very different game.
Maybe one of Telltale's biggest problem is that their games aren't really suited for episodic gaming? Anyway, cast your vote on the release schedule, and maybe explain your reasons for you choice.
This is obviously not possible with episodic gaming, since it requires a lot of space, plus the episodes have to be self-contained. I can understand this. I also recognize that having a game out every month is attractive to a lot of gamers. However, I think that they should perhaps just hold back on the episode (and thus lose the typical "episode structure" of the games), and just released one full game every sixth month or so. Imagine if ToMI was a full-length game, we would probably have a very different game.
Maybe one of Telltale's biggest problem is that their games aren't really suited for episodic gaming? Anyway, cast your vote on the release schedule, and maybe explain your reasons for you choice.
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You could enter it later. It was cut not because of the Episodic Format, but the Wii memory capping it to the point where they couldn't add any more.
I think this applies to a lot of Telltale's philosophy. Having a hard time getting point and click to work with the cinematic engine? Get rid of it. Having a hard time with difficult gameplay and avoiding dead ends and keeping to the Lucasarts philosophy? Get rid of it.
Edit: And for all of you who are voting 'keep it like it is', I would be interested in hearing your reasoning behind this.
The corridor worlds more than once have been an issue and i wouldn't tie this to the Wii only (btw, if distributed in another way you don't have to life with these limits as well) and even if this would be the case then i find this a rather strange decision, watering the gaming experience for everyone else who doesn't use a Wii. Actually i would diss the Wii in favour of offering a better gaming experience for all the other platforms if needed.
Changing it to bi-monthly or even non-episodic won't change anything. There is always going to be some sort of schedule, and either way, the games will pay for it. If they changed to bi-monthly, the most likely thing to happen is we get two games happening at the same time, so no real change at all.
I like Telltale, I do, but they are a business, and decreasing their output by 50% is not going to be fruitful for them at all.
They don't need more time to make their games better. They just need to look at them differently.
An episode with multiple locations and items traveling between locations could be done in an episode (we got a little bit of that in Night of the Raving Dead with WARP TV Studios, Straight Street, and Stuttgart all as visitable locations), but Telltale has always wanted their games to appeal not only to adventure gamers and casual gamers, but also to people who never played a game in their life (as evidenced by Dave Grossman's interview about having his mother in law test the game). So the learning curve has been skewed way down so as to get as many people playing the game, but the catch-22 is that it alienated a few long-time adventure gamers as well.
I think there's a balance to be found between the two that Telltale hasn't struck yet, but I don't think it will ever reach the difficulty and complexity of Monkey Island 2, King's Quest VI, or Grim Fandango because that's never going to be Telltale's goal since they want the games to be able to be played to the end by everybody without the non-gamers giving up in frustration.
I also think Telltale will get to the point where they are able to handle this many games without having as many bugs and scripting issues, but this workload is new to them and they are still having growing pains.
I'd like to see a monthly episodic adventure game more like the adventures from the 1990's, and I do think it's possible in the episodic format, but I don't think we're ever going to get it from Telltale. But that's OK to me since I'm sure they'll listen to fan complaints about Back to the Future and find a nice balance between non-gamer and adventure gamer. Hopefully another adventure company will make a larger and harder monthly episodic adventure game so we can have the Sierra to Telltale's LucasArts.
However, it also means they get feedback on whether or not people want Cedric to be the main character in the next KQ game.
To explain this to my peers who can't understand my inane babbling:
Week 1: Game 1 Ep 1
Week 3: Game 2 Ep 1
Week 5: Game 1 Ep 2
Week 7: Game 2 Ep 2
... and so on!
Make it so!
I think you missed the point of the thread just a bit.