"Creatures" Creator is Making a New Game

edited March 2011 in General Chat
And he needs our help!

(in the form of money)

If you don't remember, "Creatures" was a series of artificial life programs(sold as games) made in the mid-90s. It was populated by the "Norns"(good guys you were supposed to raise), "Grendels"(nasty fellas you were supposed to dislike for some reason), and(later) Ettins(....they did stuff, probably).

The game was frustrating. The creatures were stupid. They killed themselves constantly. If you tried to spread them to areas outside the healthy starting one.....good luck. They beat each other. They treated each other badly. They found the distillery in the basement and that caused a whole slew of new problems. Things happened that made little sense. The interface was complicated and unintuitive. The end result was just a bunch of inbreeding, infighting, culture-free stupidity with absolutely no end goal, narrative, challenging gameplay, or any of the things that are used to judge a game as "good" whatsoever.

And it was amazing.

The game was designed entirely without mass-market appeal at the forefront of the mind. Its broken, uneven design was the result of a raw idea, exposed and thrust onto the world. If you could mess with it, make it work, play with the things that did work, you had something special on your hands. Something obnoxious, annoying, and wholly pointless....but special. It wasn't designed as a "game", but it also wasn't designed as something else that could be made without computer technology(like, say, a movie). The whole idea was to have a fully realized life form, with a real biology, living in your computer. A realistic, interactive simulation of an evolutionary line with genetic randomness, inherited traits, learned behavior, and real disease that has to be dealt with in a realistic way. It was unique.

Raw ideas don't always have the best polish. They also don't always qualify as "good". But they can make something really amazing. With today's technology, I'd like to see what this man can accomplish, especially now that he's already done this a few times already. I'd love to see a biologist's take on a video game. Basically, I really want to see this project get off the ground.

Are you looking forward to this? Do you remember the Creatures games? Would you give a new one a try? Would you even invest in one up-front?

Comments

  • edited March 2011
    Wow, you just took me on a trip down memory lane :) It's good to know that there's still room for games that divert from the norm.
  • edited March 2011
    Goddamn creatures was awesome. Every so often I return to Creatures 2 and play about with the gene splicer mwhahhaha. SPLICE MUTANT FREAKS!
    I love my amphibious two tailed mutants. They're adorable. Ahem.
  • edited March 2011
    I bought Creatures 3 of Good Old Games once....

    I just couldn't get into it!

    I still would like this game to happen though, it would be good to see if the developer can improve on the design.
  • edited March 2011
    I bought Creatures 3 of Good Old Games once....

    I just couldn't get into it!

    I still would like this game to happen though, it would be good to see if the developer can improve on the design.
    He seems to want to!
    I’ve been working on the theory behind a new breed of artificial life for years, now, and recently had what I hope is the scientific breakthrough I’ve been looking for. So I’ve started work on a new game.

    I don’t know what the scenario will be yet or what the final creatures will look like, but it’s basically the same concept as Creatures, except this time in 3D, with real physics and with vastly better biology and brains. Ever since C1 I’ve been trying to understand how the mammalian brain gives rise to imagination and mental imagery, and I think I’m really onto something now that can be implemented in real time on a PC (after all, computers are at least a thousand times more powerful than they were when I started writing C1). I think I have the key to an artificial life form that can actually think. Norns could react but they couldn’t think – they couldn’t make plans, have hopes or intentions, dream dreams, learn physical skills, etc. Higher consciousness can’t exist without an imagination either. It remains to be seen how smart they actually prove to be but they’ll certainly be much more realistic than the norns in lots of ways and hopefully a lot more fun to look after.

    There’ll be an API for community extensions and tools, too, of course, and a lot more to learn about their physiology and behavior. I’m thinking in terms of creatures somewhat like orangutans in character, but we’ll see. Hopefully there will be several species. First I have to build their brains, and until a few weeks ago I was stuck on a really tricky problem in the layers of their brain that learn to recognize and classify things. But I think I’ve solved that now and I’m ready to get back to coding this week. .. I’m really excited about it potentially starting up again at long last.
  • edited March 2011
    We could always put them through a Turing Test.
  • edited March 2011
    Reading that makes me really excited Dashing! :D

    Hopefully the game could also incorporate a real dynamic ecosystem. Combine that with creatures with different levels of sentience, and physical features, and you could have a real industry changing game.

    Much like in real life, it would be awesome to see some awesome interactions between creatures.
    I'd love to see examples of symbiotic and parasitic relationships, as well as see some sort of social and emotional interactions.

    Could you imagine a creature deciding it wants to use tools, or keep pets.
    (Maybe some gel like creature that could absorb the abilities of others would be so awesome to see! :D)
  • edited March 2011
    And he needs our help!

    (in the form of money)

    If you don't remember, "Creatures" was a series of artificial life programs(sold as games) made in the mid-90s. It was populated by the "Norns"(good guys you were supposed to raise), "Grendels"(nasty fellas you were supposed to dislike for some reason), and(later) Ettins(....they did stuff, probably).

    The game was frustrating. The creatures were stupid. They killed themselves constantly. If you tried to spread them to areas outside the healthy starting one.....good luck. They beat each other. They treated each other badly. They found the distillery in the basement and that caused a whole slew of new problems. Things happened that made little sense. The interface was complicated and unintuitive. The end result was just a bunch of inbreeding, infighting, culture-free stupidity with absolutely no end goal, narrative, challenging gameplay, or any of the things that are used to judge a game as "good" whatsoever.

    And it was amazing.

    The game was designed entirely without mass-market appeal at the forefront of the mind. Its broken, uneven design was the result of a raw idea, exposed and thrust onto the world. If you could mess with it, make it work, play with the things that did work, you had something special on your hands. Something obnoxious, annoying, and wholly pointless....but special. It wasn't designed as a "game", but it also wasn't designed as something else that could be made without computer technology(like, say, a movie). The whole idea was to have a fully realized life form, with a real biology, living in your computer. A realistic, interactive simulation of an evolutionary line with genetic randomness, inherited traits, learned behavior, and real disease that has to be dealt with in a realistic way. It was unique.

    Raw ideas don't always have the best polish. They also don't always qualify as "good". But they can make something really amazing. With today's technology, I'd like to see what this man can accomplish, especially now that he's already done this a few times already. I'd love to see a biologist's take on a video game. Basically, I really want to see this project get off the ground.

    Are you looking forward to this? Do you remember the Creatures games? Would you give a new one a try? Would you even invest in one up-front?

    Sean Howard, is that you?
  • edited March 2011
    Sean Howard, is that you?
    If it was, I'd be able to articulate myself a great deal more effectively than I can right now.
  • edited March 2011
    Oh god yes. I had Creatures 1 way back in its heyday, and I have the entire trilogy on my current PC. I'm not one of those die-hards that creates genes and behavior modifiers for their purebred 40th generation super Norn (I still can barely get two generations in before everything goes to shit), but I definitely love the series.

    One can only imagine what a new AI sim like Creatures could accomplish, as long as it is as raw and unpolished yet user friendly as the originals. It really is a wonder how Creatures nailed that impossible balance, isn't it? I don't think anything before or since has been quite like it.

    Will Wright could take a page or two from Steve Grand.
  • edited March 2011
    The creature games were horrible but the project sounds interesting.

    I doubt this will turn into a good game and i hope he's familiar with 3d, physics and the platforms already as dealing with those alone can drive you crazy already. 12 months aren't a lot. I like his support categories. I'm curious to see what will come out.

    It's interesting thinking of AI driven adventure games where designers/psychologists cultivate characters, making them familiar with the game scenario, goals&mechanics, the other characters and the player. This could be anything between AI burn out syndroms, one AI trying to kill another character, unexpected cool moments, ... up to a wild ride.
  • edited March 2011
    Hey guys! Just wanted to drop this interview in here, you know, in case anyone was interested.
  • edited March 2011
    Oh, man. I have really fond memories of those games. I still have the Norn plushie that came with my copy of Creatures 1 around here somewhere...
  • edited March 2011
    @Rather Dashing
    Thanks
  • edited March 2011
    Also the original Creatures games are on sale at GOG, so there's that.
  • edited March 2011
    I wonder if this (kickstarter) would work out for making an adventure game as well.
Sign in to comment in this discussion.