thom-22 wrote: »
Can you describe more about the mechanics of the action sequences? Do you get to move the character around for those, or is movement on rails and you're just responding to directions as to what buttons/keys to press when?
tope1983 wrote: »
basically I got very excited by the setting itself and all that nublar stuff.
I think if the whole "exploration"-element of gameplay is simplified to moving the analog-stick around the scene and get every possible interaction highlighted then there should at least be room for solving puzzles or getting through the scenes in several different ways. what makes out a game is interactivity and of course it's a matter of design HOW that interaction finally looks like. but if a game is reduced to a simple watching and clicking the provided buttons in the correct order we have nothing more than a navigation like through the menu of a DVD or BluRay. that's not innovative, that's primitive.
so for the scene with the Triceratops it would be nice if there's a different solution than using the horn of the jeep. maybe if the horn isn't used the T-Rex won't show up because he's not lured by the noise.
RexMaster wrote: »
No, there is no movement of the character directly, you change the screen view with the D-pad and then click a button to interact with specific things. Also, there is teh fast-travel that lets you see a whole different area by clicking there. You are also having to respond to button prompts most of the time. In later episodes they may let you walk at certain parts but I'm not complaining. This is basically a more evolved version of a Point-and-Click game, but its WAAAAYYYY more than i couldve asked for from anyone for a Jurassic Park game. I cannot wait for the release of episode one, my controller is rotting away waiting too! anyway, thank you Telltale!!!
pwblaine wrote: »
yeah I agree, the d-pad acts is more of a boon than anything else, quickly getting from one place to another keeps you focused on the action and not getting from one place to another. I think its safe to say that a game in which your life is constantly in danger should play quicker (the quick scene changer helps that for sure) than a game where you're never in any sort of immediate danger. I feel jurrassic park focuses much less on exploration and much more on delivering action and more action
Irishmile wrote: »
The more and more I think about fast travel ... I'm starting to think maybe I will not get the game at all.. I really am not a fan of QTEs and now taking the exploration out of the mix as well... I am thinking this is not the game I was hoping it would be.